
In "Boo! Greedy Kid", you play as a small brat who's so into soda that he doesn't blink an eye before wreaking havoc to get his favorite drink. Go frighten people with your own voice! (or a controller, that's fine too)
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
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Hours played at review time, across 42 reviews with recorded playtime.
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[b]Boo! Greedy Kid[/b] is a casual indie puzzler with a very simple-to-understand, yet challenging levels. Check out this review and many others on Save or Quit: https://saveorquit.com/2018/04/09/review-boo-greedy-kid/ [h1]Short description[/h1] One day, you ask your father for some change to get that can of soda you really want from the vending machine. Your father declines your request in a rather impolite way, causing you to lose your temper, scare him to death and collect his money. As it turns out, you still don't have enough, which means that you have to do the same to everyone in the 99 level building you reside in as you did to your old man. [h1]Main pros and cons[/h1] First of all, I would like to mention the really cute intro. This is where the game teaches you the ability you will be doing for the next two hours: scaring someone from behind. The controls stay the same for the rest of the game - the only thing that changes is the difficulty, which steadily rises through the 99 story (with the occasional spikes). The controls are quite clumsy if you don't play with a controller - everything is cramped together on the left side of the keyboard. Luckily, the Settings menu allows you to change all bindings to whatever you prefer. I have one more complaint regarding the controls: the game never tells you how to do a roll. You are simply shown that you have to sneak past the policeman [i]somehow[/i], but you are never told directly that you can simply roll past the enemies. I was stuck on the 10th level for quite some time before I noticed that there is indeed such a thing as a "dodge roll" in this game. I opened the keybinds menu, where I finally discovered that pressing Q does the trick. Playing the game suddenly became much easier. I'll focus more on the gameplay now. Since just scaring a ton of people to death is obviously too easy, there are also different enemies who are able to harm you. There are two types of police officers - one charges at you until he hits you and the other one shoots at you. You have three lives available, which means that you can only take two hits until you die. Some people also have more than one life. After you scare them, they start raging and running around. If they hit you while in "rage mode", you will lose a life. In some of the levels, you might also encounter doctors - those do not need to be scared to death in order to progress to the next level, but they can bring the scared people back to life if they see one. Doctors have two lives and if you kill them, you get a one heart recharge. In later levels, you will also encounter the SWAT units - a much more dangerous form of police officers. Their ability is to climb up and down between floors without having to use the door, which means they can sometimes trap you in an uncomfortable and unpredictable spot. Still, they aren't much of a nuisance once you get used to them. Robot-cops, however, are a nuisance. They only appear in about five levels, but they are much harder to pass. The will shoot at you on sight with an extremely fast bullet which kills you in a single hit. These levels usually include a lot of hiding and require perfect timing if you want to win. Each level consists of multiple floors between which you can travel using doors. Two doors of the same color are connected and it can sometimes be tricky to find the right path to the last remaining living person while trying to evade the police. After each level, you are given one star by default. The remaining two stars can be obtained by getting to the exit elevator in a small enough amount of time and getting all of the possible money from the levels. In most cases, getting the money isn't that hard. However, trying to finish in the required amount of time is usually quite demanding, especially when you have to deal with robot-cops. After beating every single level, you are taken to the final cutscene. Personally, I was quite disappointed as the kid did not get his soda after all. My best guess is that I would have to beat every single level with 3 stars, which I certainly do not intend to do as some levels have quite unrealistic demands. For those who love achievements, this game offers 20 of them. The ones I got were fun to achieve and weren't too difficult. Be aware, however, that in order to get every single achievement, you will need to beat all levels with all three stars. If you love creating your own content and sharing it with your friends, this game also supports Steam Workshop. After subscribing to user-made content on Steam, you can it accessible in the game from the main menu. When you launch the game, you are also given the option to use the included level editor. I opened it and played around with it for a minute or two just to see if it works and it looks like a good enough tool for making the levels for this game. Finally, I would like to mention the soundtrack and the graphics. Boo! Greedy