
FATE fans! You asked for it and we delivered. FATE: Undiscovered Realms, the dungeon crawl-ier sequel to our classic dungeon crawler, is now available! Take up the quest to find a mysterious tome. Import your characters from the original FATE and start a new adventure today!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра хорошая мне нравится и весит мало работает даже на старом ноуте
Душно,не для всех,игра очень плохо состарилась
还不如一代
best game iv played brought back so many memories of when i was young
Great Spin off, of the oringinal
import possible between volumes
Great game, I remember playing it many times during my childhood. Just farming gear and levels.. Its highly recommended to use Borderless Gaming to adjust the game screen. Since the vanilla full screen ruins the resolution of your monitor a lot (due to being limited to 1080p = old game). Do not edit the config files, it can cause bugs/errors when accepting quests.
FATE: Undiscovered Realms es bastante divertido, igual que su antecesor. Mismas mecánicas, mismo sistema de mejoras, los niveles nuevos son llamativos, hay algunos enemigos nuevos, creo que hay armas nuevas, no sé, pero si hay transformaciones nuevas para la mascota, lo cual está bien. Es más bien un DLC del 1er FATE, no tanto una secuela. Pero es entretenido, como el primer juego.
Do not buy this game. There are many balancing issues with it's grind that are rectified in the sequel. I played this through on legendary diff and here are some of the things I noticed. 1. The level scaling for the monsters when moving between floors is ridiculously high compared to the OG make things a real slog to get through. 2. The loot DOES NOT scale with the monsters level, so you will be fighting lvl 100 creatures that drop basic clubs and axes in floor 10. And if you know this game you NEED money, and in this game you NEED better gear to get over point #1. 3. Having the 2 towns sucks since you have to walk between them, and the main hub, in order to access either of the dungeons. Not that big of a deal until you realize that... 4. Only the second town has the 2 MOST important utilities in the game in it, storage and the enchanter. 5. The most effective way to grind is to do each dungeon in tandem so as to not overwhelm yourself with the BS level scaling. All of these things are better rectified in Traitor Soul. Things were scaled back to be more similar to the OG in that game. At least for the first 3 dungeons anyways. I'm not going to go into the specifics of how Traitor Soul does more as there are plenty of other reviews that will tell you. But trust me it is a far better experience than this version.
A fun continuation to FATE just replaying through the series before touching Reawakened they simplified the enchanting and adjusted how much fishing the first FATE tended to crutch on in the long run pretty neat update to the gameplay loop. Sidenote for who ever decided on Hardcore and its modifiers i truly wish you stub your toe on a spike dont touch that mode unless youre trying to 100% genuinely worst way to play this series makes you grind gold and enchant for ages to get a fighting chance before having repeat the process after about 5-10 floors just awful minmax hell.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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