
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you ever played Banished and enjoy it i have no doubt you will enjoy this. It is essentially a more detailed and more polished version with more width and depth, hostail animals, bandit raids, more resources and buildings. The game is 'fun' but it feels like it needs a few version updates - some of units/upkeep feels unbalanced and way to expensive. Some of the 'key' resources are not on the map or very hard to get even on the 'easier' settings. The UI is also an abomination a lot of menus, fairly complex and tedious and the reseach menu needs a total revamp - it isnt a deal breaker by any means but these things need polish. It 'almost' feels like this game is still in BETA opposed to a 1.0 release. Others are 'rightly' complaining about the DLC which seems like a bit of a cash grab over a meaningful addition to the game. Sometimes it is just better if studios make a 'really' well polished solid game and let the modding community add to the game in small ways oppose to try grab every extra $ they can- i also understand these studios have bills to pay but crap DLC isnt the way to do it. However overall it is if you enjoy medievil city building this game if fun - im certainly having fun playing it can see myself spending hours creating a settlement to a town, town into a kingdom and this game does allow that but it needs a few decent updates.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the skill tree. I think the added extras are fun. Love you made population size unlimited. Upgraded my p.c's graphics card, ram and power supply to be able to try max out this game a little more. Could there be a way to switch of all guard towers and remove all guards? After invaders im having to go around all these guard towers evicting the brave guards, forgetting some and my economy being in utter shambles. Being able to disable all guard towers and evict the heroes pronto would be smashing.
世紀帝國+City Skyline,非常有趣好玩,音樂非常動聽。缺點就是吃硬體資源,不然玩到500人差不多就玩不下去了
O melhor jogo do gênero. Tudo funciona. Única coisa que eu falaria que falta é a conquista de territórios, o máximo que pode conquistar são acampamentos de bandidos e mais nada. Mas de resto, o jogo é excelente, ainda mais com mods.
Great game that hooked me right away! It does get a bit repetitive in the late game, reaching a point where there isn't much room left to grow and you're mostly just waiting on fast-forward—but that's to be expected for an open-ended sandbox. Even so, it's a really solid game that I can definitely recommend!
Наиграл в эту игру уже больше 150 часов и могу сказать уверенно — она шикарна. Если вы любите градостроительные симуляторы, где нужно не просто красиво расставлять домики, а реально выживать, то вам сюда. Что мне здесь безумно понравилось: - затягивающий геймплей. Время в игре пролетает незаметно. Садишься «просто проверить грядки на полчаса», а приходишь в себя глубокой ночью, когда твою деревню уже засыпает третьей по счету зимой. - глубокая система земледелия. Это лучшая механика фермерства, что я видел в жанре. Нужно реально думать над севооборотом, следить за сорняками, уровнем влажности и восстанавливать плодородие почвы клевером. Обычные огороды превращаются в отдельную крутую головоломку. - реалистичное выживание. Зима здесь — это не просто смена декораций, а настоящее испытание. Если не успел запастись дровами, теплой одеждой и обувью, половина поселения просто вымрет от холода. Плюс постоянная борьба с крысами, болезнями (типа цинги или холеры) и нехваткой припасов держит в тонусе. - атмосфера и визуал. Игра выглядит невероятно залипательно. Очень приятно приближать камеру и наблюдать за жителями: как они тащат бревна, копошатся на грядках или отдыхают в таверне. Смена сезонов прорисована потрясающе. - ощущение прогресса. Начинать с горстки выживших в диком лесу и спустя десятки часов отстраивать огромный каменный город с крепостными стенами, театрами и пивоварнями — это чистый кайф. Каждая победа над очередным кризисом приносит реальное удовольствие. Пара слов о минусах (куда без них): В лейт-гейме, когда население переваливает за 700+ человек, игра начинает ощутимо нагружать оптимизация проседает. Может это только у меня так, но вроде железо у меня не прям слабое. Боевка и управление армией во время налетов разбойников местами кажутся немного топорными. Но на фоне общих плюсов это мелочи. Итог: Игра стоит каждой копейки и каждой минуты потраченного времени. За 153 часа она мне ни разу не надоела, и я точно буду возвращаться в нее снова. 10 из 10 для всех любителей умных ситибилдеров.
Viel zu viel Mikromanagement. Das Spiel verursacht eher Stress, als Spaß. Dazu noch ständig Abstürze Die Performance ist eine Katastrophe..
While the game has great visuals and a pretty good city building management system and fun trade and deeper farming mechanics than most other games. I cant recommended it yet. The balance of the game is super off, some units/ tech tree points are completely useless, there is a healing aspect in the talent tree that never seems to be needed after my 30 hour playthrough, and the combat is very lackluster and clunky. also $8 price tag to add cats and dogs is just upsetting.
It's a bad sign that they're adding paid DLC for an unfinished game.
Cozy city builder juxtaposed with the the sounds of my CPU suffering.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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