Kid is really a gem when it comes to that. The exciting, yet repetitive music puts you in just the right more for scaring people and the graphics are certainly worth looking at. [h1]Verdict[/h1] Overall, I have to say that I enjoyed this game. The levels were just challenging enough me and the player feels like it, trying to get every single star is certainly a goal which would require even more patience and grind. Although I had absolutely no problems at all with the controls after changing them in the menu, I have to say that I feel a bit disappointed how the game didn't inform me about the ability to do a dodge roll. I almost quit playing because of that since levels were becoming too difficult to beat without rolling past the enemies. If you like playing casual games and just want to have some fun, Boo! Greedy Kid might be the game for you. I completed all the levels in about two hours without repeating too many of them. I'm not too sure about the $5 price tag, but you should consider purchasing the game should you ever see it discounted. With love, BirdCute [quote]Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of the reviewing process.[/quote]
[code]Puedes ver más reseñas como esta en la mentoría [url=https://store.steampowered.com/curator/34129733/][u]PIXEL 404[/u][/url][/code] [h1]Esta reseña no contiene spoilers[/h1] Últimamente, aprovechando las ofertas semanales, me he aficionado a rebuscar todos los lunes entre la inmensa morralla de juegos que hay en Steam a precio de saldo, buscando algo bueno que me sorprenda. A veces no encuentras nada, otras sí. Este es el caso de este juego, original y entretenido a partes iguales. En “Boo! Greedy Kid” controlaremos a un niño maleducado que es adicto a la soda y vemos como le pide a su abuelo que le dé dinero para poder comprar un refresco en la máquina. El abuelo pasa de él y el niño le pega un grito haciendo que el abuelete se desmaye y suelte la pasta. Esta es la intro del juego, y será la base del mismo durante todo el tiempo. Puede parecer aburrido, pero ni mucho menos. Iremos con el niño visitando planta tras planta del edificio, un total de 99, con el único objetivo de asustar a los ancianetes. Los ancianos necesitarán dos sustos, y las ancianas solo uno para dejar caer su dinero. Podría parecer que la jugabilidad que plantea es original pero que no podría dar mucho más de sí para aguantar 99 niveles, pero al contrario. El juego nos plantea cada nivel como un reto donde tendremos que cumplir una serie de objetivos para conseguir las tres estrellas. Por una parte, tendremos que coger todo el dinero de los ancianos, y por otro hacerlo en el tiempo mínimo exigido para que se abra el ascensor y podamos continuar al siguiente nivel. Esto le da mucho juego al asunto, porque el juego pasa a convertirse en un correcalles de vivienda en vivienda persiguiendo a los ancianos y evitando sufrir daños por el camino, y todo ello en el tiempo establecido. Para ponernos las cosas un poco más difíciles, los ancianetes no estarán solos. En muchos niveles encontraremos a enfermeras, o enfermeros, que reanimarán a los ancianos si los ven desfallecer, a policías que nos perseguirán porra en mano, o táser, y a militares y demás personajes armados que nos pondrán las cosas realmente complicadas. A los sanitarios podremos dejarlos KO igual que a los ancianetes, pero al resto no podremos hacerles nada, tan solo huir. Cuando los ancianetes se enfadan al ser asustados se cabrean y empiezan a correr de un lado para otro, y si nos tocan nos quitarán vida y si ya le hemos quitado algo de dinero a otro anciano pues dejaremos caer una cantidad y ya, por lo tanto, no podremos cumplir el objetivo de conseguir todo el dinero. Sin embargo, el niñato tiene sus armas propias para defenderse. Solo puede atacar con los gritos, y siempre por la espalda, pero podremos hacerlo rodar para evitar los golpes, escondernos detrás de diferente mobiliario o hasta hacerle un calvo a alguien para enfurecerlo y que nos persiga. Como puedes ver, el juego es bastante originalidad y presenta mucha más miga de la que se podría pensar en un principio. Acabar todos los niveles con tres estrellas no solo sirve para nuestra satisfacción personal, sino para poder ver el final verdadero, o secreto según el juego, el cual es bastante divertido e inesperado. MUY inesperado. La jugabilidad es bastante dinámica, todo el tiempo persiguiendo a los ancianos, abriendo puertas de aquí para allá en un intento de recorrerlo todo lo más rápido posible. Es realmente divertido y entretenido. Su aspecto gráfico es bastante simpático, con animaciones bastante divertidas que cumplen a la perfección con la labor, así como su música, que aunque solo tiene un tema, es bastante animosa y acompaña perfectamente a la acción, no haciéndose pesada nunca. Además, según se indica en la página de la tienda, podemos conectar el micro y gritar nosotros en vez de apretar el botón o la tecla del grito. Muy original, aunque yo no lo he probado. Ya es lo que me faltaba, ponerme a gritar como un majara mientras juego. Aunque seguro que a más de uno le baja el estrés así. En definitiva, “Boo! Greedy Kid” es un juego realmente original y entretenido, con unas dosis de desafío en su justa medida y con un planteamiento jugable muy simpático tanto por la diversión que ofrece como por lo original de su propuesta. Realmente muy recomendable.
