
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game only bad thang is that there's not more.
It definitely needs more time to fully develop and change its combat but other than that, this game looks promising and has potential.
Incredibly beautiful game in terms of graphics/visuals. Sometime I'll just marvel at the environment while exploring every nook and cranny. If you have a high-end system and a good 4K monitor, you're in for a treat. For those with mid-range systems, you're still in for a treat. I've tested this game at lower settings (high with some medium settings instead of max) and still looks incredible. As for the combat, I personally enjoy it. I haven't had enough time to fight the more challenging AI as of yet, but if it's anything like it is now with lower level AI but at a faster pace, I'd be happy with this. 7.7/10 so far: it could be higher once I've had the chance to play more.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grafik ist der Hammer aber was mir nicht sind die komischen Ausweichzeitfenster die viel zu früh ausgelöst werden müssen, die Trägheit des Charakters und die viel zu starken Tritte die man zum kämpfen nutzt kann. das spiel muss sich in den punkten dringend verbessern sonst wird es daran scheitern. aber für ein 10er kann man es an testen und auf Besserung hoffen
I think for a game in early dev, this certaintly hits all the marks: Good graphics, enjoyable companion, and especially synergies with different spells. I think that at the end of the playtest we should be given inf skill point just so we can test all the different things without grinding. Who knows, some random upgrade deep in a skill tree maybe completly un-usable. 9/10, soon 10/10 for full release.
Gorgeous world visuals and massive skill tree. The early access (as of today) features a handful of areas to explore and 2 boss fights. The AI enemy combat isn't peak (yet), but its good so far. I really look forward to the story being built, alchemy recipes being hashed out, more weapon and armor options, and the combat being a little more fluid against groups of enemies. Some wishlist items I'd love to see: ranged weapon other than a spell (otherwise you're consuming a lot of mana) and a hotbar to show your quick use items (I spent a lot of time back and forth in the inventory view to remember what I had put in slots 1-4). Overall its a solid start and worth the $9.99 early access.
Slow and tactical. Perfect for old man like me. I love the ability to throw heavy punches with my trusty two handed sword :D
Very good looking game with high potential. keep up the great work and this will be a great game.
Fun has promise but not even worth 10 dollars for a few hours of play
Unplayable!!
Active players
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Players by region
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