
Fight a fanatical cult in this open world FPS. Engage in intense combat, free hostile territory, recruit loyal followers and animal allies, and liberate Hope County solo or in full 2-player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 189.3Kreviews | 81% | #80 | $26.9M |
| $8.99−85% | 62Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2528 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
2026.7.9通关
RGEW
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #26, worst US #95 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 15.71/day in the week to Aug 12 → 45/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
| $59.99 |
| 17.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么狗屎结局,UB你会写剧情吗,看来你吸嗨了是吧
лучшая игра в линейке фаркрай
Far Cry 5 is a game I have a lot of issues with, but I would be lying if I said I didn’t have a great time with it. The setting is probably my favorite thing about the game. Hope County, Montana is beautiful. The forests, rivers, farms, mountains, little towns, churches, hunting cabins — everything has this calm countryside feeling, but it is constantly mixed with violence and cult madness. That contrast works really well. One minute you are quietly fishing or driving through the mountains, and the next minute a cult truck appears, someone gets kidnapped, a plane starts shooting at you, and everything turns into chaos. Gameplay-wise, it is classic Far Cry, and I mean that in both a good and bad way. Clearing outposts is still fun. Sneaking in with a bow, disabling alarms, using a sniper, or just going completely loud with explosives never really gets old at first. The game gives you a lot of toys: planes, helicopters, trucks, shotguns, bows, flamethrowers, animal companions, human companions, and enough explosives to solve every problem in the dumbest way possible. The companions are a big plus. Boomer is useful, Nick Rye makes fights feel bigger, Grace is great for stealth, Hurk is ridiculous, and Cheeseburger is… well, a bear. They add personality to the game, and sometimes the random things that happen with them are better than the actual scripted missions. The cult itself is also interesting. Joseph Seed and his family are creepy, and the game does a good job making Eden’s Gate feel like it has taken over the whole county. The cult songs especially are weirdly memorable. They sound peaceful and disturbing at the same time, which fits the game perfectly. But the game definitely has problems. The forced capture missions are probably the most annoying part. You can be exploring, hunting, or doing your own thing, and suddenly the game decides, “No, now you are getting kidnapped.” It happens too often and it breaks the freedom that makes Far Cry fun in the first place. The story wants to be serious, but sometimes the structure works against it. The silent protagonist also feels like a missed opportunity. The world has interesting characters and some intense moments, but your character just stands there like a camera with hands. It makes some scenes feel awkward, especially when villains are giving dramatic speeches and you have no real presence in the conversation. It also gets repetitive after a while. Outposts, hostages, roadblocks, cult vehicles, side missions, random encounters — most of it is fun, but after enough hours you start to see the pattern. It is a Ubisoft open-world game, so you kind of know what you are getting. Still, despite all that, Far Cry 5 has a strong identity. It is messy, sometimes stupid, sometimes frustrating, but also beautiful, chaotic, and really entertaining. Some games are technically better, but not as memorable. Far Cry 5 has moments that stick with you, whether it is a perfect stealth outpost, a ridiculous explosion, a creepy cult scene, or just driving through Hope County while the radio plays one of those unsettling songs. It is not the best-written game ever, and it definitely has design choices that annoyed me, but I enjoyed it a lot. If you like open-world chaos, outpost clearing, beautiful environments, and games that let you create your own stupid action-movie moments, Far Cry 5 is absolutely worth playing. Flawed, repetitive at times, but still one of the most fun Far Cry games for me.
