
Ready to manage your Massive Multiplayer Online Role-Playing Game? This is your chance! Fantasy World Online Tycoon will let you build and control any aspect of a MMORPG. Build spawns of Monsters, Quests and Dungeons. Be the CEO of your company, hire specialists and evolve your game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gestionale particolare con meccaniche intuitive che ti immerge in un mondo personalizzabile alla scoperta del videogame design. Simulativo senza pretese che si fa giocare senza problemi con vari obiettivi da sbloccare, oppure da godersi in modalità libera per sguinzagliare la propria creatività.
Simple fun
This game really just evokes everything I like about old tycoon games like Roller Coaster Tycoon. It's not very challenging (so far), but allows for a lot of creativity, and I'm always excited to see what my researchers are going to give me next to play with in my MMO Theme Park. Game is obviously a small indie project and nothing about the graphics or music or sound is world beating but it's just a lot of fun, which is what video games should be.
Molto interessante un gioco di gestione di MMORPG :D
This game can be a lot of fun! There are still a few bugs in the game, but the bugs within the game within the game make it all worthwhile.
It's rough around the edges but pretty fun. It needs: More tooltips A tutorial A better translation But it's a tycoon game at its core and that core is very solid. Definitely worth a tenner.
Side thumb for this one. The game is very limited and simple, very few buildings/decorations and the management aspect is barebones, almost non existent. You can define how much gold/xp is gained per quest but you have no way to gauge how much it represents. It probably should have been a mobile game. It is more about creation and looking at players interact with your game world than anything else. Get it for half the price max if this is not a problem for you.
found this game by chance and i have to admit that it feels good. the missions scale well helping the player to learn what works and what not. still a long way to go to complete the game and i'm enjoying every aspect of it!
This is a game which is still in early access but I'll review it for what it is right now. First of all I played MMORPG Tycoon 2 before playing this so it's easy to compare those two however even if they both are about creating an MMORPG they couldn't be more different. First of all this game focuses more on progression than than the other. So if you want more of a management game I recommend this game right now, and if you want to micro manage and let out your creative spirit in a sandbox mode I recommend the other. That's not to say that this game doesn't offer creativity and micro management but developing and researching is much more important. While MMORPGT2 has almost everything unlocked from the start here you start with way less stuffs, but after a somoe in game months you'll have 20+ roads, lots of scenery and facilities which is important to create to keep your playerbase happy. What this game does right: * A sense of progression which for me is very important * Cute 2D graphics. * Easy to get into, that's not to say that it's an easy game. You will probably go bankrupt alot before getting everything right however you will probably know what you did wrong so replayability is also a huge plus here. * I was surprised when the developer listened to me in the discussion forum and corrected things accordingly. This is a huge plus for me. Things which needs to be fixed: * Well just read my post in the discussion forum and read the developers response. But in short, I'd love to micromanage a few things more which the developer said that alot of that is coming in the next update. * The game starts to lag after a while, the developer knows this and is working on it according to the response. So all in all, I'm really enjoying my time with this game, I love to create mini dungeons with different rooms which has different monsters and chests. I also made a huge dungeon which had 4 bosses (plus a raid boss inside of it which was 20 levels above everything else) and lots of quests. If it's your first time playing, create dungeons instead of just placing down mob spawners everywhere on the map, it makes the game both more fun but also more beautiful. Thanks for reading.
Ce jeu pour moi est un coup de coeur. Points positifs : - Graphismes - Jouabilité - Simple mais complexe - Longévité - Personnalisation poussée - Très prometteur - Développement des amélioration - Prise en main rapide - Bande son Points négatifs : - Le son "LvL Up" qui par moment tape sur les nerfs à être trop présent - Pas encore optimisé pour les écran haute résolution mais sera corrigé dans une futur mise à jour) Ce jeu est vraiment génial, la gestion n'est pas aussi simple que ce que l'on pense. Il faut faire attention au prix de l'abonnement, prix du jeu et extension. Nous pouvons gérer aussi le pris de chaque item dans les shop, récompense de quête, etc... Il faudra trouver un bon équilibre partout pour garder au maximum nos abonnés et attirer toujours plus de monde. Mais attention aux bug qui pourront atteindre votre jeu et qui peu nuire à nos joueurs. Faire de la pub et des promos pour notre jeu, satisfaire les demandes des joueurs, etc. C'est un petit jeu vraiment génial, on y prend très vite goût. En plus, le développeur est très à l'écoute des réactions et suggestions des joueurs, il est actif et à de superbes idées pour le futur du jeu. Si je le recommande ? les yeux fermer car c'est un excellent jeu et surtout très prometteur pour le futur.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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