
Falnarion Tactics is an SRPG that is reminiscent of classic Fire Emblem games. Take control of Felm and Momo as they separately lead the group of Shelminai into war alongside the allied kingdoms of Kessania and Inelda against the Garfarian Empire.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
In some ways, Falnarion Tactics feels like the most modern and fully-featured SRPG Studio game I've yet played, but its maps packed full of dozens upon dozens of enemies, often standing shoulder to shoulder, often opposing just as many NPC allies of yours, combined with a questionable story and very strange balance decisions, made it actually the least fun commercial one I've yet played. On the bright side, it makes use of more SRPG Studio features than most, with a huge variety of equipment, two currencies, one of which can be used to buy levels for characters directly, a lot of side missions that you can do in between story missions, and a huge variety of playable characters. It's also by far the longest SRPG Studio game I've played, with Steam saying I spent 22 hours on it, and my final save file time being just under 15 hours. The story also ... well. It's another Team Syukino game, and you can really tell. A lot of very epic things happen, frequently with little buildup, so people will be joining your team and leaving constantly because they suddenly died, turned against you, or any other reason you can imagine. With only 11 or so actual story stages, the main story is just not long enough to make me care about most of the cast, either, so I pretty much just shrugged when anyone other than the main duo of Felm and Momo became unavailable, except if it was someone who had good stats. (This can also be a bit of a mechanical gripe, as well - you can invest a lot of stuff in characters who then become permanently unavailable. While some of it isn't so bad because you can just clean out their inventory when they're about to leave, bonus points and permanent boost items are lost forever.) On the dim side, battles against dozens and dozens of enemies can be quite tedious, with a good handful of stages featuring over 100 enemies. Ones where you have dozens and dozens of allies on top of this change it up somewhat, but either you use the fast-forward feature and only get to see the aftermath of all the fighting, or you spend a lot of time watching characters not under your control hit each other. The game balance is also pretty bad, with some characters maxing out with frankly pathetic stats - Norma, for me, never even hit 15 in a single stat other than HP - while others will have 15 in their worst stat and the others mostly around 30. Thankfully, the abundance of revival items means that you can just throw everyone into the meat grinder and revive all the dead people, but the feeling that some characters are never going to contribute anything except taking a fall still remained. Likewise, while there's a huge variety of weapons and other equipment available, the dev made the strange choice of limiting how many are ever available in the shop, so there end up being a limited number of good - or even tolerable - weapons throughout the entire game. In addition, durability is very low, with almost nothing have more than 20 uses, and many having as few as 10. (Healing staves are hilariously worse, with only 3 uses.) Given the length of the game and the sheer amount of enemies, this definitely contributed strongly to my frustrations with Falnarion Tactics, because I had to spend a lot of time managing people's inventories for the current deployment. Ultimately, I don't recommend Falnarion Tactics simply because I had more frustration than fun playing through it. In some ways it's the best commercial SRPG Studio game I've played so far, but not in the crucial way of actually being a good game to play.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] The kingdoms of Nerfelo are under attack from the Garfarian Empire. Take charge of the rebels and lead them to victory in this SRPG game from Team Syukino The world of Nerfelo was a wonderful place to be; the three kingdoms, Drestibell, Kessania and Inelda had lived in peace for many years. There were pilgrimages, trading of goods and stories told between the three kingdoms. Everyone was happy and content and thought it would be like this for an eternity. However, it wasn’t to be; a darkness was spreading, and they wanted everything, except for peace. The Garfarian Empire had arrived! They attacked and laid waste to the kingdom of Drestibell. The other two kingdoms were appalled by the sudden and ferocious attack and sent forth waves of troops to try and retake Drestibell back, but alas, they failed. Over time, the Garfarian Empire grew stronger and stronger and it wasn’t long before they were setting their sights on Kessania and Inelda. Things looked bleak and hopeless, but a few survivors from Drestibell banded together to form a rebel group called the Shelminai. Lead by a young man who goes by the name Felm, along with Momo and Arestol they plan to stop the Garfarian Empire no matter the cost. Felm Heisen, the son of Marclex, a great war hero who was murdered when Felm was young. Since then he’s strived to bring peace throughout Nerfelo, while also looking for his father’s killer. Felm is a swordsman and leader of a rebel group called Shelminai. Arestol Nightviel is the co-leader of the Shelminai, and best friends with Felm. He’s not scared to speak his mind, which is as sharp as Felms blade, and will make the tough decisions if need be. Arestol is a black mage who uses tome magic in battle. Momo Amoichi is the little sister of the group and non-blood relative of Felm. She has a heart of gold, is kind-hearted and only wants to bring peace and happiness to everyone