
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I badly need this game to be successful
Great game with so much potential, can´t wait for version 1.0
I enjoy game, combat fun, crafting impactful, rng sux but I'm not a min maxxer
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me volvió el gusto por los MMORPG
The game itself is pretty fun. I refunded it the first time I bought it, due to the instability issues. I re-bought it hoping that the developers had addressed the memory leaks or whatever was causing the crashes. When I fought the first boss-like creature I came across (BIG crab in a cave) I killed it, it dropped the loot, and then, before I could collect the loot, my system crashed HARD to a full reboot, as it was doing in the past that led to the first refund. I think I am past the time to refund it again. The fact that these issues have been going on since launch and have still gone unaddressed for so long is unacceptable. I am stuck with it now, and can only hope that these dev's handle the one biggest gripe most players have had since launch day. To the Dev's, get your **** together and fix these issues. The fact that you have not, shows you are more focused on putting out more content for an unstable game, than fixing the issues you probably already knew you had. C'mon guys do better, and realize you are taking peoples money for a game that could rob players of their hours of work, their ability to collect loot, or even enjoy the game without the "is it going to crash" stress that many are dealing with. Don't make excuses, just fix it. If you don't have anyone who can figure it out, hire someone who can. I am so sick and tired of EA games being released that are really in an ALPHA state. Steam should create a clause in their contract that states if a game is released with these issues, that partial refunds are given to customers as they are only getting part of the game the dev's have stated is playable. If these dev's start losing money because of this, they will fix things much quicker, and will focus less on new cosmetics and another skill button to press, and will focus on their game not having the potential to completely fry someone's computer from overheating and instability in general. The dev's have known about the issues they are having for an extended period of time, they just seem to be doing jack-s**t to fix it. When they fix this and the game is payable without these worries, I will consider changing my review.
Having an awesome time playing this game. Good fights, cool Jump & run, nice exploration. Dungeons are well designed, boss fights are challenging. Highly recommend! Give it a try, if you don't like it, just refund it :)
Never played a game, that crashes my ENTIRE PC every time after about 3 min of play. Tried 5 times, reinstalled, updated drivers, nothing helps. Literally unplayable.
Игра в целом понравилась. Приятное прицеливание, интересная прокачка персонажа и интересные боссы. Единственное, что портит впечатление от игры - оптимизация. Для такой графики казалось бы не должно требоваться больших мощностей, однако на данный момент это не так. Очень интересно реализован платформинг. Игра реализована большим количеством этажей. Начиная от глубоких глубин, заканчивая летающими островами. Особо понравились квесты: здесь нет как таковых подсказок, но NPC прямым текстом говорят, что тебе необходимо сделать. На некоторых приходится поломать голову, потому как не так уж просто понять, куда и как нужно залезть. Из минусов, мне кажется здесь плохо реализован класс убийцы. Ты очень тонкий, с боссами 1 на 1 очень не просто. Зачастую приходится бегать по кругу и ждать КД скиллов, либо проходить данжи в пати. Пройти можно, но по ощущению маги делают это быстрее. Не знаю, как там обстоят дела с другими классами, но отдельного класса "лучник" - не существует. Нет ветки лучника, талантов. Только скиллы, которые дают луки и на этом все. Хотелось бы увидеть больше классов и разнообразия в прокачке, возможно новые ветки талантов. Например убийца играется исключительно через яд. Другого не дано. Досадно. В целом проект понравился. Думаю, многим любителям РПГ она понравится, если графика вас не пугает. Попробую создать еще мага. Может будет несколько проще проходить.
O jogo esta em desenvolvimento ainda, mas eu com jogador de WOW aposentado, sinto uma boa sensação nostalgica ao jogar. Recomendo se você busca um MMORPG como nos velhos tempos, com pitada de jogos mais modernos.
