
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 293 reviews with recorded playtime.
Reviews
Themes across 293 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очень классная игра, хотелось бы видеть полную сюжетную линию, открытый мир, драконов и разных монстров, так же бы интересны были портальные перемещения в страну орков, а так же территории кишащими монстрами, можно подумать о перемещении в адскую местность, на раннем доступе игрушка огонь!!!
c'est un bon jeu bien qu'il soit encore que en accès anticipé certain principe du jeu ne sont pas encore possible ce qui est dommage aucun trade de disponible l'arbre de competance qui est utiliser qu'a 5% car le jeu se fini avant d'aller plus loin et une fois terminer on retourne sur le menu manque entre les missions d'une zone de base ou on peut se retrouver s'entrainer et combattre la on est obliger de suivre le jeu un debut une fin et on a toujours la meme experiance et le meme chemin a suivre. je comprend que se soit pas un open world mais la c'est vraiment un jeu très très fermer ce qui est parfois un peu trop je trouve
Класна гра прикольна фізика
Gewoon kopen! - Mooie graphics - Gave sfeer - Toffe wapens - Wel pittig soms maar leuke uitdaging
graphics beautiful, love the challenge that this is- Absolutely a pleasure to play!! All i want is More content!! :D
Impressive. Really. It runs well and the environment is amazing. I can absolutely see the vision for this game and hope it continues to flourish. Combat is pretty rewarding and feels heavy, in a good way. I haven't finished it yet but I'm truly enjoying it so far.
So... I must say that I liked what I've seen so far. I can see that this game has potential to be REALLY good. However, I must say that it needs more polish. The combat for starters feels... Not that great. I see the inspiration in Vermintide that this game has, but adding a stamina bar to it feels awkward and makes it hard to have fun. It feels slower than it should be, maybe making that the attacks don't consume stamina but leaving the kicks and dodges. Magic is also something that I'm divided about. On one hand I see potential on making enemies trip or doing some kind of tactics, on the other changing between the different magic feels off due to the multiple button presses that you need to do. In combat, that can be an issue. I also don't know if it's a glitch of my PC or something, but it feels like some sound effects are missing. For example, when there are poison clouds and the character is taking damage I feel like there should be some coughing or some way to tell if you are taking damage or not. However, despite my criticisms I like this game. The dynamic between the familiar and the protagonist feels fun, the levels are really well designed, and the game is really well optimized! I want to see what this games has in store for the future.
I'm a 38-year-old old fart, and this game took me straight back to my childhood. It feels like the perfect mix of Dark Messiah of Might and Magic and Dark Souls. The visuals are stunning, the combat is incredibly satisfying, and the skill tree reminds me of Path of Exile's little brother—in the best possible way. I absolutely love this game. It's still in alpha, but it already has huge potential. At around $10, it's an absolute steal, and I definitely got my money's worth. Dark. Gritty. Challenging. Awesome. I've been playing games since I was a kid, and I've spent the last 15 years working as a Java developer. If you ever decide to expand the development team... hit me up! 😄
GORE GORE GORE I LOVE IT
Very awesome game for being on Early Access.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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