
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This still feels like early access. So many issues not resolved, so much that you are supposed to go read for hours in random forums to find out how mechanics actually work. The zoom in feature and graphics are the only thing this game has going for it in my opinion. It's terrible as a strategy based city building game if that's what you are looking for.
アーリーの時点ではよくある中世コロニーシムのひとつに過ぎなかったが、正式版になってから改めてプレイしてみると思いのほかハマってしまったのでレビューをば。 とりあえず難易度はそれなり。コロニーシム初心者にとっては結構苦しいかも。(とはいえイージーモードが用意されているため、抵抗なければそちらを遊べばよい) 最大の類型ライバルはBanishedになると思うため、そちらとの比較をしてみると、Banishedは「いかにして越冬するか=冬までにどれだけ盤石に備えをできるか」というリソースマネジメントが要諦になっているのに対し、こちらのゲームは通年してプチトラブルに見舞われるため、統轄的なマネジメントを要求される。 特に食料問題が顕著で、生ものは当然のこと、野菜や果実、豆類に根菜類なども容赦なく腐敗してゆくため、年をまたいだ保存が利かず、生産量と消費量がほぼ横ばいになっている。(肉類は燻製すれば日持ちするが、その他の食料を長期保存させるためには町の発展が必須であり、ゲーム後半になってからである) この手のゲームにしては珍しく農産が非常にシビアで、土壌の肥沃度はもちろんのこと雑草や岩石の堆積度や適切な気候での育生、それに病作とも向き合っていかなければならない。よって必ずしも農耕が安定しているとは言えない。とはいえ散発的な収穫よりは相対的にマシである。 経年によって得られるポイントによって研究ツリーを開放していき、できることを増やしてゆく、というシステムは面白い。が、ポイントを得られる月数が乗算的に加算されてゆく都合上、計画的な取捨選択を行い、重要なものを先取りしてゆく必要があるのはやや不満点。「Aという建物を建てるにはaという技術が必要だよ!でも建物を建てるために必要な素材はbという技術のBという建物から生産する必要があるよ!」といったふうにそれぞれの技術が相互関連的に結びついているため、さっそく技術をアンロックして建物を建てようとしても素材がなくて残念!建てられませんでした!という初心者殺しに陥り、町の発展計画に大きな擱座をもたらすのはまあご愛敬というべきか。(どの建物になんの素材が必要なのかはマウスオーバーのホップアップで表示されるためによく観察しておこう)中には町の発展ティアが上がらないと手に入らない上位素材が必要になるケースもあるため、開放する技術はよくよく吟味するのが吉。 初心者がこのゲームをはじめて遊ぶ場合、初期立地にはかなり気を使ったほうがよい。立地の好悪で難易度が激変する。特に水辺(魚の群生地があるとなおよい)、薬草、鉄鉱石や粘土の採掘ポイントは近くにあった方がよい。 ゲームとしての出来や難易度調整の絶妙さはさすがにGrimDawnをつくった会社だけあって精緻な造りだな、と感心した。もっとも人によっては煩雑に感じてしまうかもしれない。ある程度町が発展してきたら、あとはのんびり町の様子を眺めて悦に浸る……というプレイを求めているのならばあまりオススメできないかもしれない。逆に良質なリソースマネジメントコロニーシムを求めているのであれば、このゲームはおすすめだ。Bnishedと一緒にライブラリにぶち込んでおこう。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Версия Anno для бедных. Так и не понял, зачем она нужна, когда есть Anno. Всё тоже самое, только больше бессмысленной рутины: в какой-то момент селюки перестают добывать тот или иной ресурс, например дерево. Или добывают, но почти всё сразу используется для дров, из-за чего лесопилке начинает не хватать брёвен. И вот надо идти останавливать "дровильню", повышать базовый минимум для лесопилки и тыкать на все деревья в округе, выбирая в меню "приоритетная задача". И так во всём. Игра тягостная даже для медитативного градостроя. Требования к следующему уровню производства такие, словно игра задумывалась как браузерная ММО. Из-за чего всё кажется чудовищном медлительным и нерасторопным в связи с тупизной крестьян, которых постоянно приходится тыкать носом что-то делать, вместо того, чтобы заниматься макро-экономикой. При этом со старту игры доступны ряд построек, которые нафиг не нужны, типа кладбища, алтаря или возможность построить какое-то производство, на которое в ближайшие часа 4 у тебя не будет ресурсов. Но назвать игру плохой не могу. Это рядовой градостроительный симулятор. Неплохая графика, относительно удобное управление. Занимательная смена сезонов с влиянием на геймплей: зимой всё мёрзнет, весной болячки, летом засуха и весной красиво. В общем, если вы по какой-то причине не можете себе позволить Anno, то, конечно, эта игра прекрасная альтернатива. Сам я её купил только из любви к "Грим Даун" и очень надеюсь что деньги с этого проекта принесут разработчикам достаточно барышей, чтобы сделать сиквел лучшего хэк-энд-слэша.