she meets. She is a priestess; she doesn’t fight in battles but instead uses her powers to restore and heal those in need. The game starts with you near the village Elequix, which is under attack from the Bandit, General Rearo, and this motley crew. Arestol will give you some information and hints on what to do. The battlefield covers the whole screen with you up near the top left corner with bandits and thieves scattered here ‘n there. Before the battle starts, you’re able to check your units, manage your group, save, and check the objectives of the battle. The objectives will tell you how to win (defeat all bandits, for example) but it will also let you know how you can lose the battle (lose a certain member of the team). The battlefield is divided up in to a grid, with each character only being able to move a certain number of squares. Clicking on a character will show you where they can move too, and if you right click anywhere on the field, you can see whereabouts the enemy can move (indicated by yellow squares). You can use that knowledge to your advantage, but sometimes you can’t quite get within attacking range within your current move. You can move closer to them, but it may put you inside their range of movement their turn. Only moving to just outside of their movement range instead will set you up for your next turn, where you can then move in and get the first attack in, whereas had you moved into their movement range, they would gain the advantage of attacking you first. Once you’ve dispensed with all the bandits and their general, who were attacking Elequix, you head off to your base of operations. This will happen after every mission you do. Here you meet up with the rest of your group, Selten (Cavalier), Luna (Thief) and Dreth (Archer) to discuss what your next move will be. Once your discussion is over you can head out on your next mission by clicking the “next” button if you’re ready. If you’re not ready just yet, then you can manage your group, learn some information, check the side quests to earn some extra gold and items, do a bit of shopping at the shops for new weapons, etc, save and load a game, if required. You can also visit the bonus trade special shop, where you’ll be able to trade bonus points collected from battles or quests for items you may not find in a normal shop. As you progress through the game, you’ll come across some allies who may join your group if you help them. As your group starts to build up in numbers, you may have to choose which ones come in to battle with you. Sometimes you won’t have a choice on who you choose, it’s all down to your current mission and the objectives which you need to complete. Before starting a current mission, though, you’re able to manage your group, so having a quick butcher’s at what’s around may help you decide. All the weapons and items within the game only have so many uses before it’s gone, then you’ll have to buy or find more weapons from battles or quests. It’s probably best to have a couple of weapons at your disposal; one for dealing the main damage and one which won’t do as much damage. This way if you don’t defeat an enemy with your main weapon and it leaves them with say, five damage, you can use a lesser weapon to finish them off, saving your better weapon for when it’s better needed. The weapons a character can use is down to what class they are. You can change your class upon reaching level ten (max level twenty). You can also change class if you have a Class Token any time you feel like it. On the main menu screen there’s, New Game, Continue, Config, Extras and Exit. In the Config (options) you’ll find On and Off options for Real Battle, Real Battle Scaling, Auto Cursor, Auto Turn End, Auto Turn Skip, Enemy Range, Map Grid, Map Unit Window, Map Unit Symbol, Damage Popup, Load Command, Mouse Toggle and Mouse Cursor Tracking. Unit Speed, Message Speed and Scroll Speed option of either Fast, Normal or Slow. Music and Sound volume (0%, 25%, 50%, 75% and 100%), Map Unit HP (Number, Gauge, None) and Skip Control (All, Mouse, None). So, there’s plenty of fiddling around you can do to tweak the game to your own personal preference. In Extras there’s Sound Room, where you’ll find music from within the game. They will unlock as you progress through the game. Some you’ll get simply by checking config etc (in total there’s thirty to collect). Next there’s the Gallery; images are displayed here from within the game. And finally, Characters, who are found in the game and will unlock as you find them; each character tells you their sex, age and bio about them. There’s around eighty-one characters to find and unlock. The first character slot reveals the games controls for mouse, keyboard or game pad. The game has not long been released on early access, and as of the 28th November there’s six chapters finished so far out of possibly fifteen, but the developer is working hard to get the rest out to us. I’m enjoying the game so far; I’ve not come across any problems yet and look forward to the rest of the chapters. Positives + Enjoyable game + Nice graphics + Good music + Achievements Negatives - No cards Lead Felm, Momo and the rest of the Shelminai rebel group against the might of the Garfarian Empire 7/10 [quote]Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [/quote] [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
If you're really looking for some fire emblem action, I suppose this can satisfy. Its an indie RPG maker game, so I went into it with amateur level expectations. I was ok with everything until the story seemed to stop, and the game turned into a, "Choose your own map to fight on" type of game with no rhyme or reason why you're there. I'm not really interested in that. For this price, I expect a little bit better.
