
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is something special. only 2 ish hours in but it is 10000000% worth 10 dollars. can not wait to see where this game goes.
У игры есть хороший потенциал благодаря прекрасной визуальной части, но слабый темп, неуклюжее движение героя, странные ограничения в боевой системе и нестабильный кадровейт пока не дают ей раскрыться на полную.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And the pad guys the pad???
First of all, it’s a great game in terms of graphics and overall feel. Every hit in the combat mechanics really gives the player that sense of impact. What I found challenging or didn’t quite understand, for example, is that during combat, even when I attack an enemy charging at me and deal damage, their attack animation continues, and they’re still able to hit me. Actually, what should happen is that an enemy who takes damage from me should lose their balance or stance and be unable to damage me. Or, archers and poison-throwers keep firing nonstop, even if we move out of their line of sight. Also, it’s very hard to dodge attacks from archers and poison-throwers; to avoid them, you have to wait until the very last moment. There’s a mechanic in the game where you can collect consumables you find around you, craft items, and use them during combat to boost your power, which is great. However, I didn’t see an option that shows you what you’ve crafted before as a guide while crafting or after crafting. A feature like, “Look, you’ve crafted these before—use this as a reference to remember what you made and how,” would be very helpful. The absence of this could prevent some players from effectively using—or even using at all—the crafting mechanic. If such a feature already exists, I apologize; it may have slipped my notice. The addition of Turkish language support would also be a welcome development for the Steam Turkey community. I’m eagerly awaiting the full version of the game.
Прошел. Очень атмосферно.
This game has the Skyrim feel to it when you first launch it. Just absolute jaw dropping graphics and so far gameplay is pretty smooth for being early access. Worth the price for what your getting so far.
If you loved Dark Messiah and are looking for a modern successor - I think this will be your game! Glad to find the kick back, the interactions with the environment, the ability to play a few different gameplays. The bosses give a Souls dimension to it too which is nice and give some challenge to the game. I have high hopes with the story! but so far the druid and his pet rat is already awesome.
ZERO controller support. Dev thinks you should just do it yourself and rebind every key. Says its planned "in the future" but will not give a date. Its a two minute job in UE5. Buy VOIN instead. Its 2026 but the dev thinks its 1998,, says it all.
Brak możliwości grania padem dyskwalifikuje dla mnie grę :/ Czekam dalej na aktualizację. Gra zapowiada się wyjątkowo ciekawie.
Excellent looking game that desperately needs controller support.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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