
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Залетел в игру как та крыса, что швырнули в пропасть проверять воду на дне. Короче есть и судя по всему воды будет много. Можно уже прыгать. Советую всем любителям Dark Messiah.
Look folks, I’m about 3 hours into Fatekeeper, and I’m still basically at the starting area because I’m checking every single nook and cranny. The graphics are just that good. I find myself standing there drooling at the waterfalls and mountain vistas. We all know Unreal Engine 5 has its quirks, but let’s be honest: for a 13-person team, they pushed this engine to levels I haven’t seen in a project this size. That alone earns a massive thumbs up. The music is beautiful and fits the atmosphere perfectly, whether you're exploring or in the middle of a brawl. High-fi stereo quality all the way. My only real gripe is the level mixing—some tracks hit a bit low, others a bit high. From a streamer’s point of view, it’s a slight pain riding the volume sliders live for viewers, though when I'm playing solo, I just blast it. As an Early Access title, I'm confident the audio mix will get dialed in as development continues. Story-wise, I’m hooked. The companion NPC following you is entertaining, unique, and a really cool choice by the devs. I won't spoil who or what it is here, but it's a breath of fresh air. Combat is an absolute blast. My personal favorite move? The kick. Fighting feels real—weapons swing with actual weight and momentum. A person isn't swinging a heavy axe 20 times in 5 seconds like a dagger, and the fatigue system forces you to respect that. Which brings me to the absurd negative reviews I’ve been reading on Steam. I’m scratching my head wondering what game some of these people are playing: Hardware Illiteracy: Half the negative reviews on UE5 games come from people running outdated quad-cores who expect modern lighting and high-density geometry to run on hopes and dreams. If the minimum requirement states an i7-10700K or Ryzen 3600X, trying to run it on an old i5 and leaving a 1-star review when it stutters is pure PEBCAK (Problem Exists Between Chair And Keyboard). The "3090 Whiners": An RTX 3090 has 24GB of VRAM and raw rasterization power to spare. If someone is getting terrible frames on a 3090, they’re either running bloated background processes, thermal throttling, running broken display settings, or forcing improper API overrides. Blaming a $10 indie game for poor OS/GPU maintenance on high-end hardware is laughable. Brainless "Conan" Tactics: Gamers have been spoiled by hack-and-slash games where enemies stand in a circle waiting for their turn to get hit. Like them old 1970's-80's kung-fu movies. The second an AI uses basic group tactics—flanking a blind spot and keeping archers in the backline—people scream "unbalanced difficulty" because they refuse to manage stamina, space out targets, or use control mechanics like the kick. Try to play like Conan in this game and you will end up dead fast. Bottom line: Learn to adapt your tactics instead of running to Steam to review-bomb a game because you can't think on your feet or properly maintain your PC. For $9.99, the visual quality, immersion, and gameplay depth you get here blows away full-release $30+ titles. 100% recommended.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Look, I like this game. It has A TON of potential. I don't regret buying it. But the game has some SERIOUS issues in gameplay and combat. The animations are way too slow. There is no input queueing, or animation cancelation. It looks like a souls-like BUT the enemies and the strategies do not fit this approach. When you are overwhelmed by 6-7 enemies and you have 3-4 archers shooting at you and one of them has poison bombs, there can't be any strategy or deliberate play. You have to kill them as fast as possible, because you are just fodder. It just isn't fun to play. But its only version 0.12. I will come back for further updates, and I really hope to listen to the critisism, because this could be a massive hit. Good luck to the devs and I AM GENUINELY hoping to changing my review to positive.
Too slow and clunky. This is what happens when you put all your stats in appearance. Walking is painfully slow. Magic is so weak there's no point in building for it, you constantly need to juggle potions so you just end up swinging the stick.(sticks vary from ok speed but piss weak to very strong but comically slow) The player hit box is huge and slow moving and you'll need to constantly spam dash to avoid BS hitbox connects. Throwing enemies inf projectiles and stamina.
Nice visuals, atmospheric, and interesting level design. Fighting is a bit clunky, but like the spell effects and weapon/armour design. The soundtrack doesn't seem to go with the feel of the game - but maybe that's just me. Would like to be able to interact with more things for telekinesis, and some of the areas seem a bit empty. I enjoy that it doesn't push you too hard to run through the areas, and glad there aren't too many bosses - I like to explore. I think this game could be amazing in the final release.
literally unplayable
This game is super fun! I love the combat in the game, the visuals are insane, and for the price, I think this game is worth much more but thank you for letting me enjoy such a great game at such an amazing price. Will definitely recommend to everyone I know. I know people always find things to complain about but I had no complaint about anything. Keep doing what you are doing, the work is AMAZING!
Game good
fate 10/10, good optimization good game
Fun gameplay with amazing graphics, not for casual players, overly hard bosses
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1M | 11.8K | 91% | $9.99 | |
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| — | 0 | — | — | |
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| $2.6M | 5.7K | 91% | $19.99 | |
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