
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Très beau magnifique les graphismes !!! En ce moment, je trouve que l'imagerie des jeux c'est un truc de fouuuuuuuu GG !!!
Even just the stones at the beginning of the game are worth the 10 euros.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто конченное говнно.... оптимизации 0, отклик кнопок никакой, уклонение невозможно, линейная шляпа в узких коридорах
Its an Early Access game and it shows within the first hour or two. However, it really has some potential once the combat is finely tuned and the gear/items/weapons is expanded. The skill tree still isn't finished, some skills have WIP instead of a description. It does need some need some work in the settings, I had to run on Medium to get the FPS up. The built in bench test sets it to Ultra for me, which I could run fine until I got near enemies and it would start to chug. It really has some potential, so I gave it a thumbs up. I want to see more progress soon though. If you're hesitant then just wait till its on sale or more content is released.
The game is visually astonishing, it lets you live it real in the moment, no help. I am eager to learn more about the world and mythology, but this is not your "random" RPG. However, the early access game is quite short yet, so I hope we will see much more soon. I did not find where to make feedback to the devs, if you know, I'd be happy to comment!
I'm interested to see where this game goes. Bought in early access and admittedly have not played far into Fatekeeper but I can say graphically the world is absolutely stunning. The devs are addressing my only complaint of "no controller support" so I look forward to a nice proper play through. The game has an Elder Scrolls crossed with Dark Souls sort of feel to it, lots of magic and axe hacking as you fill out your skill tree and as I mentioned earlier the game world setting is absolutely stunning, realistic and very high detail, makes my 7900XTX sweat lol. Fatekeeper also boots up and runs flawlessly on my CachyOS Linux PC so it's good to go for you Linux + Proton folks out there like me. Two Thumbs Up! PlumdBob
Great game
I think for a game in early dev, this certaintly hits all the marks: Good graphics, enjoyable companion, and especially synergies with different spells. I think that at the end of the playtest we should be given inf skill point just so we can test all the different things without grinding. Who knows, some random upgrade deep in a skill tree maybe completly un-usable. 9/10, soon 10/10 for full release.
Gorgeous world visuals and massive skill tree. The early access (as of today) features a handful of areas to explore and 2 boss fights. The AI enemy combat isn't peak (yet), but its good so far. I really look forward to the story being built, alchemy recipes being hashed out, more weapon and armor options, and the combat being a little more fluid against groups of enemies. Some wishlist items I'd love to see: ranged weapon other than a spell (otherwise you're consuming a lot of mana) and a hotbar to show your quick use items (I spent a lot of time back and forth in the inventory view to remember what I had put in slots 1-4). Overall its a solid start and worth the $9.99 early access.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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