
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No mi spiace , al momento attuale non vale la pena neanche prenderlo in sconto , il gioco ti lascia totalmente allo sbaraglio senza spiegarti nulla neanche un tutorial , le quest sono difficili da trackare non dico che voglio il sentiero illuminato con l'autopilot, ma almeno indicami la zona Ca**o !!! Il mondo poi è vuoto , ci sono mob letteralmente buttati a destra e a sinistra giusto per non farti camminare completamente nell oblio... non parliamo della Lore poi inesistente . Ne avete di strada fa fare ragazzi ....
The game has a lot of great things about it. No p2w as of yet but the cash shop isn't truly available. There's only a few things you can get from it RN and they're all free. There isn't a lot of inventory management which is a massive plus. There is a great deal or horizontal progression which is one of my favorite ways to balance progression in games. Unique skills are tied to the weapon you use. There is a strong emphasis on platforming and exploration, and the combat feels incredibly fun (except for one major flaw). Despite looking like a budget-build friendly game, you actually need at least a mid-tier build because its just poorly optimized. The servers sometimes lag spike, usually about 2-3 seconds but sometimes up to a 5 second freeze. Its not all to common but extremely annoying. There is a lack of basic features, like a mini-map or compass, or even a quest tracking or content tracking system. Thankfully the devs said they are cool with mini-map and DPS tracking mods (this mod recently bugged out on me and all my claimed chests have become claimable on my mini-map again). These alone isn't enough to warrant the non-recommendation. The fatal flaw is that there is an auto-aim/aim-assist feature that cannot be turned off and completely takes away player agency. The only work around is using tab target which is still a NTY because I much prefer free aim especially on controller. I've noticed making a very insignificant impact on my gameplay until one dungeon (Queen Honeyzabeth) in which I have to fight some mini bosses while fighting mobs. The mobs are actually my priority and the mini-bosses body stays targetable even after defeating them. So my character is doing a 180 to attack the corpse of a mini-boss despite me while I'm holding forward to attack the mobs my character is facing because of a stupid auto-aim feature that cannot be turned off. Taking player agency away during combat to this degree would make me immediately not recommend any game. Would be a 7/10 otherwise with potential of being a 9/10. Shame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is decent, feels currently like a crypto miner, my PC is SWEATING. See specs. Its ok for brain afk jumping around and finding stuff, dungeons are cool but the game has no music, I recomend turning on some elwynn forest backround music
I was excited to play this game with my husband but it's optimization is horrible. I have a lower end PC, that should still be able to run this fine as it runs much more demanding games, like Palworld, Naraka Bladepoint or Minecraft on high settings. After doing some troubleshooting I was able to boost my FPS from 7 to 20 (with lag spikes) which was still unplayable. Very disappointing that this game isn't budget PC friendly.
I bought this game today, and it’s honestly embarrassing how bad it is. I couldn’t connect to a single server — not EU, not Asia, not anywhere. Every attempt was just another failure. Support kept throwing the same useless “fixes” at me like they were reading off a script: restart your PC, uninstall the game, reinstall it, try again. None of it worked because the problem isn’t me ... it’s the game. TF Then Discord staff tells me the servers are “full” or that the server “couldn’t register me.” If your game can’t even register a new player, you shouldn’t be selling it. You shouldn’t be advertising updates. You shouldn’t be pretending this thing is alive. You should be fixing the foundation instead of acting like everything’s fine. Getting kicked out during character creation, freezing constantly, and being told to turn off antivirus or use a VPN just to maybe get in is pathetic. It feels like the developers slapped this thing together, shoved it out the door, and hoped nobody would notice how broken it is. Charging twenty bucks for this disaster is insulting. You’re basically paying to watch the game fail at the simplest task: letting you play. If you’re thinking about buying this game, don’t. Give it a year and see if it even survives that long. Right now, it’s not a game... it’s a warning label disguised as one.
Серверы временно недоступны.
I really want to recommend Farever because the core game is genuinely good and it has a ton of potential. I’ve put a lot of time into it and have had a lot of fun, but the development pace and direction are getting harder to defend. One of the biggest problems is duping. It has been an issue for months and the economy is basically nuked because of it. In a game where trading and the player economy are supposed to matter, letting duping go unresolved for this long has done serious damage. New content also takes a very long time to arrive, and when it finally does, it usually isn’t enough to keep you playing for long. The loop right now feels like: Play for two weeks → run out of meaningful things to do → wait three months → get a mediocre update → play for another week → repeat. A lot of the community has been asking for things like PvP, renewable endgame content, and systems that actually give people a reason to keep logging in, but development seems to keep going in other directions. For a roughly 15-person development team within a much larger company, progress feels incredibly slow. The developers have also more or less said they aren't in a rush, which is pretty concerning when the playerbase has dropped so heavily. The game peaked at around 15,000 concurrent players at release and now often sits around 700 globally. Farever isn't a bad game. That's what makes it frustrating. The foundation is there, the game can be incredibly fun, and I genuinely want it to succeed. But right now it feels like a game you love for a couple of weeks, then spend months waiting for a reason to come back. The potential is absolutely there. The urgency, content cadence, economy management, and long-term replayability are not.
Childish and hard at same time. I do not recommend.
