
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good. Great progress curve during a game (there's no cross-game unlocks or progress). A bit more complex than typical citybuilders so a bit overwhelming at the start, but it all fits so you get used to it. Some quirks (e.g. the building browser has no names, only icons, and no search bar -- so you'll be hovering over the icons a lot to pick the right building). I didn't enjoy the combat aspect, there's a game mode that disables it but it blocks many achievements. There's a fair amount of mods that help tune the game to your needs, recommend to take a look.
Very closely based on Banished, so I am comparing this game to it quite a lot, I've enjoyed this game so far but haven't tried any of the military/combat yet. Its a relaxed settlement builder though some may find the pace too slow. Mechanics are super similar to Banished but with more complexity thanks to a tech tree and advanced crop management. There's a great base here and I hope for further development. I really love the graphics and visuals of the game, nice to see a realistic looking settlement-builder. Pros - Gorgeous visuals Relaxing chilled gameplay decent music but not as memorable as Banished Tech tree, lots of buildings, crop management, building upgrades cons - Could be too slow for some people Other - Plenty of room for development of additional buildings, decorations, mods
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5M | 50.6K | 87% | $19.99 | |
| $33.4M | 52.5K | 94% | $24.99 | |
| $33.7M | 113.5K | 97% | $9.99 | |
| $33.1M | 78.3K | 96% | $19.99 | |
| $33.1M | 55K | 86% | $34.99 | |
| $33.8M | 36.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 236 | 72% | Free | |
| $9M | 30.3K | 94% | $9.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| $6.7K | 29 | 79% | $6.99 | |
| $0 | 423 | 86% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easiest setting is still hard. Put 4 hours into the game then all the problems started occurring but that's past the 2 hour steam refund mark so they wont accept a refund. Game is a waste of money.
Not a clear cut decision to give this a thumbs down as it isn`t a bad game as such. But if asked to recommend I just cant on the basis that its overall a grind that lacks the fun/just one more turn elements found in with its rivals. Progress seems almost fixed and if you deviate from that path you hit a major wall. A few times I found myself stuck because I didnt chosse a certain tech or building which locked me out of essential resource. Lets be honest, this concept is not a new one. Not by a long shot. This is a game that could have been released 15 or 20 yrs ago. So I feel like it needs more to set it apart.
what this game is doing to my CPU should be illegal.
Vilkaviskis
Lubię grę w budowę miasta i survival... Tutaj niestety mimo względnie dobrego wykonania, grywalności, dobrego wyglądu i masy dobrych recenzji, dla mnie brakuje jej klepki (nie wiem której) Mamy do wyboru mapę, mają one różnicę oczywiście jest ta prosta i ta nie do zrobienia. Potem mamy rozmiar mapy, trudność samej rozgrywki, jakieś tam ustawienia zaawansowane lub nie, zaczynamy! System generuje nam mapę, widzimy mały punkt na środku tej losowej wygenerowanej mapy, ludzie kłamią że zrobili zwiad i że to dobre miejsce. zaczynamy! I tutaj zdarzało mi się że tak mi wylosowali surowce, wilki, niedźwiedzie i zbójów że wolałam, po paru latach zacząć na innej mapie (mało patriotycznie) wydaje mi się to pierwszą przeszkodą, czasami to że np jezioro mamy zaraz na start sprawia że mamy lepszy start, a to że zaczynam i od razu atakuje nas stado wilków to w definicji nie mamy startu wcale. No ale gramy dalej, budujemy osadę, mamy może 5 zadań w samouczku, na tym kończy się fabuła o ile to była fabuła. Mamy drzewko rozwoju, które wpływa na grę, ale jednocześnie muszę czasami wykupić tuzin gałązek zanim dojdę do owocu który mnie interesuje, często te gałązki są do naszego miasta nie potrzebne. Na początku mamy problem z każdym surowcem, żeby w pewnym momencie rozwoju skakać z lukami to w drewno, to w złoto itd... Ostatecznie największym problemem okazuje się głód. Nie widzę balansu rozsądnego jak zaspokoić ludność i zwiększyć jej ilość i znów nakarmić. Pola uprawne mają mnóstwo chorób więc nie masz upraw, to susza, to nie zbiorą co wyhodowali, postawię 100 wędzarni a oni i tak nie uwędzą mięsa. Nie ma upraw nie ma mięsa, nie ma upraw, zwierzęta nie jedzą czytaj nie ma mięsa, nie ma upraw, nie ma chleba, mam owoce nie mam piasku na szkło?! Już