
This story is one of the rare accounts we've managed to document a tale from the few who have encountered UFOs and lived to tell the tale. Jamie’s story has reached us and now, it’s time to uncover what really happened.
Modeled estimate, not a reported figure. How we estimate →
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About
Fear the unknown ,In the game, you will play as one of the lucky ones who met them and survived.
This is a very rare case stories like this almost never reach us.
Only a few people were lucky enough to survive an encounter with Them and tell what happened.
Powerful forces try to hide these stories and make sure they are forgotten in the vast space around us.
We’re doing our best to collect the pieces and put the puzzle together to see the full picture.
Jamie, a young and successful man, is forced to leave the big city and his business to help his father solve problems on the family farm.
In addition to revisiting familiar places and memories from his childhood, Jamie is faced with an unexpected encounter with "Them".
Can he survive such a meeting, or will it change everything? This story will reveal the answer.
This game offers a first-person narrative experience, ufo horrror, blending walking simulation with elements of exploration, driving, drinking, and interactive conversations. It is a short game about UFO and aliens and is very inspired by x-files series, with approximately 45 minutes of gameplay.
ASDW - Movements
[LMB] - Action
[RMB] - Task help
[F] - Flashlight
Support GamePad
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Das ist ein Spiel auf das ich mich schon sehr gefreut habe, als es angekündigt war. Ich habe die erste Story schon sehr gut gefunden und da gab es auch eine Empfehlung meinerseits. Worum geht es: Man spielt einen Char der wieder nach Hause zurück kehrt. Eigentlich weiß man als Char nicht wirklich was uns erwartet. Ein paar Hinweise ist im ersten Stop zu finden. Da bekommt man auch die erste Errungenschaft. Zu den Errungenschaften komme ich aber noch im Laufe der Rezi. Der Weg nach Hause ist nicht so ganz unproblematisch, aber da möchte ich euch nun nicht spoilern. Nachdem man dann zu Hause angekommen ist, geht es darum heraus zu finden was genau los ist, denn das weiß man am Anfang der Reise nicht wirklich. Im Laufe der Nachforschungen kommt man zu der Erkenntnis, dass es sich um etwas handelt .... was nicht von dieser Welt stammt. Und das im wörtlichen Sinne. Was mir da sehr gut gefallen hat waren die Details zum Topic wie bei den einen Dokument wo es um die Raumschiff Arten ging die es gibt und das sind ganz schön viele. Das war für mich ein sehr schönes Detail. Das Spiel hat drei Enden wofür man auch jeweils Errungenschaften bekommen kann. Diese muss man aber im Spiel erst triggern. Zum Spiel: Das Spiel spielt in ländlichen Raum und so ist auch die Landschaft gestaltet. Was mir persönlich richtig gut gefallen hat war die Gestaltung der Nacht. Der Sternenhimmel ist sehr schön gestaltet und ich habe den einen Tag um die 10 Minuten nur in den Himmel geschaut und auch gestaunt. Wenn man halt in einer Stadt wohnt, dann sieht man einen solchen Himmel nicht so oft.. Gut im ländlichen Raum sieht das Ganze auch etwas anders aus. Was mir auch sehr gut gefallen hat war der Flashback im Spiel auch da war die Landschaft auch sehr schön gestaltet. Gut sie sieht man dann auch nachher unverändert im Jetzt im Spiel. Zu den Errungenschaften: Man kann sie alle nach einander bekommen. Die meisten im einen Spielgang. Ich habe ja schon geschrieben, dass es drei Enden hat und das man die Wahl erst triggern muss. Das Spiel ist in kleinen Kapiteln gestaltet und die meisten kann man im letzten Kapitel erhalten. Um diese zu erhalten brauch man nur das letzte Kapitel nochmal zu spielen. Das hat mir auch im ersten Spiel der Reihe sehr gefallen. Dort wurde die Geschichte auch in einzelnen Kapiteln gespielt. Das Spiel zählt als vollständig, wenn man alle Errungenschaften bekommen hat. Ich freue mich jetzt schon auf die nächste Story, weil ich denke das da noch etwas kommen wird. Von mir gibt es eine Empfehlung
Fun Game, not the greatest graphics but played well, was interesting story. If you want to see it in action I have a video https://www.youtube.com/watch?v=eWmssKtupQQ
For those who have played Fear the Unknown - Dave Story, this is a significantly deeper story than that one. Though both have their similarities, this one has much more nuance and more in-game mechanics compared to the first in the series, and a more interesting story, in my opinion. If you're worried about it being the same thing but costing money, fret not! If you liked the first installment, you will love this second one. I'd be curious about this series if it continues!
