
Ready to manage your Massive Multiplayer Online Role-Playing Game? This is your chance! Fantasy World Online Tycoon will let you build and control any aspect of a MMORPG. Build spawns of Monsters, Quests and Dungeons. Be the CEO of your company, hire specialists and evolve your game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Molto interessante un gioco di gestione di MMORPG :D
This game can be a lot of fun! There are still a few bugs in the game, but the bugs within the game within the game make it all worthwhile.
Feels like the bare basics of what you can add to the game, the UI feels outdated, the art style feels like clipart or used assets from somewhere else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, French**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game really just evokes everything I like about old tycoon games like Roller Coaster Tycoon. It's not very challenging (so far), but allows for a lot of creativity, and I'm always excited to see what my researchers are going to give me next to play with in my MMO Theme Park. Game is obviously a small indie project and nothing about the graphics or music or sound is world beating but it's just a lot of fun, which is what video games should be.
Gestionale particolare con meccaniche intuitive che ti immerge in un mondo personalizzabile alla scoperta del videogame design. Simulativo senza pretese che si fa giocare senza problemi con vari obiettivi da sbloccare, oppure da godersi in modalità libera per sguinzagliare la propria creatività.
Pretty cute game. A tad crude in terms of how it guides you through the tutorial, but manageable. Unfortunately, the game would bug out for me a half a dozen times in half an hour, so I had to give up. (Screen resolution got messed up when tabbing out, screen resolution got messed up without tabbing out when I was just playing, etc).
Side thumb for this one. The game is very limited and simple, very few buildings/decorations and the management aspect is barebones, almost non existent. You can define how much gold/xp is gained per quest but you have no way to gauge how much it represents. It probably should have been a mobile game. It is more about creation and looking at players interact with your game world than anything else. Get it for half the price max if this is not a problem for you.
found this game by chance and i have to admit that it feels good. the missions scale well helping the player to learn what works and what not. still a long way to go to complete the game and i'm enjoying every aspect of it!
It’s a fun little management sim that manages to capture a lot of elements of MMORPGs in a simplified way that fits the game’s format. The dev is also very active in the community.
This is a game which is still in early access but I'll review it for what it is right now. First of all I played MMORPG Tycoon 2 before playing this so it's easy to compare those two however even if they both are about creating an MMORPG they couldn't be more different. First of all this game focuses more on progression than than the other. So if you want more of a management game I recommend this game right now, and if you want to micro manage and let out your creative spirit in a sandbox mode I recommend the other. That's not to say that this game doesn't offer creativity and micro management but developing and researching is much more important. While MMORPGT2 has almost everything unlocked from the start here you start with way less stuffs, but after a somoe in game months you'll have 20+ roads, lots of scenery and facilities which is important to create to keep your playerbase happy. What this game does right: * A sense of progression which for me is very important * Cute 2D graphics. * Easy to get into, that's not to say that it's an easy game. You will probably go bankrupt alot before getting everything right however you will probably know what you did wrong so replayability is also a huge plus here. * I was surprised when the developer listened to me in the discussion forum and corrected things accordingly. This is a huge plus for me. Things which needs to be fixed: * Well just read my post in the discussion forum and read the developers response. But in short, I'd love to micromanage a few things more which the developer said that alot of that is coming in the next update. * The game starts to lag after a while, the developer knows this and is working on it according to the response. So all in all, I'm really enjoying my time with this game, I love to create mini dungeons with different rooms which has different monsters and chests. I also made a huge dungeon which had 4 bosses (plus a raid boss inside of it which was 20 levels above everything else) and lots of quests. If it's your first time playing, create dungeons instead of just placing down mob spawners everywhere on the map, it makes the game both more fun but also more beautiful. Thanks for reading.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.8M | 4.7K | 94% | $29.99 | |
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| $615 | 2 | 100% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $19.8K | 64 | 78% | $15.99 | |
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| $19.8K | 65 | 98% | $19.99 | |
| $19.8K | 195 | 99% | $5.99 | |
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| $19.8K | 1.4K | 62% | $0.99 |