
A surreal building game for VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Korean +8 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩,特别有趣!
it would be nice if they have a good good guide in the start of the game because it dont tell you what to do.
+Simple Puzzle Game +Creative +Fun to see how others complete the puzzles -Costly -No punishment for cheating 3/5 Good puzzle game that's fun to watch other people play. But way too easy due to being able to cheat your way to victory without the game stopping you. I'd wait until on sale $10 If you liked this review [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and follow for more reviews of VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles.
Ist zwar eines der Ur-VR-Spiele, aber da es mittlerweile so viele kleinere Spielchen dieser Art gibt, halte ich 20$ für nicht angemessen. Spiel ist spaßig und Physik sehr gut, aber Preis zu hoch! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=BJKlVU1W3Co
Part physics simulation, part puzzle game, part virtual Meccano set with unlimited parts. This is VR done right. The UI is absolutely brilliant. Fluid, intuitive, fun to use. Developers scrapped all the concepts from 2D interfaces and reinvented user interactions specifically for 3D space and VR controllers. Designers should study this game in college. It's the closest thing to "programming" with manipulable objects I've seen outside of academic projects.
Building is too luck based. Most of the time is spent on minor adjustments that can change direction of your contraption dramatically. It doesn't matter what you build, as long as you move a thing an inch and launch it again, move a thing an inch and launch it again....... - Not enough different parts. Building supports for bigger contraptions is a pain. Compared to any other builder this somehow seems random as minor angle differences effect everything so drastically and there's no snapping of parts to make anything straight. + Good idea. Probably best VR builder game (currently, not that much competition).
Keeps saying I'm facing the wrong direction in game, tried everything to fix it. Flash games were much better than this garbage
This is an incredibly creative VR puzzler. I was blown away how the entire game doesn't use a single menu- all of the settings and navigation are handled through a "hat" you where that puts you into a "settings screen room" This game feels like what VR will be 10 years from now and it's somehow already 3 years old!
If you use Windows Mixed Reality, be cautious in buying this! Be sure to test it out within 14 days. I could not get this game to work with my Windows Mixed Reality controllers at all. The controllers annoyingly buzzed all the time, the space didn't scale properly and things moved AWAY when I tried to pick them up or touch them. The controllers jumped around in the space and nothing worked right. Exiting the game my controllers still were messed up. Unfortunately I spent 20 days working on it and didn't realize refunds must be within 14 days, so I am stuck with a broken game. Maybe someday it will be updated to fix this issue, but I don't believe I am the only one.
Games like this exemplify why Steam's binary "yes/no" system is insufficient. Fantastic Contraption VR is juuuuuust barely on the no side of the fence. On one hand, I think Fantastic Contraption VR has a lot of potential, and is, in theory, a really cool game. On the other, there are just so many failures in execution that it is only a hollow shell of what it could be. The biggest problem is simply a lack of tools. You're able to grab parts, move parts, join parts, and delete parts. That's pretty much it. While it's true that you can (in theory) build anything allowable within the confines of the game rules with just these functions, the problem is that, when you can only add one part at a time, contraptions that consists of hundreds of parts take painfully long to build, and contraptions that require any sort of precision are nearly impossible. If this game had a few more of the following features, I would recommend it in a heartbeat. -Allow selecting all parts in an area and moving them while leaving the rest of the parts attached to them alone. (Basically, a middle ground between moving a single part and moving everything with the grip) -Implement [i]some[/i] way of aligning parts. For example: Allow snapping parts to a grid. Or, add a function that duplicates a part and places the copy parallel to the original. (Or both!) -Implement a way to duplicate a selected group of parts. -Implement a way to save a selected group of parts as a sub-assembly, and a way to grab copies of that sub-assembly at any time and in any level.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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