
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello! So first off, I do not have much time in FateKeeper. I bought and installed Fatekeeper because I was having issues with my games. I wanted a newer game that demanded alot from my system. I wanted to push the limits and test things. With that in mind I did what I did. I have an intel i7 14700k Gigabyte MB, with a geforce RTX 4070 ti super. Not the pinnacle of gaming, but I believe I did my homework and found a prebuilt system at what I considered a good price for what I got. I have been playing with the settings. Honestly, I found somethings a bit annoying. There are alot of games out there, alot of different systems and I have a vague understanding of what it is to make something that can be adopted by different systems set ups. Its also important to note I have little patience for excuses. If your going to build something and you tell people it will work under certain conditions, well it should do exactly that. I have games that crash fairly regularly that ran stabily under a much older system. WHich brings us full circle. I bought this game to push things. In only a 1/4 hour I can honestly tell you under the most advanced graphic settings it runs fine. Very Stabile. DLSS and HDR and well everything enabled and maxed and it runs fine. More than that, this is literllly the most beautiful game I have ever seen. I did something similar with Pandora. And do not get me wrong, that game is beautiful too and runs well, but its not like this. This game is both beautiful and still retains that dirt, that aspect that does not sanitze too much what reality looks like. Its not to vibrant, its not too clean, it is exactly right and pulls you in. It works for me, when I experience issues with games I absolutely should not. It looks better than any game I have ever played at any settings. As I play through I only hope the rest of the game holds up to this incredible standard. IF not, I will still respect this game. If I do not truly enjoy the game play I expect that will be a me thing. Just not a good fit for me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall an unremarkable experience, while there is a form of a story and lore, it rarely felt like the purpose of the game. it feels like an unreal engine technical demo rather than a video game. finally, to be completely honest, these are just assets ripped straight from the unreal market place, it honestly doesn't feel like this game was made by programmers or even artists, there's a distinct lack of soul and actual gameplay.
Já paguei por jogos bem mais caros que nao valem um chavo, este por 10 euros em early acess foi das melhores experiencias que já tive até ao momento. 7/10
Very amusing game. Love the physics and to play around with kicking enemies into stuff or down a staircase and also the magic, especially with pulling enemies or objects into enemies or pushing them down a well. Game def needs some refinement like enemies should be able to hit and hurt each other (not just bosses), weapons should have more uniqueness cuz every weapon feels the same (some just slower and some faster). Maybe unique attackpatterns, overhead attacks, special attacks etc. would make them feel different., An only hands/fistfight build would be cool as well. Some magic doesn't work on bosses, which makes skilling those specific nodes a little annoying, but vs. small enemies its pure entertainment so its okay but not optimal. The EA is quite short, I've played through it twice in about 7-8 hours. But it is just an early access so I have high hopes. Keep going devs ^^
Zapowiada się całkiem nieźle. Czułem się jakbym powrócił do Dark Messiah of Might and Magic :)
I want say that Fatekeeper is absolutely awesome. The dark fantasy environment, the heavy character physics, and the gore are incredibly well-done. The weight behind every weapon swing feels incredibly satisfying, and hunting down the hidden secrets has been a blast. Here is some constructive feedback and a few feature ideas from my play sessions: Spell Balance & Variety: The magic system is a great start, but there is definitely a gap in spell power. The wind spell feels a bit underwhelming right now. On the other hand, the ice spell is incredibly fun—being able to slow down hordes, freeze them solid, and shatter them feels amazing. I would love to see even more spells added to the arsenal in future updates! Throwing Enemy Weapons: It would be highly satisfying to be able to pick up dropped enemy weapons and hurl them at other enemies to stagger or damage them (similar to the quick-throw mechanics in Batman: Arkham Knight). Given how good the physics engine already is, this would add a great layer of improvisational combat. Destructible Environments: Since you already have awesome environmental damage, adding weak, crumbling walls would be an amazing addition. Imagine being able to kick a weak wall down or collapse a small structural section directly onto a group of enemies to crush them. Please don't abandon this project! Fatekeeper has massive potential, and I am incredibly excited to see where you take it through the rest of Early Access.
Un titre très attendu pour ma part et très alléchant depuis sa sortie. Cependant, avec sa courte durée de vie, son modèle poussé, mais familier ; et son avenir incertain, la question de passer le pas est légitime. À prendre ou à laisser ? La réponse est simple : oui, il est à prendre. Que le jeu se prolonge, comme la promesse l'indique, votre achat sera un investissement immense à prix ultra-réduit ou qu'il s'arrête en pleine production, enterrant les attentes, cette expérience rejouable vaut déjà ce prix. [MON TEST COMPLET EST À RETROUVER SUR MA CHAÎNE YOUTUBE / MON SITE]
Incredible look into the state of the game as of current. The graphics alone are astounding and the combat feels very responsive/enjoyable. The audio at the current stage needs work, but that's obviously a wip as the developers focus on other tasks which I would state has clearly paid off. Excited to see how the game develops from here and eagerly waiting.
Very fun. Had a blast with the combat, exploration, and how good the world looks. However, this is more of a demo than an EA release. I'm sure it'll be fantastic when its completed but there is not enough content here to justify being called early access yet. Optimization is also a serious issue here and definitely needs work before a full release. All said though the game is very fun and I will certainly be returning for more when it's ready.
Great Game for 10 USD. I've always love medieval games but never found one that met my tempo, but this game does.. and exceeds it. Great World to explore, good combat, fun skill tree and potion making design. All around a fantastic game. For 10 USD this is as good as it gets, great job Devs. My inner child thanks you for this masterpiece.
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Players by region
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