44的神作
风景很好,枪械手感也还可以,这一作的小队系统挺有意思的,可以带一架飞机和一架直升机,自己也开一架直升机去炸据点,但是神人剧情,强制抓捕非常恶心,不过加了抵抗模组玩起来也是十分甚至九分的爽,把枪械数据爆改后就可以拿MG42去割草了,建议打折再入
Far cry 5 is the best game ever it makes me want to pet a bear named cheeseburger note the bear ripped my arm off
Far Cry 5 с момента первого знакомства стала моей любимой игрой серии. На мой взгляд, именно в этой игре был достигнут баланс в плане развития геймплея, сюжета и других элементов во всей серии. Перепройдя игру во второй раз в 2026 году, я в этом снова убедился. В плане сюжета, данная игра подаётся куда в более мрачных тонах, нежели прошлые части с самого начала, заканчивая серединой и концовкой. Здесь нашим противником выступает агрессивная тоталитарная религиозная секта, захватившая один из округов в США, готовящаяся к так называемому “Коллапсу” - то-есть, концу света во главе со своим харизматичным и искренне верящим в своё дело лидером - Отцом Иосифом Сидом и его союзниками, каждый из которых отличается своей жестокостью. Эта группа в стремлении к своей цели не гнушается ничем, устанавливая свои порядки, захватывая населённые пункты, вербуя и “фильтруя” людей. Сектанты, в отличие от солдат и бандитов в других Far Cry, внушают настоящую опасность, жестокость, в тоже время истинную верность своему делу. Концлагеря и убитые “эдемцами”, повешенные по округу, трупы в лужах крови, действительно придают игре мрачной атмосферы. В то же время, глава секты является харизматичным, верным делу, искренне верующим человеком, который преследует не коммерческие цели или погоню за власть (хотя и эгоцентризма хватает), который несмотря на свою внешнюю сдержанность, контрастирующую с жёсткостью, умеет убеждать и управлять, в то же время пусть и редко, но показывает чувства. Близкое окружение же его куда менее лицеприятно: начиная от брата, который занимается “реквизицией” имущества и карательными операциями, прикрываясь религией, заканчивая другим - ветераном войны, абсолютно далёким от религии, невероятно жестоким человекомя который фильтрует “сильных” и “слабых”, отбирая элитных представителей для армии секты. Есть и третья личность, которая занимается психологической и наркотической обработкой людей (сводя с ума), чтобы они искренне уверовали в дело организации. Именно поэтому “Врата Эдема” мне запомнились куда больше солдат из FC4/6 и пиратов из третьей части. Геймплейно я бы тоже назвал FC5 лучшим - здесь меньше гринда, нет необходимости захвата вышек для открытия точек быстрого перемещения и карты без “тумана войны”. Да, после FC4, это как глоток воздуха. С другой стороны, здесь на порядок лучше боевые механики, которые стали более современными и реалистичными. Именно в Far Cry 5 ощущения от боя куда приятнее, чем в прошлых частях. Касаемо ранее упомянутого гринда - он есть, он нужен, но куда менее навязчив и необходим. Для вступления в стычку и захвата региона здесь нужно достичь трёх “уровней хаоса” - их можно достичь как захватом аванпостов (что довольно несложно), уничтожением объектов и освобождением заложников. Но как я уже говорил, это скорее дополнительная активность, нежели основной инструмент. Достичь цели можно выполняя дополнительные и основные задания, а остаток “догнать” по дороге. Совсем уж “тошнотворных” задний, вроде сбора шкур животных (да, это головная боль) и сбора зажигалок, к счастью, не не очень много и можно пропустить - что я и сделал. В плане системных требований, FC5 тоже довольно лоялен: я полностью прошёл игру на высоких настройках. Суммируя всё, я бы назвал Far Cry 5 лучшей игрой в серии, которую я с радостью повторно прошёл спустя восемь лет после релиза. Здесь мой любимый антагонист в серии, хорошая боевая система и прокачка, умеренный уровень гринда и масса хороших впечатлений в сеттинге тихого деревенского округа Америки. Именно FC5 я бы назвал эталонной игрой серии, направления которой я бы развивал. К сожалению, сиквел в виде Far Cry 6 оказался не шагом вперёд, а в сторону. Что же касается игры - я бы мог рекомендовать её как поклонникам серии, так и тем, кто не особо увлечён ею. Это действительно не просто лучший Far Cry, это просто хорошая игра, способная принести удовольствие на десятки часов умеренного прохождения
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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