
Ready to manage your Massive Multiplayer Online Role-Playing Game? This is your chance! Fantasy World Online Tycoon will let you build and control any aspect of a MMORPG. Build spawns of Monsters, Quests and Dungeons. Be the CEO of your company, hire specialists and evolve your game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu pour moi est un coup de coeur. Points positifs : - Graphismes - Jouabilité - Simple mais complexe - Longévité - Personnalisation poussée - Très prometteur - Développement des amélioration - Prise en main rapide - Bande son Points négatifs : - Le son "LvL Up" qui par moment tape sur les nerfs à être trop présent - Pas encore optimisé pour les écran haute résolution mais sera corrigé dans une futur mise à jour) Ce jeu est vraiment génial, la gestion n'est pas aussi simple que ce que l'on pense. Il faut faire attention au prix de l'abonnement, prix du jeu et extension. Nous pouvons gérer aussi le pris de chaque item dans les shop, récompense de quête, etc... Il faudra trouver un bon équilibre partout pour garder au maximum nos abonnés et attirer toujours plus de monde. Mais attention aux bug qui pourront atteindre votre jeu et qui peu nuire à nos joueurs. Faire de la pub et des promos pour notre jeu, satisfaire les demandes des joueurs, etc. C'est un petit jeu vraiment génial, on y prend très vite goût. En plus, le développeur est très à l'écoute des réactions et suggestions des joueurs, il est actif et à de superbes idées pour le futur du jeu. Si je le recommande ? les yeux fermer car c'est un excellent jeu et surtout très prometteur pour le futur.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, French**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting Game, love to see how the "players" interact each other and play in the MMORPG i created. Some graphics can be improved but it is compensated with the variety of things to do going on in the game. I like a lot the crafting and auction system, it gives depth to the game dynamics
Malheureusement, je ne recommande pas ce jeu, car il mérite de grosses correction de bug. C'est dommage car c'est une bonne idée de base. Trop peu d'indication pour certaine fonctionnalité. Bref, pour moi il est pas amusant, mais décevant. Passer votre chemin.
I have literally played the game 5 minutesbefore being softlocked by an absolutely ridiculous feature: I can't set prices. Not that the option isn't there, but unless you specifically have a numeric keypad, no matter if you're on shift/cap lock or not 1=&, 2=é, 3=' ... 0=à (on an azerty keyboard, but it should also be the same kind of problem on qwerty). The 6 other minutes of "play time" were just me skimming through the google doc tutorial (no in game tutorial) to see if i could actually do anything. Even when I hate a game and send it back, I don't usually write a comment, but this is just pathetic!!!
Pretty disappointed in this game. Saw it long ago when it was new, gave it time to cook, remembered it now years later and bought it. After all that time, it's only really got maybe a couple hours or less of gameplay unless you enjoy repeating the same thing over and over. In theory you should be creating zones for different levels of players to progress through. However, in practice, what happens is the players just take a very long time to level up, and in the meantime, more players come in who are all, of course, level 1. So you just end up infinitely creating a ton of level 1-5 zones over.. and over... and over. There's also something badly wrong with the economy of the game. You spend a long time in the beginning struggling to be able to afford anything because they price everything so high while you earn comparatively peanuts as payment. You're kind of trapped here because there's not really much you can do about it except struggle through and wait to get more players, slowly. You also only start out with just 5 mob types and have to pay to research more types later. In light of the poor cost-income ratio mentioned above, you won't be able to pay for this for quite a while (plus, there are a lot of other research items that take priority). So you're not only stuck repeating the same level 1-5 zone over and over, you're also stuck pasting the same boring mobs over and over.
Barely functional, I'm not sure I'd call this a game.
There's no tutorial, no rotate object button, and no instructions how to unlock anything.
looks better on the pictures... dont know what to do... or how to spawn mosnters etc.... cringe
Remboursé. J'ai du mal à croire qu'il est vendu 15€, et released. Ce jeu est à l'état d'une alpha! Textures basse résolution pour les batiments, pas d'icônes, menus basiques et peu fonctionnels. Aucune info de clair. Après, tu penses qu'en clickant sur un perso, tu vas avoir plein d'infos le concernant, non non non, tu vas dans un menu pour activer les pensées (et que les pensées) de tous les joueurs en même temps, what a mess on the screen. Je suis très tolérant, mais là ce n'est pas possible. Tout est confus, brouillon et très limité.
Super Great game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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