
Fearmonium is a psychedelic metroidvania where suspense intertwines with humour. Beginning the game as an unpleasant memory, you must progress and become a true phobia by breaking through all boundaries to uncover the most hidden corners of Max's mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German, Portuguese - Brazil, French, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Metroidvania, art style and music is very well done. Doesnt do anything amazing in the genre. Exploration is satisfying and movement feels good after unlocking most of the abilities. Fun game to 100% Like a glass of water, but a really good glass of water.
É um jogaço o qual fiz questão de platinar. Recomendo!!!
Um dos melhores "metroidvania" que já joguei. A história de um garoto que sofre depressão e precisa lutar contra seus problemas. Jogo muito bom, é um pouco desafiador em algumas partes, mas valeu muito a pena zerar esse game.
Jeu pas mal - Theme génial ! Un "premier" jeu par le développeur, et ça se voit sur pas mal d'aspects. Un metroidvania classique, où l'on récupère les habilités petit à petit et on peut explorer plus en profondeur, on se prend au jeu et surtout... ce thème... la psychée humaine: incroyable et bien exploité. Le design plaira ou non, ce n'est pas du "Cuphead" mais j'ai bien aimé le coup de crayon. Les musiques sont parfaitement oubliables. Les combats sont classiques, mais le ramp up en puissance est bien distillé tout au long du jeu et les Boss sont de vrais défis. Dans les négatifs, à ne pas négliger, le level design, la construction de la map et les secrets seraient à revoir, il y a du progrès à faire et pourrait faire abandonner ceux qui ne sont pas des fanatiques du genre car ce n'est pas le point fort du jeu, beaucoup de répétition et une seule arme principale. L'un dans l'autre, un jeu classique mais un bon thème et une bonne DA feront accrocher ceux qui apprécient le genre. Clairement pas un cador par contre, donc récupérez le en connaissance de cause 10H pour 98%
手感还能再打磨十年
criativo legal
If my depression looks like this, I would not only bath with it
This is a decent MV, very middle of the pack. On the positive the graphics and characters are nicely presented, the various traversal mechanics are mostly typical but a little off the beaten path in a few cases, the bosses were fun, and the occasional "mix it up" where you have to navigate things from a different perspective can be cool. On the down side, the controls feel a little clunky, which is a pretty big down side, and there wasn't anything particularly groundbreaking if you've played these before. I personally found the story to be kind of heavy handed and boring, but I don't care about many stories in these games. Really nice job by a first time dev.
I really can't recommend this game, even though I really wanted to like it. The visuals and animation is reminiscent of rubber-hose animation, and while some aspects of the games visuals look a bit crude (particularly the story-comics), the overall visual design is quite good. The choice of font for the dialogue boxes and menus is an eye-sore, and I honestly don't know why it feels so off-putting to me. I skipped text as fast as possible, without actually properly reading and taking in the story at all. The game severely lacks quality in the gameplay aspect - at no point does the environment feel like it makes sense, it feels very "designed" and artificial, yet at the same time, randomly interconnected, not because it makes sense in the world, but because a level designer put it there. Controls are also not great. Initially, jumping and attacking doesn't feel horrible, but it soon feels to be sluggish and imprecise. Your attack range seems to randomly fluctuate and I have to fight the game to follow my command. It quickly became un-fun to play. 3/10
ИНТЕРЕСНАЯ ПОЗНАВАТЕЛЬНАЯ ИСТОРИЯ, СТИЛЬ, МУЗЫКА И ГЛАВНАЯ ГЕРОИНЯ!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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