소다를 마시기 위해 사람들을 깜짝 놀래켜 기절시킨 뒤 돈을 훔치는 본격 노인공격 잠입게임. 게임 트레일러부터 "현실에서는 이렇게 행동하지 마세요" 라는 범상치 않은 문구를 자랑하는 게임인데, 왜냐하면 이 게임의 진행 방식이 노인들의 심장에 무리를 일으켜 기절시킨 뒤 돈을 빼앗는 범상치 않은 게임 줄거리를 자랑하는 게임이기 때문이다. 노인들이 뒤로 돌아볼 때 놀래키면 기절을 하거나 화를 내며 쫓아오게 되고 (후자의 경우 한 번 더 놀래키면 기절하긴 한다). 기절할 때 돈이 떨어지게 된다. 이렇게 모든 노인들을 기절시키면 엘레베이터 문이 열리게 되고, 이렇게 100개의 레벨들을 진행하면 되는 간단한 진행방식의 게임이다. 물론, 100개의 레벨에 노인들만 있는 것은 아니다. 기절한 노인을 보면 눈이 휘둥그레지며 심폐소생술을 하기 위해 달려드는 간호사, 기절을 시킬 수 없고 주인공을 혼내기 위해 달려들거나 (비겁하게) 테이저건을 쏘는 경찰, 심지어 한 대 맞으면 바로 즉사하게 되는 로보캅까지... 이쯤돼면 주인공이 도대체 얼마나 소다에 미쳤으면 돈을 모으기 위해 목숨을 버리려고 하는지 의심이 들 정도이다. 그래도 이 게임이 "잠입" 태그가 달린 게임인 만큼, 단순히 사람들을 등 뒤에서 놀래키는 능력이 주인공이 지닌 능력의 끝이 아니다. 일단, 특정 오브젝트에 가까이 가면 숨을 수 있으며, 이렇게 되면 사람들의 시선에서 어느 정도 벗어날 수 있다. 또한 특이하게도 구르기를 할 수 있는데, 구르기를 하면 총알을 피할 수 있고, 경찰들이 때리려는 타이밍에 잘 누르면 피격당하지 않기 때문에 후반부에 갈수록 구르기를 잘 써야 체력 보존이 쉬워진다. 마지막으로 주인공이 엉덩이를 까면서 흔드는 (....) 도발 기능이 있는데, 이렇게 하면 사람들을 단번에 화나게 하며 달려오게 하는 어그로성 기능이기 때문에 잘 쓰지 않으면 두들겨 맞게 된다. 이렇게 게임 내 조작할 수 있는 것이 생각보다 많아서, 많은 게임들이 그렇듯이 처음에는 단순하지만 후반부로 갈수록 완벽하게 레벨을 깨기 점점 힘들어지는 구조의 게임이라고 생각한다. 100개의 레벨을 깨는 건 그렇게 어렵지는 않지만, 모든 레벨을 완벽하게 깨는 건 생각보다 어려워서 업적 100%를 노리거나 완벽하게 게임을 끝마치는 걸 좋아하는 사람들에게는 가격 대비 분량이 의외로 괜찮다. 하나의 레벨을 완벽하게 깨려면 돈을 최대한 훔치고 (주인공이 피격당하면 돈을 떨어뜨리기 때문에, 피격당하지 말고 깨라는 의미이다) 제한 시간 내 깨야 하기 때문에 난이도가 보이는 것보다 높다. 다행히 레벨을 모두 진행하는 데는 완벽하게 레벨을 진행하는 거에는 신경을 쓰지 않아도 되며, 게임 내 스토리가 진중하거나 그렇지 않은 게임이라 그냥 레벨들을 쭉 밀고 게임을 끝내고 싶은 사람들에게 가혹하지는 않은 게임이다. 결론적으로, 단순한 픽셀 그래픽과 너무 단순하지도, 그렇다고 너무 복잡하지도 않은 게임 방식을 잘 섞어넣은 아케이드식 게임. 게임이 출시된 지 좀 되서 그런지 75% ~ 80% 세일을 종종 하기 때문에 가볍게 붙잡고 싶은 게임을 하고 싶다면 싼 가격에 사서 한번 해보는 걸 권장한다. 여담) 의외로 게임 내 레벨 에디터 및 스팀 창작마당을 지원하는데, 귀찮아서 창작마당에 올라온 레벨들은 해보지 않았다....
