
The world where humanity is almost gone. A few remaining people search for each other amongst monsters, common inhabitants of the Earth. However, this story is about a child who is going to obtain something very important. Fariwalk: The Prelude is a short prologue to The Fariwalk game.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Turkish
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is clearly the best game I have ever played. The animations are as if they asked Nintendo, Sony, and Microsoft how they do what they do, then completely ignored it. Every aspect of this game is pure bliss. Everything from the underdevloped characters, the terrible story, and janky controls, truly a masterpiece of our time. I love the way that I can make 1 small mistake, and then be sent back to the main menu. the dialogue, man the dialogue, it truly is wonderfully unnatural and robotic. I LOVE when I get random objects, just for 1 awkward interaction. This game is truly an unmemorable experience! One that will set on my heart and mind for exactly 2 seconds after I am done playing. Thank you for this wonderful creation.
✨ Fairywalk: The Prelude, adından da anlaşılacağı gibi bu büyülü dünyanın başlangıç bölümünü temsil ediyor. Oyuncuya kısa sürede huzur veren bir atmosfer, etkileyici bir ışık kullanımı ve sessiz anlatımla dolu bir orman keşfi sunuyor. Bu oyun, geleneksel bir hikâye sunmuyor. Bunun yerine, semboller, çevre detayları ve doğal seslerle oyuncuyu kendi hayal gücüne bırakıyor. Oyundaki yürüyüşünüz boyunca gördüğünüz manzaralar, geçmişin izlerini taşıyor gibi hissettiriyor. Her ne kadar kısa bir deneyim olsa da, bırakmak istemeyeceğiniz bir huzur yaratıyor. Eğer yavaş tempolu, meditatif oyunlardan hoşlanıyorsanız Fairywalk: The Prelude tam size göre. Ancak hızlı oynanış, bulmaca çözümü ya da görev arayanlar için uygun olmayabilir. ✨ Fairywalk: The Prelude serves as an introduction to a magical world, offering players a brief yet memorable walking experience through a dreamlike forest. It’s a slow-paced journey focused on atmosphere, emotion, and quiet exploration rather than story-driven gameplay. There’s no combat or complex interaction — just you, the trees, the light, and the gentle sounds of nature. The game lets you interpret the world freely through environmental storytelling and symbolic visuals. Despite its short length, it leaves a lasting impression with its tranquil vibe. If you enjoy meditative walking simulators and visually poetic games, Fairywalk: The Prelude is a charming little escape. However, those looking for fast-paced action or puzzles may not find what they’re looking for here.
I was very on the fence about whether to recommend the game or not, on the positives: Good atmosphere, very unique world and characters with weird little side quests. Plus the art styles fun. Horror aspect I'll say is pretty small it's mostly just a couple of tiny easily avoidable jump scares and the atmosphere so I'd find it accessible to none horror fans. The map is small but it's very easy to get distracted by every new discovery making it feel bigger than it is. The negatives well, You cannot avoid a crash if you're going for 100% but good news! It should only take two playthroughs to 100% (it did for me) The first i'd suggest finding all the artefacts you can (last one is in an area you cant access until later but the game will crash before you get there) and doing the four side quests (Pocha, Melond, Dollisa and the book) as well as getting the other achievements. The game will unfortunately crash after you've completed the quests with Dolirra and Lon as you try and return to the yard, unfortunately the save file can no longer be accessed and you will have to start a new game. Once you start a new game you can pretty much run straight through Dolirra and Lons quests avoiding all side quests then finish the game, I think the crash is linked to a certain side quest (couldn't tell you which one) But I had no problems doing it this way around and I finally got to finish the game lmao. All in all I'd maybe give it like a 5-6/10 I'm pretty sure the games abandoned I don't see the creator going back to this game anytime soon since their other games did so well but who knows. There's a lot here to be developed, it's unique and the world genuinely had my interest plus I managed to get around the crash (fingers crossed it helps others) but the game is definitely incomplete. I'd like to see other parts to this series and maybe we can in the future but for now I guess this weird, janky little one off will have to do.
Хорошая игра, жаль только то что разрабы не захотели или не смогли пофиксить баги. В целом рекомендую, игра стоит как минимум того что бы взять её по очередной скидке и потратить [strike] несколько сотен нервных клеток [/strike] часик-другой личного времени на прохождение. Фактически бага всего 2, ниже опишу их. 1. Вылет игры при попытке её продолжения или возврата на начальную локацию: Насколько понял по своим телодвижениям вылеты связаны с квестами Долиссы (Игра в напёрстки) и Поиска книги (Бу, испугался? Не бойся), т.е. если вы завершили эти квесты - то игра при попытке её продолжения (перезашли или умерли - не суть) вылетает. Вроде как разработчик вкурсе ситуации, но фикса нет. Из решений - копировать сейвы до выполнения этих квестов и подкидывать их - так хотя бы сможете начать не с самого старта. Сейвы обычно тут: \Steam\steamapps\common\Fariwalk - The Prelude\Data\Save 2. Привязка "Игры в напёрстки" и "Рубки дерева" к герцовке монитора (А баг ли это?): Играл я на мониторе с частотой обновления в 144грц и никак не мог пройти квест Долиссы из-за того что попросту не мог уследить за стаканом, в очередную попытку запускал игру на втором мониторе с частотой в 60грц и о-чудо - стаканы двигались в разы медленнее и мне удалось таки пройти квест. Примерно тоже самое и с "Рубкой дерева", при игре на мониторе с частотой в 144грц "Рубка" не происходила, т.е. анимации соблюдаються, но при попытке вдарить по дереву - ничего не происходит, т.е. как-будто нет контрольной фиксации удара, переключился на монитор с частотой в 60грц и всё заработало - удары засчитывает, скрипт работает. Не исключаю возможности привязки и остальных мини-игр к герцовке, но проверять лично я уже не стал и продолжил просто играть на втором мониторе.
It is a short, atmospheric "walking simulator" type of game with a light story. Overall, I liked it, and I generally enjoyed my time with it. It can be completed in about 1 hour, and the tasks are quite simple. However, I must point out that I unfortunately encountered many bugs during my playthrough. The most significant was a recurring crash-loop error, which – as I've seen from other reviews – many players have run into. Despite trying common solutions (reinstalling the game, running in compatibility mode, as administrator, etc.), none of them helped. Ultimately, the only way I could progress was by manually editing the game's save files. For a 10 euro game, this is not necessarily an ideal expectation for the player, and I was a bit disappointed in this regard. I purchased it during a sale. If you can overlook the technical issues and some bugs, then for that price, it was a pleasant little pastime.
<3
Меня напрягает женские женщины и белый долговязый страйдер которые хотят убить всех чтобы вылечить друга, а еще музыкант пидор, а так игра говно
Нет, нет, нет и ещё раз нет. Скучно, уныло, бесяче. Брал чисто посмотреть чем Aihasto звнимались до "Miside". И если остальные их проекты ещё более менее, то этот можно скипать смело.
Учитывая, что это первая видимая игра разрабов в стиме, могу сказать, что нереально классная задумка на мой вкус. Хотя модельки несколько не подходят цветовой гаммой(тож на мой взгляд). А так кайфанул с большой женщины которая бежала за мной(я кричал)
Говно тупое мне скучно и она не пугает
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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