Эта часть ваще кайфовая, доработанная багов не встретил (за исключением отсуствия колизии у некоторых штук) конечно не оптимизированая но ладно. Сюжет просто вау вощем дабалю гаме)
Если честно чувства смешанные, сюжет хороший, но концовка подкачала, так как ее просто нет. Оптимизация ужасная, так как на средних настройках фпс еле поднимался до 60. Баги есть, но не значительные, так что можно даже не акцентировать внимания. В принципе своих денег стоит, но системные характеристики абсолютно неверные, ну или автор накосячил. Как продолжение вполне неплохо, появились новые механики и сохранения, но из за вышеперечисленных минусов игровой опыт вышел средний, если поправят оптимизацию, то игра станет почти идеальной, а так 7/10. Надеюсь автор учтет эти аспекты в будущей части) https://www.youtube.com/watch?v=vToA0PZCulY (Можете посмотреть, если интересно)
一般 感觉还行
You can read my review of the first game in the series, [url=https://steamcommunity.com/profiles/76561198030806206/recommended/2328450?snr=1_5_9__402] Dave Story[/url] for more general thoughts on the developer's style. Briefly: It's very, very raw indie stuff. But I find the sound design, lighting, and pace of these games creepy, immersive, and sometimes beautiful despite the primitive 3D models, poor grammar/translation, etc . The rough edges actually feel very consistent with the pulpy subject matter, so it doesn't bother me here like it would in most games. This game does add new storytelling mechanics and more locations compared to the previous (free) one, and it is about twice as long. However, unlike that game, which recounted a very simple encounter, this one suggests a much more interesting story and relationships, but doesn't develop them much, and ultimately ends very abruptly, so it feels incomplete. The dev is very good at building suspense but very bad at crafting satisfying resolutions. The setup could have sustained perhaps an hour or two more of playtime with a bit more backstory and character info, even if it was just via flashbacks, or documents. And the ending should have given us more than two minutes of action and a garbled epilogue. As it is, you can see everything in less than two hours, so I suppose you can decide for yourself if you want to refund it. I'd like to see more of these but I hope the dev will be a little more ambitious with the episodes he's charging for.
The story follows a man who is called back to his family farm after receiving a call from his father. Something unusual seems to be happening there, and his father needs his help. On the way, the mystery begins to unravel. A quick stop at the local store to pick up groceries turns into an eye-opening experience, as conversations with the townsfolk confirm that the strange rumors spreading through the area are true. It’s not long before the presence of undercover agents, badly disguised and sticking out because of their behavior and clothing, makes the situation even more suspicious. And once you come across a military roadblock staffed with armed soldiers, it becomes undeniable that something is seriously wrong. The gameplay itself is designed to provide a straightforward experience. The game begins with you behind the wheel, driving toward the farm. Although you can steer the car, the freedom is limited to the road because of invisible walls. After the short introduction at the store, you’ll eventually arrive at the farm, where the story progresses through a series of tasks. These objectives are always displayed on your in-game phone, so you rarely feel lost about what to do next. The controls remain simple. You can walk around and interact with important objects, but most of the environment exists only to give the world a lived-in feel. Cupboards, drawers, and closets can’t be opened, which discourages too much exploration and keeps the focus on moving the story forward. Objects you can interact with aren’t visually highlighted, but the game helps you with subtle prompts. When you approach an item and center the small circle in the middle of the screen over it, an action text such as “open the door” or “take a bath” will appear. In some cases, there’s no prompt, but the circle itself changes slightly, signaling an interaction. These objects are usually easy to recognize, since they stand out in the environment. As for presentation, the game relies heavily on atmosphere. Characters don’t have full voice acting, except in a few isolated moments, so most of the narrative is delivered through subtitles and brief lines of text at the start of each chapter. To enhance the overall mood, it’s recommended to enable post-processing effects in the settings. Doing so adds a grainy overlay and environmental elements like fog, which significantly improve the eerie, unsettling feel. There is no save system, but each chapter is fairly short, making this less of an issue. Still, it can be frustrating if you need to stop mid-chapter or if you encounter one of the rare death scenarios. Fortunately, once unlocked, chapters can be replayed from the main menu. The experience is not without flaws. Occasional bugs can force you to restart, such as slipping past an invisible wall only to find yourself trapped, or triggering an event out of order. In total, the game lasts about an hour. There aren’t any twists or reveals, except for the obvious one. Since it’s part of a series that currently has two entries, later installments may expand on the mysterious events.
A beautiful game with amazing graphics
To the dev: You need to REALLY clean up the English throughout the entire game, as well as optimize it. The game is good. I liked the first one more, but this installment outshines it in other aspects. Just know that it's not scary, it's more of a spooky game. It's a UFO game in the style of Fears to Fathom, with more of an emphasis on Sci-Fi and UFOs instead of Horror. If that's your jam, check this game out. HOWEVER, the sequel does suffer from a fatal flaw, carried over the first game. No anal probing ... why???!!!???
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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