
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl; dr pros - this game is visually beautiful. It's also a super fun combat engine. tl;dr cons - no tutorials, no direction, no way to know how to play the game properly. ends up being tedious. main complaints - no tutorials for combat or game play. you need to watch youtube videos figure out what play styles the game rewards. skill tree is limiting and all paths seem to be the wrong path. I fall through walls a lot and even if you make an account to error report, devs don't seem to care it's in beta so i can see it being fun if they really develop it properly but right now, this game is for people who want to invest 100 hours into a 15 hour demo.
GOES HARD I LOVE MY RAT AND NO IM NOT CRAZY
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing gameplay, sluggish but fantastic, steady pace early access for an immaculate price as well, it's a short story more has been promised. PS don't use telekinesis on Bosses.
I feel that this game has a very bright future ahead of it. The combat is very fun but as it is in Early development it has limited weapons and magic but this game reminds me of Dark Messiah Might and Magic reimagined between the mysterious companion I'm really looking forward to what the future has in store for this game. Moving forward into development I'm hoping for some other forms of ranged combat (besides spells), I really like the alchemy system as it helps incentives exploration of the levels in the game.
idiomas y doblage al español sea el q sea pero idiomas ya
прикольная графонистая игра, интересно бегать мутущить врагов и тп, пока сильно лора или целей прям нету. Игра на данный момен проходится за часика 2-3 но интересных, где есть даже 2 босса. Единственное что бесит это моменты с боссами на них прям чувствуется что они при атаке магнитятся к игроку (еще арены маленькие).
♥♥♥♥♥♥♥ peak
I loved this game and I cannot wait until it fully releases. The melee mechanics are incredible. I think the magic still needs some work, or maybe you just can't get it high enough in level to be useful in the early access. I would like to be able to add a direction to the telekenisis throws so that you could interact with the environment more. It is visually stunning, and I like the contrast between playing inside and outside. Nobody wants to feel like they're in a cave all the time, so I hope there is a lot of gameplay outside in the beautiful green and lush terrain. Great game so please hurry and fully release!
really fun.
Hands down one of the best games I've ever played. This has to be top 10 for me personally. Absolutely gorgeous game, awesome combat feel, the skill tree is MARVELOUS with vibes similar to PoE, I could go on and on about this game and it's so far below the average radar it's insane. Thank you for such a GEM game, Devs!
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