
Farabel is a turn-based strategy game where you start at the end of the story. Develop your cleverness, your strategic prowess, and your inventive capabilities in order to survive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Spanish - Spain, German, Simplified Chinese, Russian
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sıra tabanlı dövüş oyunu çizimler tatlı oyunda fena değil TR dil desteği mevcut
战棋游戏,降级的机制比较新颖,但游戏不好玩。 除了主角每关过后降级,敌人和自己的兵种、技能都很固定且偏少,难度主要体现在敌人人数上。 整个游戏的界面非常粗糙简陋,功能也少,一个回合制战棋竟然没有撤销按钮,点错一步就只能完全重来了。 有的关卡敌人出兵点随机,真的就完全看运气,已经不是策略的范畴了。 这个游戏就是有好的创意但成品做得非常烂的典型。
lame as hell, serious gamers that play Heroes of Might and Magic and Age of Wonders, etc will laugh at this garbage.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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I'd say don't bother. The one thing that obviously stands out (playing backwards in time, starting fully skilled and becoming less and less powerful as the campaign goes on) loses its charm relatively quickly, followed by the rough realisation that the gameplay offers no actual strategy/tactics and takes away any choice. And you know, for a gaming experience that only offers a single playstyle, I would pick a heavily story driven game instead.
J'ai découvert Farabel en parcourant les offres de la semaine. Dans un premier temps attiré par son prix très bas (un peu moins de 3 euros!!), j'ai été intrigué, presque rebuté, par son concept. A savoir, commencer par la fin du jeu, stade le plus évolué de notre héros, et perdre des niveaux au fur et à mesure de notre "progression". J'ai tout de même décidé de sauter le pas et de tenter l'expérience Farabel. Je dois dire que je ne regrette pas, j'ai pour le moment parcouru les 5 premiers chapitres/missions du jeu et le concept de progression vers le bas nous pousse parfois dans nos derniers retranchements (à condition de vouloir obtenir l'étoile lié à un défi précis), nous forçant à prendre des décisions difficiles sur les points de caractéristiques à enlever à notre héros, tout en nous invitant à combiner les forces de nos unités et les faiblesses de nos adversaires. Le style graphique se marie plutôt bien à l'univers du jeu et au gameplay proposé par Farabel. Ce jeu est une bonne solution pour tout joueur un minimun attiré par les jeu dotés d'un aspect stratégie/combat tour par tour désireux de tenter une expérience nouvelle.
НОРМ ИГРА!
A good challenging and interesting to choose which skills to lose instead of which skill to gain. Personally not a fan of the art style though.
Farabel is a great turn-based strategy to add to your ever growing Library. The story line was intriguing, being able to work backwards from the end. Cendor, the Lord of Farabel starts with all of his attribute points but as you progress backwards through time you must choose an attribute point to subtract. Yes, subtract which gives Farabel a twist to the genre and proved to be really entertaining. From the Tutorial all the way through the Main Campaign, I found no complaints. It's easy to play, the UI is user friendly and attractive, and of course, the graphics, animation, and sound combined make Farabel a solid game. An ogre sized Thumbs Up to the creators of Farabel!
一点都不好玩,别买
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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