
Navigate the maze and find your way out. Find keys to open doors of the same color and push deeper into the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
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About
Third-person maze exploration with light puzzle mechanics based on colored keys and doors. There is no combat or character progression through leveling; you advance by finding new keys and opening doors that were previously locked, which expands the areas you can reach.
You wake beside a stone sarcophagus. With no idea why you are here, you set out in search of an exit. Before you lies a world that feels neither wholly real nor dreamlike: a desert, three pyramids, and a maze built from walkways alone.
Navigate the maze and reach the goal.
- The maze is made of walkway-style paths; progress by reading routes carefully.
- Five key colors (blue, red, green, yellow, white) match doors of the same color. You cannot open a door without its key.
- Keys are placed around the stage; beams of light stretch into the sky, giving you a rough idea of where to look from a distance.
- There is no combat; exploration and route planning are the focus.
Besides choosing paths through the maze, you will backtrack and try alternate routes after finding the keys you need.
Single-player only.
Background music and sound effects use licensed audio assets.
The score is not original composition; tracks were selected and placed to support the exploration experience.
First playthrough: approximately 1–3 hours.
Let's-play videos and live streams are welcome without prior notice or permission. Monetization (including ad revenue, tips or donations from viewers, and subscription revenue) is also fine; we do not impose additional restrictions on our side.
A surreal desert-and-pyramid setting, straightforward rules with colored keys and doors, and light beams that help you locate keys—clear systems so you can focus on the maze and exploration.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.