
FATE fans! You asked for it and we delivered. FATE: Undiscovered Realms, the dungeon crawl-ier sequel to our classic dungeon crawler, is now available! Take up the quest to find a mysterious tome. Import your characters from the original FATE and start a new adventure today!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nostalgia for the original Fate.
[b]Fate 2.[/b] If you've played the first Fate, then you're sort of just getting more of the same here, except the locations and enemy types are somewhat different. Just like the first game, the game's story is practically non-existant, although there's an actual specific final boss now, even though it's just a giant version of a particular enemy with a unique name, like any other enemy with a unique name. Its plot continues directly from the first game, but it apparently assumes you didn't decide to retire that character previously and imported them into this game. You can import non-retired characters from the previous game into this one, which you can also do in the following games after this one. There are now two towns you have to visit and save in a similar fashion to the previous game where their respective final boss is some randomized large enemy on a random-ish dungeon floor. These final-boss quests are relatively shorter than the first game's, but it's overall longer combined, especially with there actually being a third dungeon you have to go through after the first two. The towns themselves are a little obnoxiously un-intuitive though; for example, only one town has the storage chest you store items in for some reason. You can at least have one town portal active for each of their respective dungeons, as the game will remember where you made each one, in case you need a change of scenery, or maybe the enemies in the current one are too strong and switching over would probably be more suited for your level. The gameplay itself is exactly like the first game, so you'll feel right at home with the mechanics if you came from that; even the dungeon floor maps are, half the time, obnoxiously designed like before. It's a very simplistic hack-and-slash, with magic builds being slightly less so. Also because of how much it plays like the previous entry, this game feels more like an expansion than a sequel. Just like the previous games, playing on the hardest difficulties, Legend and Hardcore, become an extremely rewarding experience when you work toward a specific build; Legend and Hardcore are pretty much the same difficulty, only you're not allowed to die even once in the latter. The hardest parts of these difficulties is always the beginning of the game, but your character's ability to destroy and tank mobs snowballs pretty hard once they start getting proper enchantments on their equipment. The developers might have gotten aware of people exploiting the enchantment system to get the enchants they actually want in the first game, because the enemies' levels on these difficulties go up way too high way too fast as you progress, as there is no way you can beat these overpowered enemies through natural play without spending hours and hours just trying to get money for enchantments. All that means though is that if you're going to be exploiting the enchantment system, then you just really need to think about what kind of enchants you actually need in these high difficulty levels, because despite enemies becoming literally over 100 or 200 levels higher than you, you'll still be sweeping through them real fast with proper gear. If you just wanted more of the first game, here you go. However, some say that the next game, Traitor Soul, feels more like the true sequel to the first.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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