
Immerse yourself in the epic battles of Fantasy Kommander, a turn-based tactical game set in a European fantasy world. Lead your armies, master the battle system, and unravel the captivating storyline across four campaigns filled with heroes, quests, and powerful enemies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
No auto save (so I lost a bunch of progress because I didn't know it wasn't saving). Hard to tell whats going on, because for some reason everything is shrunk super tiny, and is only taking place in a small box on your screen. Who knows why, no option to change that. Side objectives tell you to take control of certain towns before the main ones -- but as far as I can tell, hovering over the town just says "town" and not the name. So it feels like you're guessing it's the right one. Feels like lots of information that would be helpful in a battle is missing. A ton of RNG during the battle, so you can get screwed real easy. Enemies have unlimited spawn, and you don't have reinforcements (at least as far as i got you didn't) once a battle starts, you cant press esc to exit out of the battle -- it forces you to place all your men before being able to exit the battle. Couldn't tell what the range of an enemy's attack was, so I would move people in bad spots. No undo button, so I get screwed many times by accidentally moving the wrong guy. Everything just feels clunky. tons of bugs, I've had to restart my game several times because it was frozen. I guess "retro style," is code for "making design choices that we moved passed decades ago because we know better." I'm going to keep playing for now, and if it gets better, and I start to enjoy myself more; I'll change my review. As of now, I'm irritated by it. Edit: teetering on asking for a refund, because the idea of replaying the fights ive won and being at the mercy of the RNG makes my blood boil. Seriously, no auto save is so weak, I decided not to refund, played a bit longer, and kept loosing progress because the game would freeze. And because there is no auto save -- Im forced to replay and replay. I wouldnt buy this game if it was on sale at this point. Unaccptable.
Great game that brought back memories from the old browser game. Everyone who enjoys old style, tactical, turn based games should try it, pretty cheap too. There are a lot of different units with diverse abilities and strategies you can use to win. Honestly, the game was easy. It took me 10 hours and only had to replay some battles to beat it. Critisism: There are a lot of things that can be improved in the gameplay or simple quality of life features. The game should tell you how your attack or armor stats affect the damage output, so you can calculate yourself before engaging the enemy and getting surprised. Speaking of damage output, sometimes against stronger units you only do 1 damage, and other times you one-shot other units. Same happens to your units, didnt find it interesting. This needs rebalancing for sure. Money: Late game I had a tone of cash but didnt have something to use it. Also, music shouldnt stop everytime a character speaks, it takes you away from the moment. Adding a redo button prevents miss-clicks ruining your battle. I hope in the future more more battles are added in already existing campaigns, as well as adding more campaigns, there is a lot of potential here. Finally, difficulty options would make it more viable to a wider range of players Bugs: Sometimes after battles, you click the button to continue and nothing happens, you cant exit this screen and you have to replay the battle if you didnt save during it. I encountered a bug where my elven archer units merged into one during the deployment phase, causing me to fight the battle with one less unit. It continued till the end of the campaign and I couldnt figure out how to fix it. In conclusion, definitely try out this game if your into this genre, but the it needs to be "posished" and expanded a bit to truly reach its potential.
I have been testing out the game for a few weeks now before release, playing alongside the lead developer who was gracious enough to give me lots of tips, and I must say, for fans of turn-based strategy who do not mind retro, 90s style graphics and feel, you're going to get so much enjoyment out of this one. From the voice acting, to strategic thinking to outsmart your enemies, there's lots of good stuff here that goes beyond the limitations just listed!
If on the 1st turn a Harpy can kill your main Unit with the highest health then its not a good game. Also theres no 'Return/Do Over' unit button so you will make many many mistakes and have to reload rather than just put the unit mistake back to where they were. Also some units like a Troll in a city/village only take minimal damage so can take 3-4 turns to kill. Thats one unit in a game where every mission has a disgracefully difficult Turn limit objective.
Great turn based game, get harder and harder as you play highly recommended
Old school done right! also plays well on steam deck
For the glory of Adamantia!
Cool game, it brings me back to the time of the old RPGs on Amiga. Great music.
Waayy too difficult. Seriously needs a difficulty setting. Been trying map 3 10 times now, without any progress - insanely hard compared to map 1 & 2.
I liked the simple game play and the old school feel. But this is a buggy mess. Over the course of 4 or 5 hours or so (had it running in the background while I did errands), it either locked up or crashed or didn't re-load to the point where I lost progress several different times, having to fight battles all over again. This is especially irritating when the battles run together and you don't get to go back to camp. Guess I'm used to current-day QoL things like autosave.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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