I have been a Steam member since 2009 and own about 150 games. I've played MMOs going all the way back to Ultima Online. I rarely write reviews, but I really feel this game deserves one. In my opinion, the bones are here for this to develop into a fantastic MMO. At times it gives off Vanilla WoW vibes. You can clearly see where the developers borrowed systems from other MMOs, and honestly, that's not a bad thing at all. At the time of writing this, I am level 15 of 20 (the current level cap). I've explored almost the entire map, unlocked every crafting skill, run group dungeons and solo content, and spent time paying attention to the world design, music, lighting, class synergy (both solo and in groups), world layering, and overall player immersion. The fact that the developers have already laid out a roadmap is also a huge plus. ## My Pros ### Character It's simple enough to jump right into, but it starts becoming more complex fairly quickly (and by complex, I mean the possibilities for class depth). The weapon progression, combined with spell runes and talent trees, is a huge plus for me. We already know two more classes are coming, with promises of even more down the road. Then you add how characters can synergize in groups, and that's awesome. You can build on that foundation for years to come. ### Crafting I debated putting this in Neutral, but I think it belongs here. It still needs room to grow, but there are already some great quality-of-life ideas, like automatically accessing crafting materials from your bank while you're at a crafting station. I also like how each crafting profession levels by creating increasingly complex items. It's straightforward without being overly simplistic, which is exactly how it should be. One thing to note: until the guild system arrives, it's very clear the developers want players to level all of the crafting professions. Several crafting trees and materials feed into one another, and I actually think that's a good design choice. Overall, crafting is in a good place for where the game currently is. ### Dungeons They're just plain fun. Their simplicity gives them a refreshing charm. I also love the verticality. They're not built on a flat plane with endless left and right turns before reaching a boss room. As you level up, you can already see bosses becoming more mechanically interesting. For the first 20 levels, I think they're designed very well. Anyone saying, "They're too easy, this game sucks," is missing the point. If this game eventually reaches a level cap of 50 or 60, these early level-20 dungeons are meant to teach players, not test them. You can already choose how difficult you want your run to be, and that's a really good sign. ### Open World Adventure I hate jumping puzzles. Always have. But this is the first MMO where I actually had fun doing them with friends. We laughed at each other's failures, talked through how different mechanics worked, and more than once said, "That's actually a clever design." The world takes you through giant trees, underwater caves, mountains, massive beehives, castles, caverns, and more. It constantly encourages exploration, and that's really cool to see. ### Combat I love the responsiveness, movement, and overall feel of combat. It's one of the biggest reasons I think this game has a real chance to succeed. As your character gains abilities, combat never feels clunky or overloaded. It stays intuitive and snappy, making fights genuinely enjoyable. Could the spell effects and ability visuals be improved? Absolutely. But that's one of the easiest things to expand as the game grows. ## My Neutral ### Graphics This game isn't going to melt your graphics card. Like early WoW and many other MMOs, it's still in its infancy. People need to calm down expecting Unreal Engine 5-level visuals. When I look at the environments, structures, and characters, I don't see a finished painting—I see one that's still being worked on. Like I said before, the game's bones are solid. Could they add more fog, dust, cloud effects, environmental details, weathering on buildings, better mountain textures, and other immersive touches? Absolutely. That's not even an argument. But I've watched plenty of MMOs evolve over time, and if this is the worst this game ever looks, I think it's going to age very well. ### Sound Effects They're not bad, but they're not great either. There are stretches of the game where there's almost no ambient sound—no music, no wildlife, no environmental effects...nothing. It hurts immersion. I still put this in Neutral because the game is young, and adding ambient audio is one of the easier things developers can improve over time. ## My Cons ### Enemies This is probably my biggest criticism. The enemy AI is rough. You can easily get enemies stuck on fences, buildings, gates, barrels, and other objects, then kill them without taking damage. That absolutely needs to be fixed. Most of the time, enemies simply need the ability to jump like some already do, or certain objects need to be resized or repositioned to improve pathfinding. This issue stands out a lot in the game's current state. I've personally submitted around 30 bug reports on AI pathing alone, including exact locations and suggestions for fixes. I've also sent feedback after every boss fight (I still have five more levels to go), explaining what worked, what didn't, and how the overall atmosphere felt. ### Quest Log / Map It's not broken, but it's definitely one of the weakest parts of the game right now. I can see what they're trying to accomplish, but it needs attention sooner rather than later. Currently there's: * No way to place your own map marker. * No way to track quests outside of the world map. * No easy way (for many quests) to reread objectives after accepting them. * No way to toggle quests on or off, which makes the world map feel cluttered. Is all of this fixable? Absolutely. But in its current state, it needs work. ### Chat It technically works, but it feels clunky. The "Local Chat" channel often feels like it's talking to players outside your immediate area. Honestly, just call it Zone Chat so everyone understands what it is. Overall, the chat system needs some love before systems like Guilds and an Auction House are introduced. ### Music There simply isn't enough variety. As you travel around the world, you hear the same tracks over and over, which slowly hurts immersion. Sometimes the music is so quiet you barely notice it (yes, my volume is turned up), while other areas are almost completely silent. Can this be improved? Of course. But hearing the same music loop for five-plus hours isn't ideal. ## Overall This game has a foundation that checks a lot of boxes for me personally. I'm having an absolute blast playing with friends I've been gaming with for over 25 years, and that says a lot. We all keep saying the same thing: **"If the developers keep improving this MMO, it has a real shot at becoming a great one."** They don't need to reinvent what they've already built—they just need to keep building on it. Make content difficult. Challenge players. Give people that feeling of accomplishment again. Is the game worth the first 40 hours (through level 20)? **Absolutely.** If you're an MMO fan, this game deserves to be on your radar. Have fun, y'all!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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