Played just a little bit of it but I can already say it's pretty good (and I suck at it :B). Every level is a fast dash of skill to get it completely right and variables like characters' placements/behaviors don't repeat if you restart, so you can learn a level's layout but you'll have to adapt on the fly to new elements. Also, the level of polish is just beautiful. Boo!
[h1] Жестокая головоломка про крикливого пионера с фуражкой, который национализирует средства беглых пожилых фрицев [/h1] Фрицы решили спрятаться от смелого пионера в дурдоме и защищают их типичные охранники, полицаи, наёмники, медперсонал и т.д. Для нейтрализации хитрых старых эсэсовцев пионер использует советский звуковой ВЧ импульс в соответствии с идеологией гуманизма даже по отношению к отпетым преступникам. А в конце пионер национализирует тайное оружие третьего рейха у престарелого фюрера, если сможет собрать достаточно ресурсов для взлома югендовской убермашины, хранящей заветную вундервафлю. Игра хорошо сбалансирована, хоть и играем за малыша, который стремится к дверям лифта для подъёма на этаж выше. Сложно понять, почему двери лифта привязаны к инфарктам божьих одуванчиков, но факт. Тут полицейские гоняются за несчастным малышом, тут охрана гоняется, потом омон, спецназ, даже робот-полицейский есть. Робокоп вообще в мгновение может размазать несчастного малыша по стенке. Игра довольно неоднозначная и лучше бы автор продумал концепцию в сторону большей адекватности. Можно порекомендовать лишь как головоломку. Благо игра с нормально стилизованным русским переводом и в этом плане довольно качественная. Не удивительно, что у игры всего 24 отзыва - 2 русских и один вообще не про игру. Стилизация тут пиксельная, размер небольшой, а мелодию лучше вообще отключить - до того она тут однообразная. [h1] В плане смены концепции можно было бы сделать какого-нибудь грызуна, который бы пищал на пациентов и из них выпадали какие-нибудь съестные припасы. И тут было бы понятнее, что грызуна точно могут разнести по конечностям. [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3330755249 Игра действительно довольно никчёмная, начиная от постоянной однообразной мелодии и заканчивая порядочной сложностью для получения секретной концовки из-за сильной случайной составляющей. Здесь каждый уровень завязан на случайности и жёстким ограничениям времени. Многое зависит от того, куда пойдут персонажи и как отреагируют. А случай в играх малоприятный элемент. [i] Размер игры всего 22 мб [/i]
[h2]Sinopsis[/h2] Boo! Greedy Kid es un cómico juego de acción tipo arcade, en el que controlamos a un niño maleducado y desconsiderado, tan adicto a los refrescos que no dudará ni un instante en hacer lo que sea para robarle la pasta a los pobres ancianos de una residencia y hacerse con su deliciosa bebida azucarada. Sin embargo, no solo nos encontraremos con abueletes desvalidos, algunos tendrán malas pulgas y por si fuera poco las enfermeras, policía y… Robocop, patrullarán las estancias para ponernos las cosas difíciles. [h2]Jugabilidad / Apartado técnico[/h2] Se trata de un juego de acción rápida, con unos 100 niveles muy dinámicos donde básicamente el objetivo es asustar a todos los abueletes, conseguir el dinero y escapar cogiendo el ascensor. Para asustarlos deberemos gritarles BOO! por la espalda, quedando estos inconscientes, aunque algunos necesitan un par de gritos para quedar fuera de juego. Además, deberemos esquivar a la policía, seguridad, enfermeras, etc. Si alguien nos golpea perderemos una de las 3 vidas de las que disponemos. Podremos rodar para esquivar ataques, escondernos detrás de muebles, menear las nalgas para enfurecer a los personajes y desplazarnos por el escenario a través de puertas. Tras cada nivel obtendremos una nota en función del dinero conseguido y tiempo invertido en superar dicho escenario. [h2]Valoración[/h2] Lo cierto es que es un juego bastante divertido y gamberro. Se disfruta bastante sobre todo por su dinamismo, ya que la mayoría de niveles pueden superarse rápidamente, salvo que se nos atasque alguno de ellos. La dificultad obviamente se incrementa conforme avanzamos, con escenarios más enrevesados, policía más abundante y con nuevas habilidades y en general, objetivos más complejos de completar. El juego puede superarse al 100% en 2 o 3 horas y gracias a los niveles creados en el Workshop de Steam muchos usuarios han subido nuevos escenarios y retos que añaden rejugabilidad al título. