
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Promising Gameplay Teaser. Pretty much isnt more than that. Not really something of a story or characters in this game yet. But the Attacks have real weight, same with the character (who has a bit tooo much weight in my opinion, moves like you would be slowed in other games). Physic interactions are fun, but ragdolling and pushing could feel a little less like the enemy got absolutely deactivated while airborne. Also its kinda funny seeing enemies instantly dying from getting "impaled", while they only fell slowly on spikes. The alchemy system is kinda weird. You just slap stuff together, you can mix stuff but it doesnt really make sense to mix anything else than the same ingredients with each other. Boss Enemies feel a bit too snappy with their targeting, like they would teleport to you. But it is early access. And i had no bugs and it looks stunning and is very playable. So if you look at what this actually is right now. Pretty much the foundation of a game, then well its solid.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
из плюсов: + Графика отличная! Локации интересно разглядывать. Качество отличное и не жрет много ресурсов компьютера! + Механика игры классная. Не плохие взаимодействия с объектами. Можно телекинезом кинуть сундук в противника или телекинезом поднять оружие противника и кинуть в другого. Можно сделать спартанский пинок противнику и скинуть его с скалы вниз. + есть секретные сундуки с хорошим лутом. Интересно исследовать локации. + есть паркур (правда очень минимальный). + Лагов или багов в демо версии не нашел. Играл на высоких настройках. из минусов: - противники проходя мимо ловушки с шипами умирают задев ее. Нужно поправить ИИ персонажей - очень прямолинейные локации, недостаток сюжета - персонаж двигается очень очень медленно и тяжело. - считаю рановато выпустили демо версию (ранний доступ). Надеюсь разработчики читают наши комментарии и к выходу игры подтянут все минусы. В целом рекомендую. Посмотрим что будет на релизе игры. Надеюсь версия 1.0 выйдет в этом 2026 году.
Its a very good game. The visuals are amazing and runs well on stock settings. I peronally would think that it would work better with controller but I am bias on that point. That said the inventory system would not work so well with controller. All in all I would recommend giving this game a playthough. (Disclaimer it has only been about 3 hrs of game play for me and using mouse and keyboard is not my prefered way to play)
I'm a fan of Dark Messiah, and I believe that this game has a bright future. I'll highlight the minor drawbacks, as I see them: Blocking always saves you, but it doesn't make you dash. Enemies simply fly towards you and strike you if you dash. The mobs are silly, as they often run into spikes with their backs (it's funny, but if this happens after the full release, it won't be as amusing) There wasn't enough dynamism like in the Dark Messiah, where you can't pick up crates and barrels and throw them at your enemies (Yes, we have a sword and magic, but why not?) I hope they add more allied characters, add lore and books so that you can explore and read everything. And of course, more bosses and loot, because why not? The idea of creating potions is good, but I would add more buffs to them, because you can survive by eating grass and cave mushrooms. In general, add more recipes and crafting, and it will be cool. Understand that it's early access, but that's why we need comments) I like the game, and I'm looking forward to its full release.
This game has great potential, but the developer should focus particularly on optimization. When configuring the key bindings, the game crashes, which shouldn’t happen. They should also work on the AI behavior and switch to StateTree this new technology combines the strengths of finite state machines (FSMs) and behavior trees, significantly reducing the performance load in large-scale Unreal Engine 5 scenes. Developers should also pay special attention to lighting. The game sometimes lags in the menu but that really shouldn't happen. Overall, the game is very good, but there are some drawbacks: the AI uses Behavior Trees, and there are unoptimized scenes. To see which scenes are unoptimized, go to Lit and select the "Optimization Viewmodes" section, or check using the "Stat Unit" and "Stat Nanite" commands.
this game is one of the best games i have played i cannot find a single issue with it stable beautiful and well optimized for soooo dam cheap aswell this is the exsample triple a games need to take if you are thinking about playing this game do it youll thank me later
It feels right. The fighting is fun and impactful. There is a massive skilltree and it is stunningly beauttiful. I kept just running around looking at the mountains.
PEAK
Fantastic starting point for a game! Looks stunning!
The game looks solid and good. I can't wait for the full version
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