
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo muito promissor, mas não vale o preço que custa. O jogo foi lançado cru, o que é esperado de um early acess. Porém, o descaso dos desenvolvedores é algo intragável. Imagine pagar R$ 50 para não conseguir jogar cooperativo com os amigos, afinal, ele funciona como um MMO. Há vários bugs, a progressão parece a de uma demo e, com a tão esperada nova atualização, o jogo está mal otimizado e praticamente injogável.
Impossible to get 2 achievements due to bug. If you had done the shiny achievements on 1 character and that was about it but did not like that character and rerolled another then the 2 achievements for both zones will be incompletable. Since it looks like its locked to your 1st character created and if you deleted that character then your ultimately stuffed. There are also a couple of other things but not like having to get mastery on every single NPC, kill every singlke shiny NPC, kill every single Boss, complete every single dungeon, do every single quest find all world chests and secret orbs, do all that and then find that 1 achievement in both area's are bugged out. Now theres a new area opened but these bugs didnt get fixed. will update when/if they ever do
Finally cut the umbilical cord to WoW and ended my 18-year breastfeeding relationship with Blizzard. Blessed to no longer be suckling at Blizzard’s teat. Side effects include touching grass, sleeping before 02:00 AM, and remembering that other games actually exist.
Fena degil sandbox-mmorpg-zeldavari
классный игровой контент
卸载退坑了,这什么裂隙,极其无聊。
I loved so much about it but genuinely could not get past the pathetic performance. If they fix the performance and give a normal, clean, fluid experience, it is an auto-buy. After trying it, there simply isn't enough here, not enough carrot for the amount of stick to be worth putting up with the stutters and freezes. Mobs stuck at full HP, etc. I refunded it because they have not addressed the performance problems or their desire to fix them a single time. No amount of new content will bring me back - only good performance. Hardly any of the positive reviews can go without mentioning how bad the performance is and it really goes to show you that people are genuinely gritting their teeth and bearing this torture because they LOVE what is here otherwise and I totally get it. Not making performance priority #1 is a big mistake and I only want them to succeed. Best of luck!
O jogo esta em desenvolvimento ainda, mas eu com jogador de WOW aposentado, sinto uma boa sensação nostalgica ao jogar. Recomendo se você busca um MMORPG como nos velhos tempos, com pitada de jogos mais modernos.
真是一坨狗屎,我的时间全都浪费在没有意义的跑酷和跳跳乐,以及高低差导致根本找不到的任务,副本奇怪的复活点机制,副本设计的那么大干嘛?有关键怪没打不让开箱子,回去的路上还要再次跳跳乐,一旦失误就被传送回最后的复活点,蚂蚁大小的洞也能掉进去,差一张纸的高度也能跳不上去,前面做的还不错把你退款时间消耗掉,后面就图穷匕见了,你真的觉得你设计的冗长的没有意义跳跳乐很有趣吗??
This game needs way more recognition than it is currently getting. yes, the game has a little performance issues, yes the game isn't done yet. all im saying is, play it, try it out, give it a couple of hours. this game's internals and combat system and way more is at the top of what this genre can deliver at the moment, i found this game by accident, and i havent been this addicted in a bit.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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