
Lead the revolution in this first-person open world guerrilla shooter. Fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo's regime.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 35.8Kreviews | 71% | #46 | $3.5M |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A revolution is not won by the fearless, its won by the feared. What does Anton Castillo fear? Free elections, free expression, free outcasts. A Yara free of Castillos. But he will fear nothing unless you are willing to die for your freedom today. Not when we have more believers or more guns. Today. Because today i am going to punch a hole through Castillo's warships. I am not fearless... I am scared as hell. But I promise you one thing. I will be feared. Viva Libertad.
Gameplay wise it is okay, but the Enemy AI is so ♥♥♥♥ that they are almost blind. You could play the whole game without being spoted easy. The story is ♥♥♥♥ if you can even call it a story and the game has no real theme. It is basically just an open world shooter without any extras. Call of Duty has a better story then this. I would not recommend it, and I regret buying this game. BTW, all missions appart from very few uniqe ones feel like a chore. I would rather do the laundry
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #5, worst US #46 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Aug 12 → 15.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
„You’re my legend, my Dani Rojas!“. No docela to ušlo, až na softlock mise „Knuckleball“, pomohlo vypnutí hry. Celkové hodnocení 8/10.
ну знаете че скажу мне зашло в принципе базовый сюжет геймплей мне в кайф чисто так пострелять а антон кастилио это гус фринг который инсценировал свою смерть
带D加密,频繁闪退
Когда проходил, игра сначала не зашла, но потом я углубился в игру и она зашла. Мне нравится механика с рюкзаком, и т.д. Советую
Game feels incomplete, disjointed and dissapointing. Coming from a recent FC3 playthrough to this was a major let-down. I struggled to enjoy FC5 for similar reasons to this one. 1. Terrain Terrain feels done by a machine with no thought to it. * Bushes and grass terain goes into or under the water along rivers and creeks * Large areas of forest are the same tree just rotated instead of using 1-2 * Lots of hills that are difficult to run up - because of the map size, this gets old real fast. * Posters and assets continually repeat throughout regions with no interesting variation or gamer humor. (E.g. Destroy evidence quests where all 4 sites have the same evidence boards instead of 4 funny different ones) Because of issues like this, you begin to notice recurring patterns in the terrain that become very distracting. It feels like small areas were playtested and just copy/pasted again and again all over the map. Theres a lack of soul in this game and it stems from the assets and terrain generation. 2. Combat I keep thinking there is something wrong with Gurellia "hard" mode. * Early game weapons make enemies squish and they are very "dumb" for qualified soldiers. * I find myself intentlionally triggering alarms just to extend combat at checkpoints and bases. * When at max wanted level, enemies spawn in predicatble grid patterns and always in the same small squads. If I keep winning, keep sending more dynamic waves of increasingly difficult enemies rathern than just repeated squads of the same NPCs. Once I have had enough fun fighting, give me (the player) the choice to disengage and decrease my wanted level" 3. Missions The missions are short and disjointed, most times I am left thinking "this was it?" * New missions often require you to travel back to existing places instead of forcing you to explore the map * Side quests are confusing, again often requiring you to go speak with the same individual. * It feels like the was an underlying plan to make it a live service game where more missions would be rolled out periodiaclly to the same NPCs but the exucution of this is poor and current missions lacklustre. 4. 3rd Person Mode in camps. This was a mistake - take it back. * Give the player the choice to play the game in 1st or 3rd person, but dont switch it up without a cutscene. * This game didnt need to be a camp builder.
很棒的一代,在战斗体验上相较于前作有了很大的改善,枪械种类更加丰富,还添加了战斗背包的设定使战斗风格更加多样化,而且这代的剧情很不错,玩家可以体验整个革命的流程,反派BOSS也很有魅力,整体来说是很棒的一代。
画面糊,也没有四好玩
[h2]Кратко:[/h2] Поиграть можно, но ожидания поубавь... [h2]Менее кратко:[/h2] - Итоговый вердикт - Субъективные 6 / 10. Игру нельзя назвать откровенным калом — база здесь рабочая, и на недельку она способна затянуть. Но тонна повесточки, неработающих механик «для галочки» и слабый, плоский сюжет не позволяют поставить ей больше. [h2]Ещё менее кратко:[/h2] - Графика - ☐ Ты забываешь, что такое реальность ☑ Красиво (остров выглядит симпатично, пока не присмотришься к NPC) ☐ Достойно ☐ Не смотрите на нее слишком долго - Геймплей - ☐ Очень хорошо ☐ Нормально ☑ На высокой сложности превращается в симулятор хедшотов ☑ Выбрасывает 80% оружия на помойку, превращая ПП и дробовики в мусор - Аудио - ☐ Мёд для ушей ☐ Хорошо ☑ Пойдёт, если выключать радио... ☐ Я теперь глухой - Атмосфера и мир - ☐ Живой и дышащий мир ☐ Нормально ☑ Регионы живут в вакууме, а базы скопированы под копирку ☑ Вокруг кровавый геноцид, а повстанцы плачутся о своей «особенности» - Разнообразие NPC - ☐ Огромный живой мир ☐ Каждый персонаж уникален ☑ Два клона на весь регион, говорящие четыре реплики по кругу - Сложность - ☐ Легко ☐ Легко научиться / Трудно стать мастером ☑ Искусственный интеллект тупой, но враги жрут патроны тоннами ☐ Dark Souls - Пылесос карты (Гринд) - ☐ Не обязательно для прогресса ☑ Настоящая пытка для перфекциониста: заданий много, но большинство просто рутина ради ничего... ☐ Огромная карта, разнообразные задания и гибкая система поощрений... - Сюжет - ☐ Прекрасно ☑ Средне, с редкими проблесками интересного и тотальным удушьем от повесточки ☑ Лицемерная мораль святых повстанцев - Время игры - ☐ Короткая ☑ Затянет на недельку (если хватит терпения) ☐ До бесконечности и дальше - Баланс и Кастомизация - ☐ Огромный простор для тактики ☐ Незначительные косяки ☑ Ползунки характеристик врут, прицелы не приближают, сеты брони не дают бонусов ☑ Выстрел из танка берет вертолет с 3 раза и целый бак огнемета уходит на одного бомжа - Цена - ☐ Стоит каждого рубля ☑ Брать исключительно по глубокой скидке ☐ Вы можете просто сжечь свои деньги
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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