
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beautiful game, fun combat everything is great the only thing that I dont know if I like is you have to reach specific points in the game to save, I'd much perfer to save on command but thats not a huge deal just makes some bossfights a little tedious having to run back to them from the last save point etc. Game left me wanting more when I completed the early access which is a good sign praying the Devs release new content asap. I also did find the combat felt very sluggish in the begginning I was able to get used to it but especially spell casting it felt oddly slow for just raising your hand to cast a spell, I did notice a few locked doors that you could uses telekenisis through them to pull the chain. Probably because the game intends you to find a way around to access it but idk it would be cool to have multiple ways to open doors and in some spots in the game it was possible to do that, intended or not im unsure. But yeah amazing game I havent gotten lost in a game world like that since RDR2 dropped. Another thing i thought going into the game was it would be more open world but it was very linear not sure if thats because its in early access or if its supposed to be a linear story game, both are completely fine but with a world and atmosphere so pretty I kept thinking how awesome it would be to exit the dungeons and explore the world more. Also the game ran well if you use DLSS and Frame Gen or if you just have a better PC than mine but I found no issues with how the game ran I played on full ultra with quality dlss and frame gen and got over 145fps the whole game, Also niche issue but if you're broke like me and had to download the game on a HDD the game works well on a hard drive which is nice EDIT: I meant you COULD'NT use telekenisis through some doors
The game has a lot of potential. It is a bit repetitive at the moment since you only "run and gun", but with melee in the early access. The finished version will probably be more diverse looking at the skill tree. + fun + graphics + a lot of searching for items and secrets + price - same same - early access - you only get to test weak magic and hack and slash
Very Good! Looking forward for the rest of the game.
Pretty good bones on this game for Early Access. Combat has weight and is very reminiscent of Dark Messiah which has been needing a spiritual successor for some time. I am excited to follow the development as they expand and improve.
the Graphics Amazing ! fighting amazing ,Character amazing overall amazing game !!!
The game great fun. Combat feels good, graphics look awesome, alchemy is interesting, etc. However this game has a pretty big problem which is it's optimization. (Unreal Engine 5 be damned! xd) Even when running on the medium preset and dlss on ultra performance mode this game can sometimes fall below 30-40 fps for me which is just not great. The early traversal sections were fine where I could get consistent 60 on ultra using dlss quality but reaching the ruins or whatever they were called made me take an instant performance hit. I've had Minecraft shaders running better. Also don't know if this is just me but having global illumination and/or reflections set to anything lower than medium breaks the rendering completely and everything turns blue. One thing I'd appreciate is having unlimited save slots, lemme waste my storage how I want to being locked to 13 isn't that big of a problem but it is a shame.
ja es ist halt early access und hier wirklich sehr early. gute grafik, spiel ist etwas schwerfällig für meinen geschmack sollte aber jeder selbst ausprobieren, speicherpunkte wurde auch schon mal erwähnt in den rezis. vg
had a little fun with this game opens and runs well with proton experimental as of now on the performance and quality side of things ive used the ultra preset and it didnt drop below 40fps without upscaling and TAA the game looked blurry with FSR native res it no longer looked blurry and occasionally hit 99% on my gpu unlike TAA with which it isnt utilized as much (all this at 1920x1080p) so far to the gameplay combat is relatively simple and builds can quickly escalate, the enemies are relatively easy and the loot barely differs physics seem to be a little wonky i kicked a guy on my third run and he went flying at supersonic speeds and most importantly give Orgran a proper petting animation :c
For the price, it is a crazy good game. Combat is physics based and rewarding, hitting enemies feels heavy and satisfying, and the scenery and traverse is beautiful and fun. Really really curious to see what the full release looks like! One thing I will say, camera movement needs smoothing, it makes me a bit dizzy to be honest. On top of this, one of the reasons you can appreciate so much the environment is because the camera uses a fish eye setting. Nothing intrinsically bad, I appreciate being able to see more of the environment, but combined with the clunky mouse and camera movement, it makes me feel VERY dizzy at times. Skill tree is basic, but so far I have no complains with it. Really a game with a lot of promise, keep the good work! Hopefully see controller support soon!
GORE GORE GORE I LOVE IT
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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