
Thrilling action and stealth gameplay enhanced by the Fear system, an exciting story and ultra-stylish cutscenes. Harness your team’s dynamic abilities to tackle enemies and puzzles like never before.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 207reviews | 42% | — | $101.9K |
| $5.99−70% | 578ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's, uh, bad. Combat is terrible, voice acting is so bad it's actually funny, dialogue is written by highschooler, and story lost me on 2nd mission. Puzzles seemed fine, if you're a puzzle person, which I'm not.
我是地质学家,这就是石
I love the Fear Effect series. They're a very rare mixture of survival horror and oriental mythology, especially the first game(the best). The second has its moments, though it doesn't quite have the same vibe as the original. Sedna doesn't manage to surpass either one of them. The visuals are super faithful, but the writing feels like it could be for any series, and has none of the Fear Effect DNA. It pains me that the original writer was supposedly involved, because the story felt cookie cutter from start to finish. I'd rather have gotten (the cancelled third game) Inferno, because an unremarkable revival like Sedna is probably going to set FE back another few decades. The gameplay isn't bad, and has an interesting mix of stealth and party mechanics, but it's frustrating more often than not, especially when bosses have you outgunned, and you have no choice but to run around reviving everyone. The puzzles are fun, but sadly, few and far between, and I wish they'd been a bigger part of the game. Sedna was a valiant effort, but in the end, I can't in good conscience recommend it as a follow up to Fear Effect. It's a side-story at best.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A GReaT GaME ⣿⣿⣿⣿⡟⣡⣾⣿⣿⣿⣿⡿⢋⡍⠤⠶⠄⢲⣦⣬⡙⢿⣿⣇⢹⣿⣿⣿⣿ ⣿⣿⣿⡟⢸⢋⣍⠩⢩⣍⡛⣇⠿⠿⠶⠤⠶⠾⠿⠿⠟⠘⣛⣿⠘⠻⣿⣿⣿ ⣿⣿⠿⠷⢸⣦⣭⣭⣭⣵⣶⣿⣿⣿⣿⣿⣡⣶⣾⡿⢿⣿⣾⣿⠄⣧⣻⣿⣿ ⣿⠡⣾⣿⣷⣾⡿⠟⠛⣛⣛⠛⠛⠛⠛⢛⡛⡋⢁⣦⣻⣿⣿⣿⠄⠁⠄⠄⠄ ⣿⣷⣬⣭⠭⢁⣤⢩⡀⠌⡉⠴⠿⣿⠆⠭⠔⣠⣿⣿⣿⡿⣡⠏⠄⠄⠄⠄⠄ ⣿⠿⣋⣵⣾⣿⣿⡈⣷⣌⠋⠼⠷⢀⢊⣥⣾⠟⣹⣿⠟⡴⢋⠄⠄⠄⠄⠄⠄ ⣡⣾⣿⠿⣋⣉⠻⢃⡙⠿⣣⣿⢏⣭⡾⠟⠡⣬⡭⠔⢋⣴⣿⣷⣤⡀⠄⠄⠄
BepInEx(x86版)とXUnity.AutoTranslator-BepInEx-5.2.0で日本語に自動翻訳が可能。カットシーンの短い台詞は翻訳が追い付かない事が多い。あとゲーム中の操作説明のキー表示がRRやFFなど二文字表示されてしまう。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Pinche juego horrible, se siente como si lo hubiera desarrollado una sola persona pero sin pasión solo por el dinero y se mamaron con los puzzles y los minijuegos todos bien culeros
This feels more like a budget mobile game than a PC game. Even at $1.99, I cannot recommend this
another woke game stay away, it is as bad as the rest of games like that, rushed and badly done.
El juego es de gama media, es decir, de un 6,5. Estando ahí, diría que no es bueno, pero comparado con los 2 primeros de PS1, mas o menos esta en la linea, aunque por debajo de estos. Por algún motivo, seguramente de costes, optaron por una vista cenital, pero desluce unos de los puntos fuertes del 1 y 2, que es el técnico. Las cinemáticas si que están bien. La historia esta mas desarrollada, con algunas notas para leer, pero como en los anteriores, hacia el final, se pierde todo, con cosas muy extrañas y pocas explicaciones. Una pena la verdad. Lo peor de todo es el gameplay, pese a que se mueve bien, el juego parece que quería ser un Xcom, pero al final no, dejando como elementos de eso que no sirven para nada. No hay sensación de que disparas, te golpean ni nada, cosa que hace al juego aburrido. Tienes habilidades, pero se seleccionan de forma tosca y poco útil. Esquivar y eso, no sirve de casi nada. Todo esta mal ahí. El juego es un indi simplón, pero como esta casi regalado, por lo menos las escenas animadas están chulas y gracias al parche de la comunidad, se puede disfrutar en español.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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