Don't like the graphic and complication/progression of things for example the waste, why would villager ♥♥♥♥ in their houses and cause the desirability to drop. Even idiots know to ♥♥♥♥ outside.
游戏底子很好,可惜小问题太多了。 首先就是引导挺烂的,性能也一般。500人以上就有点开始卡了,不过也算这类游戏的通病了。玩多了也能适应 能感觉制作组的想法很多,可惜都是半成品。这游戏前期钱少的可怜,建一个堆肥场已经力竭了,然后维护士兵的价格太高了,连哨塔都要钱的同时,最低难度的第一波劫掠都有三十个人左右,同期你能拉出十个人的步兵我都算你是运营大手子了。后期更是骑兵工程车都来了。但是后期科技起来钱多的没处花倒也还好了 规划的话我觉得现在随便建造还不如初版的格子对齐吗?不能对格子规划起来真的和吃屎一样难受。这里歪一点那里歪一点的。我好像也没看到可以变回格子规划的,为什么不设置一个更改选项呢?不要教我玩游戏。 季节设置本身很好,一到冬天所有人都不工作我也没意见,但是为什么就这一个月捕鼠器不工作,老鼠立马到处就是是何意味?零下10°老鼠趁机出来大鼠嚼嚼嚼了说是。都弄了政策什么的了,为什么不更进一步的做出加急工作之类的操控模式,现在你看似能操控每一个小人,但是你只能指定他们去哪里,和攻击谁,连解除操控都要看他傻站着一会才自动回家,有点太不便利了,继续优化吧 补:哦牛逼,四本后喝酒村民打死三个,无敌了
I really enjoy this game. i keep coming back to it when i need a chill couple of evenings. Coming back to check out the newer animal package, the wild creatures always take my food. lol If you are on the fence with this game and love builder strats. I encourage you to give it a try. I mean i do not have 3k hours on this game for nothing. Happy gaming!
It's fine, but I wouldn't recommend it. Once you figure out the basics, it's pretty boring.
If you ever played Banished and enjoy it i have no doubt you will enjoy this. It is essentially a more detailed and more polished version with more width and depth, hostail animals, bandit raids, more resources and buildings. The game is 'fun' but it feels like it needs a few version updates - some of units/upkeep feels unbalanced and way to expensive. Some of the 'key' resources are not on the map or very hard to get even on the 'easier' settings. The UI is also an abomination a lot of menus, fairly complex and tedious and the reseach menu needs a total revamp - it isnt a deal breaker by any means but these things need polish. It 'almost' feels like this game is still in BETA opposed to a 1.0 release. Others are 'rightly' complaining about the DLC which seems like a bit of a cash grab over a meaningful addition to the game. Sometimes it is just better if studios make a 'really' well polished solid game and let the modding community add to the game in small ways oppose to try grab every extra $ they can- i also understand these studios have bills to pay but crap DLC isnt the way to do it. However overall it is if you enjoy medievil city building this game if fun - im certainly having fun playing it can see myself spending hours creating a settlement to a town, town into a kingdom and this game does allow that but it needs a few decent updates.
Like the skill tree. I think the added extras are fun. Love you made population size unlimited. Upgraded my p.c's graphics card, ram and power supply to be able to try max out this game a little more. Could there be a way to switch of all guard towers and remove all guards? After invaders im having to go around all these guard towers evicting the brave guards, forgetting some and my economy being in utter shambles. Being able to disable all guard towers and evict the heroes pronto would be smashing.
Viel zu viel Mikromanagement. Das Spiel verursacht eher Stress, als Spaß. Dazu noch ständig Abstürze Die Performance ist eine Katastrophe..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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