
fault is a series of Science Fantasy Cinematic Novels using a unique 3D Camera system for a visually immersive reading experience. Follow Selphine, the bubbly Princess and her sharp-witted Royal Guardian, Ritona, on their journey of a lifetime back to their homeland of Rughzenhaide.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.2Kreviews | 92% | — | $432.1K |
| $14.99 | 100ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
몇년째 후속작이 안나오냐...
9/10
Going into fault - milestone one, I had to reset my expectations about what “playing a game” actually meant. This isn’t a system heavy RPG or some branching narrative playground where every choice sends the story spiraling somewhere new. It is a kinetic visual novel. You read, you click forward, and you let the story unfold. Normally that kind of experience can feel passive to me, but there was something about the opening hours that pulled me in anyway. Maybe it was the sincerity of it all. Maybe it was the way the characters talk to each other like real people rather than exposition machines. The story drops you into chaos almost immediately. Princess Selphine and her royal protector Ritona are forced to flee their kingdom during a sudden attack and end up stranded in an unfamiliar land. That premise sounds simple on paper, but the emotional hook for me was the relationship between those two characters. Selphine is hopeful, curious, almost painfully kind. Ritona is the exact opposite. She is tense, suspicious of everyone, and constantly trying to keep Selphine safe in a world neither of them understands. There is a moment early on where Selphine stops to admire the city they have landed in while Ritona is practically scanning every corner like a bodyguard expecting a knife to come flying out of the shadows. That contrast between wonder and paranoia makes their dynamic work. What surprised me the most was how much time the game spends building its world. The idea that magic powered their homeland while this new place runs on science and technology is genuinely interesting. You see it in small ways. Characters casually reference machines and infrastructure that completely confuse Ritona, who grew up relying on magic systems instead. There is a scene where the characters are trying to understand a train system and it almost feels like two different civilizations colliding. It is the kind of world building that makes you curious about how these cultures would react if they fully collided. That said, I would be lying if I said the pacing always worked for me. There are stretches where the game leans heavily into exposition. Long dialogue sequences explaining systems, politics, and terminology. When the writing hits emotionally, it works really well. When it drifts too far into explanation mode, it starts to feel like reading a lore wiki instead of experiencing a story. And because there are almost no choices to make, you cannot really steer the experience. You are along for the ride whether the pacing works for you or not. But here is the thing. Even with those frustrations, I walked away from fault - milestone one feeling like I had experienced the first chapter of something ambitious. The art style has personality. The soundtrack quietly does its job during emotional moments. And Selphine and Ritona are characters I genuinely wanted to keep following. It feels less like a complete story and more like the opening act of a much larger fantasy saga. If you go in expecting deep gameplay you will probably bounce off it quickly. But if you are willing to sit down with it like a book and let the characters and world slowly unfold, there is enough heart here to make the journey worthwhile.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Russian, German, Spanish - Spain, Korean, Italian, Portuguese - Brazil, Spanish - Latin America
| $7.49−50% |
| 70ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A cozy novel set under the fantasy setting, with hints at magic and the existence of mana. There isn't enough room for much of character developments due to its length and the amount of appearing characters, but most of them are set in stone as they're just well for the reader to relate to at times and enjoy reading about. From what I've gathered in those three hours of reading as of late, it's a usual storytelling, from time to time from Ritona's perspective. The music is fairly well chosen. I can't however claim to have felt all that immersed, but on the other hand I did enjoy reading it lately about the same as I've enjoyed it during my first introduction to fault about five years ago. The notes fit, offering a neat and relaxing yet sometimes challenging themes for the reader to listen to. It does fit the plot. And as I've just mentioned the plot, it is as simple as it sounds. Because I wouldn't wish to reveal spoilers, reading what's in the descriptions shall present a decent idea for what's going on during this novel. I've thought of it as a life changing adventure for the couple of protagonists. Most of the novel does revolve around the exploration of the unknown, and I haven't felt particularly emotional during the whole time, except at the end where it hits fairly hard, yet for very simple stuff. I guess, it means that my opinion didn't change after all those years. I'd still recommend this novel to pretty much everyone, who's looking for a novel set under the fantasy theme, although the length is one of its main weaknesses. - For those who noticed, I've also found myself taken aback by how short this review of mine came out, but that's simply because there's not much to say.. Or maybe rather, I don't know how to express it well enough without revealing the spoilers. Whoops. Oh, well, this should do it anyway. Cheers, & Happy reading!
蛮感人的不错的短片故事,结尾的悬念也很不错,让人想去看第二作; 什么魔法界的第一次第二次“工业革命”hhhh,魔法和科学的交融,[spoiler] 忽然觉得自己在看什么魔禁系列( [/spoiler] 日语英语通关的成就在结尾存个档,切个语言读档再通就可以解锁了,顺便吐槽一下那个看CG2小时的隐藏成就是什么玩意,太逆天了,难以想象设计成就者的精神状态; 关于看50次以上换装场景,要在剧情中看,在第二章,从哈兹万说给做衣服到下一幕看见腿的时候算一次,可以用鼠标滚轮在这两段对话中来回滑就能解锁,然后,回去看cg,发现cg里只出现了上半身,下半身的腿藏起来了!太可恶了! [spoiler] 不过听朋友说这个系列难产烂尾了,唉 [/spoiler]
超大杯同人
Best visual novel I've ever played
This is one of my very first experiences with visual novels. So keep that in mind. Although I have enjoyed anime for a long time I never really have visual novels and chance and this definitely kept me turning the page (clicking the button?) Overall I definitely did have problems at first with how they were displaying mental health especially in such a young child. But I think by the end they did some work to address this and not put all the blame on said child Overall this story has an interesting fantasy world with fun world building and disturbing concepts. A lot of the characters are very young and shown commiting violet acts on other people or eachother. If that doesn't bother you it's definitely worth the read The themes all focus on mortality, morality, emotions and sense of self. Some themes of nature vs nurture. If we can be redeemed for our past actions (especially if we are young with less of a sense of right an wrong.) I'll probably continue reading more from the developers when I have the time.
For a Western VN it gets the aesthetics pretty spot on. Some of the sound mixing is a bit wild- especially the pub music.
13年前的galgame依然精彩,可惜有点短
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.2K | 2.6K | 96% | $7.49 | |
| $8.4K | 237 | 85% | $1.49 | |
| $11.5K | 300 | 82% | $2.39 | |
| $23.4K | 659 | 98% | $2.49 | |
| $28.1K | 191 | 96% | $9.99 | |
| $11.7K | 41 | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $432.3K | 2.7K | 56% | $5.99 | |
| $432.3K | 640 | 88% | $24.99 | |
| $431.8K | 1.8K | 72% | $7.99 | |
| $432.4K | 1.6K | 73% | $9.99 | |
| $431.7K | 684 | 68% | $24.99 | |
| $431.6K | 1.7K | 89% | $19.99 |