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Boo! Greedy Kid is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. I say platformer, but I am not 100% sure this counts... it's more like a 2D "adventure" action game, as you don't jump between platforms, instead you run between doors and elevators as part of the gameplay. And gameplay, wow. The objective of the game is to run up behind senior citizens and kill them by startling them, which causes them to have a heart attack, then you can collect all the money they dropped. Whoever thought that was a good idea for a video game maybe needs to consider therapy. Anyway, bad premises aside, this is a pretty awful game with bad graphics and lame gameplay, and no lasting interest for gamers. Weirdly the game has a level editor, which is a lot of effort for a garbage game. We call this "putting lipstick on a pig". From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. Some of the defects in the game can be attributed to the choice of using the video game library/engine, Monogame. It's rarely used, because it's arguably worse than construction kits like GameMaker Studio, RPGMaker and Clickteam Fusion, but it's also much harder to work with. Despite this, Monogame has very limited capabilities, which go some way to explaining the poor quality of the game. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Boo! Greedy Kid has the greedy, cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Metro 2033", "Fallout 4" or "Outlast". No pixelcrap is worth $5. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
'Boo! Greedy Kid' is a cool little puzzle game where you scare the s*** out of old folks so that that they fall into stroke-like fits and spill their pocket change for you to steal. However, some old folks don't go down easy and will give you a smack in a spat of anger if your first attempt at spooking them doesn't do the trick - of course, you can always just hide for a bit and try again >:). Of course, you'll also need to contend with security guards and the like who won't want to put up with any of your shenanigans and will chase you around on-sight. The gameplay is fast and simple but the game provides added completion-time and money-collection goals for those looking for an added challenge. The music is fun for the first 30 seconds but gets super repetitive and a bit grating after that - I would liken the quality and infectiousness of the music to the popular children's anthem, "Baby Shark." 'Boo! Greedy Kid' has 99 levels in the game so the fuil-price might be a good value if you consider how long it'll probably take to finish the game but I definitely recommend picking it up on sale. In my opinion, it's definitely a $1-$2 USD type of game.
A retro arcade-style game, with tight controls and good level design. The game is very fun to speed-run( in order to get under par times in every level) and even though the Kid's moveset is limited, there are ways to minimize your times, f.e. rolling through an open door to close it, instead of stopping in your tracks and pressing up. My only 2 small gripes are: 1) the level select cursor moves very slowly, so selecting later levels takes a bit ( a big contrast to the overall 'snappiness' of the game) and 2) the sole music track for the level select screen and levels, though fitting to the game's style, is small in length, so it loops around often and can end up getting irritating. I suggest muting the in-game music and playing anything you enjoy from your desktop instead, for maximum enjoyment.
Played it ... Check ratings on my group ... ThePG's Wild Things Link - https://store.steampowered.com/curator/30872797-ThePG%2527s-Wild-Things/
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