Un univers dans lequel j’aime revenir ;) J’adore l’univers de Farever, sa direction artistique, sa musique et son ambiance générale. Le jeu possède une vraie personnalité et donne envie d’y retourner régulièrement, simplement pour explorer, améliorer son personnage ou partager une aventure avec d’autres joueurs. Plus on apprend à connaître le jeu, plus on devient efficace. Cette progression par la connaissance est intéressante, mais elle possède aussi un revers : une grande partie des informations réellement utiles est éparpillée entre le wiki, Discord et différents outils créés par la communauté. Un joueur occasionnel, qui ne passe pas son temps à chercher des informations sur Internet ou qui n’utilise pas Discord, peut donc passer à côté de nombreuses mécaniques importantes. Il risque de ne pas comprendre certains systèmes, de progresser beaucoup plus difficilement et de finir par se décourager. Tout le monde n’a pas forcément envie de mener une longue enquête pour découvrir ce que fait son équipement. ;) Je ne saurais d’ailleurs pas dire si Farever est trop difficile ou trop simple. Cela dépend énormément du personnage joué, de l’équipement, du groupe et surtout de tout ce que l’on a appris en dehors du jeu. Deux joueurs peuvent ainsi vivre une expérience complètement différente selon les informations auxquelles ils ont eu accès. Il faut aussi apprécier le type de jeu proposé. Farever comporte beaucoup d’exploration verticale et de phases de plateformes, avec des déplacements au clavier en ZQSD ou WASD. Les combats demandent également d’apprendre à se placer, esquiver et bloquer, plutôt que de compter uniquement sur une réserve infinie de potions de soin. Ce mélange ne conviendra pas à tout le monde, mais il fait partie de l’identité du jeu. Personnellement, c’est aussi ce qui lui donne son caractère. Farever est encore en accès anticipé et cela se ressent. Il manque encore beaucoup de contenu et de fonctionnalités pour en faire un monde dans lequel une grande communauté restera durablement. Il y a également des problèmes de performances, de collisions, de plateformes ou de butin qui peuvent parfois rendre une session frustrante. Ces problèmes sont réels, même dans un accès anticipé. Cependant, je trouve rassurant de voir que les développeurs suivent attentivement les retours de la communauté Discord. Ils publient régulièrement des corrections et des ajustements, parfois même dans la journée lorsqu’un problème important est signalé. Cette réactivité montre qu’ils ne se contentent pas de laisser le jeu avancer tout seul dans la nature. ;) Mon principal point d’inquiétude concerne surtout le "farming". Refaire un donjon ou affronter plusieurs fois un boss peut être amusant, mais lorsque les récompenses dépendent trop du hasard, la répétition peut finir par remplacer le plaisir. Les objets obtenus ne correspondent pas toujours à la classe jouée et certaines sorties peuvent donc se terminer sans véritable récompense utile. Lorsque cela se répète trop souvent, on ne repart plus à l’aventure pour le plaisir, mais simplement en espérant que les dieux du "loot" daignent enfin se réveiller. ;) Malgré cela, la liste de ce que j’aime dans Farever reste largement plus longue que celle des éléments qui peuvent parfois m’agacer. Le jeu est encore loin d’être terminé, mais il possède déjà un univers attachant, une ambiance particulière et une excellente base. Tout n’y fonctionne pas encore parfaitement, mais j’aime énormément sa personnalité et je prends toujours plaisir à y revenir. ;) - - - - - - - - - - A world I genuinely enjoy coming back to ;) I love Farever’s universe, art direction, music, and overall atmosphere. The game has a real personality and regularly makes me want to return, whether it is to explore, improve my character, or share an adventure with other players. The more you learn about the game, the more effective you become. That kind of progression through knowledge is interesting, but it also has a downside: a large part of the truly useful information is scattered across the wiki, Discord, and various community-made tools. A casual player who does not spend much time searching for information online, or who does not use Discord, can easily miss many important mechanics. They may struggle to understand certain systems, progress much more slowly, and eventually become discouraged. Not everyone wants to search through several external resources just to understand what their equipment actually does. ;) I honestly could not say whether Farever is too difficult or too easy. It depends heavily on the character you play, your equipment, your group, and especially everything you have learned outside the game. Two players can therefore have completely different experiences depending on the information they have access to. You also need to enjoy the type of game Farever is trying to be. It includes a lot of vertical exploration and platforming, with keyboard movement using WASD or ZQSD. Combat also requires players to learn positioning, dodging, and blocking instead of relying entirely on an endless supply of healing potions. That combination will not suit everyone, but it is part of the game’s identity. Personally, it is also one of the things that gives Farever its character. Farever is still in Early Access, and it shows. A lot of content and features are still missing before it can become a world where a large community will remain active for a long time. There are also performance issues, collision problems, platforming bugs, and loot-related frustrations that can sometimes make a session difficult. Those problems are real, even for an Early Access game. However, I find it reassuring that the developers pay close attention to feedback from the Discord community. They regularly release fixes and adjustments, sometimes even within the same day when an important issue is reported. That level of responsiveness shows that they are actively following the game’s development rather than simply leaving it to wander alone in the wilderness. ;) My main concern is the amount of farming. Repeating a dungeon or fighting the same boss several times can still be fun, but when rewards depend too heavily on luck, repetition can gradually replace enjoyment. The items you receive do not always match the class you are playing, so some runs can end without any genuinely useful reward. When that happens too often, you stop going on adventures for the fun of it and start going only because you hope the loot gods will finally wake up. ;) Despite all of that, the list of things I enjoy in Farever is still much longer than the list of things that occasionally frustrate me. The game is still far from finished, but it already has a charming world, a distinctive atmosphere, and an excellent foundation. Not everything works perfectly yet, but I genuinely love its personality and still enjoy coming back to it. ;)
Logged back in to play after awhile, game has become unplayable with the amount of stuttering and lag i get. Core game overall is good, but suffers a lot of stability issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $90.4M | 105.7K | 86% | $39.99 | |
| $53K | 137 | 91% | $19.99 | |
| $44.7K | 106 | 85% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.7K | 62% | $29.99 |