
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 5.7Kreviews | 93% | — | $663.8K |
| $19.99 | 4.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你厌倦了快节奏的竞技游戏,可以尝试一下这款能让人在旅途中能放空思绪的治愈休闲的解密游戏,你不知道你的终点在哪,你也不知道你为何要随着船踏上旅途.在心情低落.压力大的时候游玩可以被游戏独有的温柔氛围包裹,是难得的精神避风港.
8.9/10分 车玩过了,船玩过了,现在是不是就差 飞机了。很期待可以翱翔的蒸汽机械,不知道会是什么原型的动物呢?
Same as the first game, it's just a cool interactive roadmovie with a nice artstyle that reminds me of Dishonored. I didn't like it as much as the first one though, it felt like this game is longer while having less of them cool scenarios and visuals. Still, I enjoyed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $663.7K | 4.1K | 60% | $6.99 | |
| $663.1K | 1.6K | 97% | $14.99 | |
| $662.5K | 1.2K | 71% | $24.99 | |
| $662.5K | 744 | 48% | $24.99 | |
| $665.1K | 2.6K | 97% | $12.99 | |
| $665.3K | 162 | 77% | $84.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $183.4K | 465 | 94% | $19.99 | |
| $180.6K | 421 | 91% | $9.99 | |
| $362K | 953 | 92% | $17.99 | |
| $24K | 241 | 90% | $7.99 | |
| $17.7K | 175 | 89% | $4.99 | |
| $5.2K | 17 | 76% | $16.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 2.3Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Segue a mesma linha de seu antecessor e consegue de forma majestosa ser tão bom quanto o primeiro> Teve muito mais tempo de desenvolvimento e trouxe todos os aprendizados do primeiro, mas não perdeu nenhum dos aspectos que são pontos chaves, principalmente a criatividade. É impressionante o quanto o jogo que te faz pensar que vai ter somente uma mecânica, simplesmente te surpreende e te leva para caminhos que antes você acharia inimaginável
had to take a walk after finishing it good game
好!
Buen juego, en algunos momentos el diseño de niveles se podría mejorar por ejemplo si ciertos objetos son importantes no deberían dejarte abandonar el nivel sin ellos, el que no puedas seleccionar varios momentos de guardado o cuando guardar lo empeora. Los controles con teclado por defecto son bastante incomodos. Aun así lo recomiendo. Coger la PLANTA por dios!! Al principio y en el momento del tren para quemar una ;)
好玩
iz good
Art.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.