
FATE fans! You asked for it and we delivered. FATE: Undiscovered Realms, the dungeon crawl-ier sequel to our classic dungeon crawler, is now available! Take up the quest to find a mysterious tome. Import your characters from the original FATE and start a new adventure today!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 490reviews | 82% | — | $93K |
| $7.99 | 58ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficoltà bilanciata malissimo , mono classe qualsiasi prova fuori dal pg standard porta alla morte soldi buttati.
This game is still as amazing as the day I discovered it! my mom loved playing this game! And I love it as well, it is kind of like if WOW and Diablo had a baby!!!
还不如一代
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game iv played brought back so many memories of when i was young
Childhood game
Great Spin off, of the oringinal
import possible between volumes
FATE é a franquia que originou Torchlight, então praticamente tudo em Torchlight está presente de uma maneira mais tosca nos jogos FATE, e ressaltando que Torchlight também não é lá grande coisa. Antes de comprar, saiba que: 1)Undiscovered Realms é um standalone, portanto é uma versão expandida do primeiro título da franquia; 2)É considerado por alguns como o pior da franquia, e originalmente haviam cheats que eram usados pra contornar os diversos problemas do jogo, porém esses cheats não foram incluídos na versão Steam. 3)Jogo também possui diversos problemas conhecidos de compatibilidade com pcs modernos; Abaixo listo alguns inconvenientes que prejudicam seriamente a experiência: - Visibilidade daquilo que acontece no campo de batalha é uma das piores entre todos os ARPGs, e não conseguir enxergar as mágicas vindo na sua direção é normal durante o combate; - Gold insuficiente pra utilizar as mecânicas do jogo, e não conseguir comprar ou encantar um equipamento é padrão. Valores progressivos dos encantamentos/equipamentos são insanamente desproporcionais ao gold obtido pelos labirintos + valor de revenda das coisas, e isso pesa consideravelmente contra o jogo; - É necessário completar o jogo no modo hardcore pra platinar, e a dificuldade no hardcore consiste unicamente em lidar com: 1)Baixíssima taxa de acertos (errar 9 de 10 ataques em sequência pesa consideravelmente contra o jogo): 2)Preços completamente inacessíveis de equipamentos e encantamentos. Taxa de erro ao encantar é absurdamente alta, e a progressão dos valores cobrados por encantamento inviabiliza a progressão no jogo; 3)Velocidade de movimentação irracional de determinados monstros; Veredito Determinados jogos antigos precisam ficar enterrados no passado, e Undiscovered Realms é um deles, portanto a experiência é desgastante caso você não tenha nenhum apego nostálgico ao título. O primeiro FATE é jogável apesar das limitações, mas Undiscovered Realms é ruim, então não o recomendo.
Nostalgia for the original Fate.
[b]Fate 2.[/b] If you've played the first Fate, then you're sort of just getting more of the same here, except the locations and enemy types are somewhat different. Just like the first game, the game's story is practically non-existant, although there's an actual specific final boss now, even though it's just a giant version of a particular enemy with a unique name, like any other enemy with a unique name. Its plot continues directly from the first game, but it apparently assumes you didn't decide to retire that character previously and imported them into this game. You can import non-retired characters from the previous game into this one, which you can also do in the following games after this one. There are now two towns you have to visit and save in a similar fashion to the previous game where their respective final boss is some randomized large enemy on a random-ish dungeon floor. These final-boss quests are relatively shorter than the first game's, but it's overall longer combined, especially with there actually being a third dungeon you have to go through after the first two. The towns themselves are a little obnoxiously un-intuitive though; for example, only one town has the storage chest you store items in for some reason. You can at least have one town portal active for each of their respective dungeons, as the game will remember where you made each one, in case you need a change of scenery, or maybe the enemies in the current one are too strong and switching over would probably be more suited for your level. The gameplay itself is exactly like the first game, so you'll feel right at home with the mechanics if you came from that; even the dungeon floor maps are, half the time, obnoxiously designed like before. It's a very simplistic hack-and-slash, with magic builds being slightly less so. Also because of how much it plays like the previous entry, this game feels more like an expansion than a sequel. Just like the previous games, playing on the hardest difficulties, Legend and Hardcore, become an extremely rewarding experience when you work toward a specific build; Legend and Hardcore are pretty much the same difficulty, only you're not allowed to die even once in the latter. The hardest parts of these difficulties is always the beginning of the game, but your character's ability to destroy and tank mobs snowballs pretty hard once they start getting proper enchantments on their equipment. The developers might have gotten aware of people exploiting the enchantment system to get the enchants they actually want in the first game, because the enemies' levels on these difficulties go up way too high way too fast as you progress, as there is no way you can beat these overpowered enemies through natural play without spending hours and hours just trying to get money for enchantments. All that means though is that if you're going to be exploiting the enchantment system, then you just really need to think about what kind of enchants you actually need in these high difficulty levels, because despite enemies becoming literally over 100 or 200 levels higher than you, you'll still be sweeping through them real fast with proper gear. If you just wanted more of the first game, here you go. However, some say that the next game, Traitor Soul, feels more like the true sequel to the first.
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Players by region
Where this game's players are, estimated from review languages.
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