
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid movement, great combat, and an excellent atmosphere.
Ну что тут скажешь, грустно так как очень мало механик доступно, даже те, что показаны в превью и те отсутствуют, игра обрывается на самом эпичном моменте, ну это то в целом ожидаемо, из багов если вы на последней локации, а точнее где 2 босс, убиваете всех мобов, после сохраняетесь и загружаетесь то можете бесконечное количество раз этих самых мобов убить, ну это тем кто хочет прокачать всё древо и не лень тратить время. В общем хочется больше контента и локаций конечно же. В целом старт терпимый но маловато господа маловато.
Fatekeeper bockt.
Devs are onto something GREAT here, excited for the full release of the game!
I'm really enjoying this game so far. I love how it looks, I've not had any issues with the gameplay, and the skill tree looks very promising and broad. If you're a fan of Elder Scrolls, you'll probably enjoy this. Gameplay: https://youtu.be/YzKyDeJ9AMA
Yeah... we need more of this... my only gripe is that i thought at first that i will play as an D&D Orc/Hobgoblin... and that the Rat will be like a Dark Side Grogu... whatever, don't remember his name but that talking Rat is my new spirit animal... Fatekeeper and Covenant ... sunny days ahead of us. Played on SMachine on medium 60fps, kb/mouse... it can handle high graphics + controller, but i was on a PS5 withdrawal at that time...
next gen graphics, great atmosphere, nice weaon handling and fight system
absolute cinema
Please add controller support.
Gutes Spiel mit einem gelungenen Kampfsystem, das viel Spaß macht. Die Gegner könnten noch etwas intelligenter agieren, um die Kämpfe abwechslungsreicher und herausfordernder zu gestalten. Außerdem wären mehr Jump-&-Run-Passagen schön, bei denen man als Belohnung beispielsweise Kisten oder Zutaten für Tränke finden kann.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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