
Purchase FBC: Firebreak and invite your friends to play the full game for free on any platform. FBC: Firebreak is a three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.
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FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches a breakpoint, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control.

Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

Join forces with friends or strangers to tackle each crisis as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every crisis, no matter the difficulty.

Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders who'll stop at nothing to save what's left of the Bureau.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good God its bleak, I love the Remedyverse and I love horde shooters but this is easily one of the absolute worst I've ever played. I wanted so badly to like this and was initially worried about running out of content before I was satisfied...this is no longer a concern. Not only completely aggravating to play, but I crashed twice in the same mission!
Huge Remedy fan but what were they smoking with this one...
Really great game that needs to be further developed Beware of the MASSIVE VRAM leak
its just not fun
Destroy Sticky notes Slow objective to do so, water feels ineffective, finally deplete the objective after fifteen minutes. Hope to GOD there's a different more entertaining objective afterwards w/how bad the markers feel to lead you everywhere. Destroy Sticky notes.
got shot with a minigun, then got stabbed cause I live near London, had a shower because that's how you heal in game 10/10
FBC: Firebreak has fantastic bones of a horde shooter set in the Control universe, but suffers from a lack of content. The gameplay is solid: The classes are fairly unique and interesting, the gunplay is good, the elemental interactions between various ammo types and weapons are interesting and fun to play with. The visuals are solid and match-up well with Control. The quirky humor works well with the setting and it doesn't take itself too seriously, which is for its own benefit. As other reviews mention, the disappointment comes directly from the sore lack of content. There's a lot to unlock and really great bones, but there just aren't enough unique missions or enough twists to make all of that content worth exploring for the average player. The initial pricing may have had a negative impact in the games development, although the recent price reduction and friend pass options make Firebreak much easier to recommend. It's just a shame that it wasn't done earlier to get more of a foothold in a competitive genre to continue developing missions. With all of that said, I would lightly recommend FBC: Firebreak to those invested in the Control universe or looking for a quirky horde shooter with friends. The friend's pass stretches the price into acceptable territory if a team can be assembled between friends.
I think its fun. Will be playing more soon
Дякую за можливість побути пожежником. Також дякую за переклад на мою мову
Firebreak is a three-player co-op shooter set in the unified Remedy-Connected universe, alongside Control and Alan Wake. Depending on where you are in the franchise, this will either be an accessible introduction to the future story narrative of Jesse Faden in Control, or a paraquel to the upcoming Control: Resonant universe expansion. Firebreak enlists you into a crisis-response strike team inside the ever-shifting corridors of the Oldest House - a mega structure headquarters of the Federal Bureau of Control. The Bureau is entering its 6th year of lock down from the outside world, due to a series of interdimensional containment breaches, and your job is to contain reality-bending anomalies before they spiral into catastrophe. Unlike other Remedy's traditionally story driven narrative-heavy games, Firebreak focuses on teamwork and momentous gameplay, as you repair infrastructure and neutralise supernatural hazards through increasingly dangerous objectives in frantic battles against overwhelming tides of supernatural chaos. Progression comes through three branching classes, a big variety of perks, and weapons. Unlocking new perks slots gradually expands the prospective variety of equipable perks, or otherwise stacking highly-leveled ones. Each of the three operator classes is offered an incomparable array of equipment alongside its unique functionality. Different class tools, and ammo types, are able to inflict elemental effects, which have a variety of interactions with each other. For example, different repair tools can complete respective objectives quicker, while elements can be combined to create powerful reactions or cancel each other out - for example, using a class-specific voltaic cannon with another class’ water dispenser can create uncontrollable electric infernos; while a pressured-water cannon might be utilized to remove the DOT effects of a transdimensional mold. However after exhausting the available missions, Firebreak will reveal itself to be a bit bland - the array of available maps and enemy types is limited; despite the intrinsic randomness of objective spawns and enemy encounters each round. Beyond completion of 4 primary operation difficulties & the available maps within the first few hours, the end-game loop consists of replaying these missions to improve class level & unlock more perks. This is done through a similar sample collection system like Helldivers, where you must find dynamically placed research ‘samples’ inside the facility. Gunplay and equipment synergy also becomes restricted as difficulty increases - due to highly unbalanced horde spawns on higher difficulties, the optimal gameplay becomes stunlocking hordes using class tools while slowly advancing forward.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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