
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
50 horas jugadas Versión del juego v0.2.3.28751 Mago nivel 25 Todos los trabajos al 7 Creo que el juego tiene mucho potencial porque es divertido jugar con amigos, pero no puedo darle buena reseña porque tiene mucho que mejorar, hay muchos bugs, el juego tiene mucho lag y parones que son muy molestos en la experiencia del juego. Necesita bastantes parches para alcanzar cierta estabilidad. De contenido está bastante bien para ser un EA,
Жижа типа гейшина только ммо без людей и вообще кал ну типа мда лолл
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Praying for the success of this game. Even being an "mmo lite" still a breath of fresh air for the genre.
llevo jugado 4h de juego y el puedo decir que el juego es muy divertido, la exploración es genial, enemigos, sistema de equipamiento, crafteo etc me parece genial, la mayor pega que le puedo dar es que va con mucho retraso en las respuestas tardando tiempo para bloquear o cortar habilidades a un enemigo otra pega que le puedo poner que actualmente el rendimiento deja que desear, cuando el juego deje de ser un acceso anticipado y estos cambios lo solucionen no tendré dudas que le meteré mas de mil horas
Внебрачный сын Genshin и New World. Достоинства: + Эксплоринг Приятно исследовать открытый мир с планером и маунтом, можно и под водой бегать. Кроме мобов на карте есть испытания, сундучки, споты ресурсов, ивентовые триггеры. Локации масштабные, много секреток, есть мотивация шуршать по углам. + Боевая система Приятно драться с нон-таргет боёвкой, не зря много кто из NW сюда пришёл, атаки у большинства мобов читаемые, + Зрелищность Из-за выбранного стиля обеспечена огромная дистанция прорисовки и виды с верхотуры открываются иногда впечатляющие. А иногда и боссы впечатляют размерами. + Арт-дизайн В целом арт-дизайн неплох, хоть и на любителя (в нордгарде от этих же разрабов стиль мне нравился больше) + Объем контента В целом сейчас хорошее для раннего раннего доступа количество контента, хоть и очень много переиспользования как моделей боссов, так и снаряжения. Минусы: - Невозможность подключиться из РФ к европейским серверам Очень тяжело играть из России - не подключиться ни к каким серверам, кроме китайских. А там и пинг ужасный, дисконнекты частые, задержка отклика в 0.5-1.5 секунды на действия, срыв интерактов на удержание... сомнительное удовольствие, короче говоря. - MMORPG без взаимодействия с игроками Нет необходимости в кооперации нигде, кроме мировых ивентов с демонами. Но и там до 25 уровня люди редко понимают, что делать, и в итоге раз за разом сливаются. На 25 уже нормально этот мировой ивент проходит народ, но ночью по Китаю людей недостаточно, а когда они играют - проблемы с сервером усиливаются вплоть до полной неиграбельности. В остальном - кланов нет, эмоций нет, необходимости в кооперации между игроками из-за размытых границ между классами нет, статистики персонажа нет. Что очень важно в игре про гринд и крафт в том числе - аукциона нет. - Левел-дизайн данжей Дизайнеры уровней хорошо создали открытый мир, а вот данжи некоторые заставляли... злиться - так плохо вести игрока, так непродуманно ставить чекпоинты, так расставлять мостки что игроку просто неприятно перемещаться - это надо постараться. Подводный данж и данж с взрывными големами - отдельный сорт боли, но даже в первом данже есть очень плохо задизайненное место с крайне неочевидным пролётом вправо. За креативность в идеях - лайк, за реализацию - пока дизлайк. - Дизайн боссов. Дизайнер боссов явно очень любит играть с зонами, мувментом, дэшами, блоками и этим вот всем. Идея-то может и ничего, но при задержке в 0.5+секунд некоторые боссы становятся околонепроходимыми - взять того же босса-лучника со станом, замедлением и кучей урона по оглушенной цели. А ты от стана не уйдёшь - у тебя задержка! Или эти боссы, откусывающие у тебя место для перемещения на арене... ну раз, ну два, но не треть же боссов такими делать... Итого: В итоге у игры есть потенциал, потому отзыв положительный, но буду ждать разблокировки европейских серверов и релиза. New World на старте ощущался хуже.
Never played a game, that crashes my ENTIRE PC every time after about 3 min of play. Tried 5 times, reinstalled, updated drivers, nothing helps. Literally unplayable.
Truly a delight. They have somehow captured the essence of what a good mmo experience is like but packaged it as an open world arpg. Combat is a blast. Exploration is integral to leveling up and finding gear. Boss battle mechanics are very challenging but are easy to understand what need to be done. You will die. You will meet other players. You will have fun. These devs are killing it. Total steal for sub 20 dollar game.
I loved so much about it but genuinely could not get past the pathetic performance. If they fix the performance and give a normal, clean, fluid experience, it is an auto-buy. After trying it, there simply isn't enough here, not enough carrot for the amount of stick to be worth putting up with the stutters and freezes. Mobs stuck at full HP, etc. I refunded it because they have not addressed the performance problems or their desire to fix them a single time. No amount of new content will bring me back - only good performance. Hardly any of the positive reviews can go without mentioning how bad the performance is and it really goes to show you that people are genuinely gritting their teeth and bearing this torture because they LOVE what is here otherwise and I totally get it. Not making performance priority #1 is a big mistake and I only want them to succeed. Best of luck!
The game itself is pretty fun. I refunded it the first time I bought it, due to the instability issues. I re-bought it hoping that the developers had addressed the memory leaks or whatever was causing the crashes. When I fought the first boss-like creature I came across (BIG crab in a cave) I killed it, it dropped the loot, and then, before I could collect the loot, my system crashed HARD to a full reboot, as it was doing in the past that led to the first refund. I think I am past the time to refund it again. The fact that these issues have been going on since launch and have still gone unaddressed for so long is unacceptable. I am stuck with it now, and can only hope that these dev's handle the one biggest gripe most players have had since launch day. To the Dev's, get your **** together and fix these issues. The fact that you have not, shows you are more focused on putting out more content for an unstable game, than fixing the issues you probably already knew you had. C'mon guys do better, and realize you are taking peoples money for a game that could rob players of their hours of work, their ability to collect loot, or even enjoy the game without the "is it going to crash" stress that many are dealing with. Don't make excuses, just fix it. If you don't have anyone who can figure it out, hire someone who can. I am so sick and tired of EA games being released that are really in an ALPHA state. Steam should create a clause in their contract that states if a game is released with these issues, that partial refunds are given to customers as they are only getting part of the game the dev's have stated is playable. If these dev's start losing money because of this, they will fix things much quicker, and will focus less on new cosmetics and another skill button to press, and will focus on their game not having the potential to completely fry someone's computer from overheating and instability in general. The dev's have known about the issues they are having for an extended period of time, they just seem to be doing jack-s**t to fix it. When they fix this and the game is payable without these worries, I will consider changing my review.
Me volvió el gusto por los MMORPG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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