nie wspomnę że system żywienia nie ma rozwoju, podstawowe jedzenie to mięso, które można ewentualnie uwędzić ale w celu lepszego przechowywania, mieszkańcy żeby się rozwinąć chcą ileś tam rodzajów żywności gdzie gra daje nie wiele więcej bo może z 6 rodzajów max (nie chce mi się patrzeć) rozwojem żywności jest chleb, czytaj piekarnia i potem cukiernia to tam robią luksusowe ciasteczka, wędzarnia, czytaj mięso lub rybie mięso, słoiki czytaj dżem i kiszone warzywa. Gdzie do piekarni i konserwatora żywności idzie dodatkowo sporo surowców i budynków pośrednich produkcji, cukiernia (lvl2 piekarnia) potrzebuje wręcz konserwatora żywności żeby zrobić ciastko! Pola zajmują z 70% mojej osady, która zajęła już 70% największej mapy, ja ledwo produkuje 2 miesiące prowiantu żeby wykarmić populację nie wiem 2 tys plus której jest za mało żeby wyprodukować żywność, nie wspomnę o obronie się. Kolejna rzecz obrona! Zarządzanie armią, jakakolwiek taktyka wojenna leży, kwiczy, nie widzę tam nawet najmniejszej chęci rozwoju ze strony twórców. Paradoksalnie byłam w stanie zlikwidować wszystkie obozy na mapie jednymi koszarami, głównie łucznikami. Natomiast im bardziej świetni jesteśmy w tą grę, tym więcej mamy ataków na naszą osadę. Armie które nas atakują są losowe, podobnie jak ze startem zero w tym sensu, np przyszedł na mnie atak chyba z 5 stron, totalna porażka moje wieże obronne okazały się do niczego strażnicy nie byli na miejscu, miałam 2 koszary wszystko padło 80 ludności wyrżnięte, więc wczytałam autosave, cofnęło mnie z rok. Bardziej przyszykowana na atak, czekam, a tu jedna armia i to sama się rozwaliła.... Losowość. Zarządzanie armią, zero. moi wojacy nie potrafią sami nic, jednocześnie ustawienie ich i jakieś taktyki są nie wykonalne. Napastnicy mają jakieś maszyny wojenne my nie, Zabawa jest kawalerią ale ogarnięcie dla nich zbroi i koni to nie lada wyzwanie. Handel również okrojony, jak już przyjdą handlować to chcą coś czego nie mam, albo mam ale oni chcą to za darmo. Jednak tutaj idzie się drobić mimo że nie pozwala system np mając 3 handlarzy kupić u jednego taniej sprzedać tym pozostałym drożej (ja miałam blokady jak dla mnie to jedyne wytłumaczenie że to system zabronił) więc rynek nie jest wolny. Surowce, jak nie trafimy na mapę z wydobywanym kamieniem pod kamieniołom (czasami to 2 na mapę w tym jeden na zboczu góry którą po 100 wygładzeniu udało się postawić fundament) to możemy losować nową mapę, jak nie mamy blisko i sporo piasku, to również możemy losować nową mapę. Dwa te podstawowe surowce są tymi najbardziej problematycznymi... Mogłabym tak pisać i pisać, wychodzi mi że w każdym aspekcie strategii rozwoju brakuje klepki. Mnie w pewnym momencie gra zaczęła denerwować swoim niedopracowaniem, gdzie w opiniach ponoć to jest jeden z lepszych tego typu gier tytułów. Tutaj jak nawet chcemy dodać pracowników do działów nie wiem produkcja żywności to z menu nie widać braków pracownika, natomiast wejdę w budynek i mam 2 na 8 zatrudnionych mogę dodać ich ! Mam zbieraczy którym muszę co chwile pokazać co mają zbierać, nie widzę opcji zbieraj w cyklu kwartalnym tu, tu i tu. NIE muszę ręcznie co pół roku im pokazać zbieraj teraz grzyby! Mamy ludność która mimo pełnego zatrudnienia nie wyrabia się z zbiorem z pól, jest głodna mimo że kupiłam jej 10k mięsa na rynku to tam na miesiąc rośnie wykarmienie, a dworki nie zadowolone bo nie mają 3 potraw mimo że w mieście jest ale w rynku sprzedaje pijany handlarz fasole i kapustę... Cały czas niby zarządzam a nie mam realnego wpływu na niektóre aspekty gry, ciężko nawet ręcznie kazać coś zrobić bo mój mieszkaniec ma inny plan i tyle. Brakuje klepek....
If you like to manage things and have some close calls, possibly disaster laden situations, then this is your game. I failed the first time, everyone died. Then I figured out not to listen too closely to the tutorial tips and do a thing that helped survival in the more immediate term. Now we are happily on year 39, foxes have started to show up, raid parties are getting bigger, things are really happening. It's FUN!
This game tries to be Banished 2 but unlike banished, it's not fun to restart your town when you mess up. The pacing of the game is way to slow. I seen people play it with mods that are at 50x speed but I figured if I need that to have fun with the game, then this game has a huge problem.
Я не понимаю смысла этой игры. Что вы будете делать после 5 часов? После 20 часов? 50? Она прекрасна, но бессмысленна.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.