
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Плохая оптимизация, проблемы с серверами, почти всех боссов невозможно пройти в соло, а патифайндера нет, из-за чего часто приходится пропускать этот контент(а это ведет к потере прокачки) Как пример проблем с сервером можно привести ситуацию, которая приключилась со мной: во время данжа мой персонаж испарился, а после прохождения я остался без наград и выполненного квеста(30 минут реального времени в помойку) Тем не менее, к самим данжам и основным квестам вопросов нет, с интересом дошел до капа и создал еще одного перса, однако вышеперечисленное слишком сильно бросается в глаза, пока что не могу рекомендовать
Ficamos 2h tentando matar um boss mundial nível 10 numa party gigante, ninguém sabia a mecânica e quando estava com 1% deu wipe geral....jogo 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo mejor que hay de MMORPG. Recomendado 10/10
Suddenly got an error message that the game cannot connect to server I reinstalled the game, updated Windows, flushed DNS, etc etc. When I attempted to reach out to dev support it's been crickets and it's been several days with multiple attempts. Maybe give it a miss until they sort it out.
If you're coming in Now as a new player, I would certainly recommend this game. But As I played through the original EA release, and now the new (1st) major update, I can see that the developers are falling into the same actions as all other EA releases. The New update seems very low Effort. 1 new area with hardly a variety in mobs so you dont need to revisit it again for materials because you've gotten way more than you need from just one run through the zone. Then everything revolves around Rifts, which you really just want the currency instead of the weapon drops. Original game, for what type of game it is = 8/10. New Update, with the signs of how things are going to go in the future updates = 2/10. I just don't see any large leaps in content and offering something new to gamers than the boarderline effort to release something that they can call "new content". Change my Mind, Farever. I would love it if you did.
I don't think this game is enjoyable as a solo player. It feels unnecessarily difficult, not because of the combat, but because of how much time the game wastes. The world is huge, but it doesn't make good use of its size. There are checkpoints everywhere, yet they can't be used as fast travel points. What's the point of unlocking them if they don't actually help you get around? Traveling across the map over and over quickly becomes exhausting. Dungeons are also very difficult to complete alone. Monster achievement objectives, such as defeating 10–20 of every enemy type, take far longer than they should. The player population is small, so finding help is difficult. There isn't even a proper party finder or map-wide matchmaking system. you only see players who happen to be nearby. That said, I absolutely love the combat. The attack system feels responsive, the skills are satisfying to use, and the action gameplay is genuinely excellent. Combat is easily the strongest part of the game. Unfortunately, the quality-of-life features are some of the worst I've experienced. The longer I played, the more I felt like the game was wasting my time instead of rewarding it. Exploration is another disappointment. Hidden treasure chests and Easter eggs rarely feel worth the effort. I spent a lot of time climbing cliffs, navigating obstacles, and falling repeatedly just to reach them, only to receive disappointing rewards. I kept trying to find the part of the game that would finally click for me. Instead, I spent most of my time wandering around a massive map, getting lost, and feeling like I had accomplished very little. The combat deserves a lot of praise, but everything surrounding it travel, exploration, progression, and overall quality of life. made the experience frustrating rather than fun.
O jogo é muito promissor, fazia tempo que nao me divertia com um game deste estilo, o combate é muito legal, talvez precise de um pouco de refinamento, presenciei alguns bugs com hitbox de inimigos e ataques que chegaram no meu personagem mesmo numa distancia segura, porém nada alarmante. Quem explora é recompensado, é gostoso explorar os mapas e lotear, fazer atividades espalhadas e etc. Sinto falta de party searching nas DGs porque é raro encontrar algum jogador nas portas das DGs pra fazer grupo.
So, the gameplay IS GOOD. Loop is fantastic and exploration feels exellent. Raid and dungeon content is fun too. Mad respect for jumping and platforming puzzles. The whole game is soloable. But there are also lots of rough edges for now. For example - optimization. This game runs like ♥♥♥♥! For some reason, it runs even hotter in small instances, it feels like they are mining bitcoin while im fighting bosses in a dungeon. There are something really wrong with this game, cause even Dragon's Dogma 2 or some Crimson desert don't heat up my maschine as this game does. There are some stupid stuff like packs of mobs that can just perma stun you, or some jumping platforms are wonky. If Optimization will be fixed - game is very much worth to buy. But for now grab it if only you are ready to deal with frame drops, low fps and your pc fans working like they are trying to cool down hell.
feels like an endless slop-a-thon, as of right now. not much deep, complex, gripping, intriguing, etc. gameplay loop not addicting, but okay for mindlessly passing time. most entertaining part is just seeing new scenery. mostly just go open chests and collect orbs while pestered by nuisance generic enemies
not bad. feels like a roblox rpg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
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