
Very far away - Once upon a time in the same kingdom there lived a king .. No, he did not sit all his life on his throne, he was very fond of adventure and danger. Take over the reins of the rebellious king and show the goblins who's in charge!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
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A simple platformer for + - an hour, the main boss of which is crooked controls and the GG's unwillingness to execute commands, as a result of which he either flies on arrows, or into an abyss, or slides on spikes. It's good that the game is short and with a relaxing composition, albeit one. Wait for the cards, buy at a big discount and recoup. Profit.
To be honest I don't know what to say about this game... The control is terrible but it's terrible on purpose. That over slide did kill me a million times though I played it through. And you know what. I'll hail to the king! :) Not like I'm masochist but its around 30 min, if you don't die to many times (I don't think that's possible for the first time) but if you don't die I think it would be around max 8 min or less. Though i just can't recommend this game to anyone, not for nearly 10 Euro! I recommend it to those who can stay calm after 50-60 death in a row before progress... And I think you should buy from somewhere on sale because it's not worth for 9 euro! I don't know if there is a story or something but I hate goblins!
Definitely a good platformer. I hope the developer will not abandon the game and there will be further development. Recommend
An easy nice platdormer, with pleasant color desicions, worth to play for an hour or 2. Lack of options is compensated by shortness and easy playthrow the game.
Very far away really has nice graphics and soundtrack. This is a very interesting indie platformer that will keep you busy for the evening.
Fierce thrash.
THIS GAME IS ACTUAL ♥♥♥♥ I WOULD NOT RECOMMEND YOU THIS GAME IF YOU DONT HAVE ANY NERVES FOR GAY GOBLINS WHO SHOOT THEIR DARTS AT YOU
De lo peor que he jugado en mi vida.
couldnt pay me to say anything good about this game, i got this with a bundle of 4 other ♥♥♥♥ games for 2$ on g2a and i can say the like 40 cents ur spending on this game there is a lot better of a deal than the 11$ ur spending for it on this absolutely horrible controls, you can kill yourself immediately by holding left or right when you spawn in since the ground beneath you is always a tiny block if you want a GOOD platformer for around the same price just buy a hat in time or something but this is definitely not it
Far Far Away From Here, developed and published by Dark Magic Awakening, is an indie experience that places atmosphere and introspection at the center of its design. Rather than following the structure of traditional games, it leans into a slower, more contemplative style, inviting players to explore abstract spaces and piece together meaning through observation. It’s less concerned with challenge or progression systems and more focused on evoking a particular emotional tone, making it feel closer to an interactive mood piece than a conventional game. The gameplay is intentionally minimal. Players move through a series of environments that feel symbolic rather than literal, interacting with elements that subtly guide progression. There are no complex mechanics or demanding objectives; instead, the experience is driven by curiosity and the desire to uncover what lies ahead. This simplicity creates a calm, almost meditative rhythm, where the act of exploration becomes the primary form of engagement. However, this same restraint can also make the experience feel thin, particularly for players who expect more active involvement or variety in gameplay. Narratively, the game takes an abstract approach, presenting fragments of ideas rather than a clearly defined story. Themes of isolation, distance, and personal reflection are suggested through environmental details and occasional textual elements, but much of the interpretation is left to the player. This open-ended structure can be compelling for those who enjoy drawing their own conclusions, as it allows for a personal connection to the material. At the same time, the lack of clarity may leave others feeling disconnected, as the game rarely provides concrete context or resolution. Visually, Far Far Away From Here adopts a minimalist style that prioritizes mood over detail. The environments are often sparse but carefully composed, using lighting and color to create a sense of atmosphere. This approach works well in reinforcing the game’s reflective tone, though it can also make certain areas feel empty or underdeveloped. The simplicity of the visuals aligns with the overall design philosophy, but it also highlights the game’s limitations in terms of variety and visual depth. The audio design plays a crucial role in shaping the experience. Ambient soundscapes and subtle musical cues help establish a sense of solitude, often carrying more emotional weight than the visuals alone. When combined effectively, these elements create moments that feel quietly impactful, drawing the player deeper into the game’s introspective mood. However, as with the visuals, the restrained approach means that the audio rarely evolves significantly over time. One of the most notable drawbacks is the lack of mechanical progression. With few changes in interaction and little variation in pacing, the experience can begin to feel repetitive, especially during longer play sessions. Additionally, the relatively short runtime limits how much the game can explore its ideas, leaving some themes feeling only partially developed. For players seeking a more substantial or dynamic experience, this can make the game feel insubstantial. In the end, Far Far Away From Here is a deliberately understated project that prioritizes atmosphere and interpretation over traditional gameplay. It offers a quiet, reflective journey that will resonate most with players who appreciate slower, more abstract experiences. While it doesn’t provide the depth or variety of more fully realized titles, it succeeds in creating a distinct mood and inviting players to engage with it on a more personal level. Rating: 6/10
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