The negative review from "thefollowingcharacters" is utter bs. The game has a story that is pretty darn long AND features several side quests you can choose to do. So this guy is either willfully lying or playing without a monitor.
Falnarion tactics sets out to be a pretty good Fire Emblem type game. Decently made with a good story and characters. In references to other games of course, but doesn't detract from the experience. Free content updates periodically as well. Pros: Good Story and Characters. Combat System is well made. Balancing is handled correctly and mission designs are interesting. A lot of characters to mix and match depending on your play style and tactics. Decent amount of Items and Weapons to upgrade your characters and set the odds more to your favor. Music is excellent. Cons:The SRPG Studio engine itself isn't that well optimized and has occasional crashing. Some of the background images are a bit low quality and unpleasing to look at. The weapon system is a bit lackluster with only having a set amount in the store. Once it's gone it's gone for good. Overall I enjoyed my time with the game. I encourage you to check out the dev's other work as it is similar in quality and writing style.
if you love fire emblem then your really going to enjoy this game
It's fun and retro but not too stuck in the past. It really plays like fire emblem and Shinning Force. Love it
[u][b]-Quick Review-[/b][/u] Everything started out fine... "Play this game sitting in my steam curator" Everything was fine for the first few hours. It reminded Atratzu of Fire Emblem Fates: Conquest... And then Atratzu started to lose and reset again and again and again... and he remembered why he quit playing Fire Emblem Fates: Conquest... a delightful combination of being bad at the game and awful RNG. [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] You play as "Felm" a letters swap away from pronunciation "Phlegm"... only oh wait, not really playing as Felm and Momo you're actually part of a group of mercenaries made up of tweens and teenagers waging war against Garfarian Empire. The story didn't really grip me. I can't really place my finger on what the "One Exact thing" that annoyed me about it... I was indifferent at best, I didn't care for the "chemistry" of the group. There were too many characters, and shuffling in new characters all the time. The plot was simultaneously too simple and not fleshed out: "Why are the bad guys bad?", "Why does everyone follow the leader Flem unquestioningly?", "Why should I care what happens to this group of default Anime jpeg's? there was no real depth and character growth. It struck me as "my first story" kind of content. Which is fine... but my first story as a kid never made it off a word document and I buried that hard drive by the time I was in highschool. I didn't slap it up on Steam and ask people to buy it. (But to be fair, there's way more work in setting up a game in SRPG Studio / RPG Maker then writing in a word document) There was broody-edgy-moody archer man, upbeat cheerful healer girl (Main character #2), I recruited church boy who everytime he died talked about going to see God, and I also recruited atheist girl... never got to see those two argue with each other which would have at least amused me... or maybe it would have irritated me more, and a hand full of other "token" type characters you can recruit. [b]Gameplay:[/b] This is the first SRPG Studio game I've ever played. But a lot of my gripes about RPG maker games are still here. I feel like all the character sprites are the same... I grew quite familiar with the RPG maker character portraits after the third of fourth game. ...So I would strongly suggest using customized character art and sprites [i](but I don't know if that's even possible in game makers like RPG Maker and SRPG Studio... I would guess so.)[/i] Furthermore if everyone uses the same default character jpeg/png/gifs in those studios it really doesn't make your game stand out compared to anyone else who decides to pick up the Creation tool for $60 (or 14.99 on 75% off sale). https://store.steampowered.com/app/857320/SRPG_Studio/ The gameplay itself has two screens: 1) The base screen where you buy/sell/sort/equip items to your characters. And 2) the battle screen where you move around your characters on a flat 2d plane, attack, use items, defend choke points, etc. I was mostly okay with the experience until I played about 5 hours into the game and had to keep repeating the same Mission over and over. And missions are pretty time consuming. Thankfully there are some settings that can be adjusted to make animations faster. But sometimes you're matched up against large scale battles of 20+ enemies against 20+ friendlies and 6 of your own characters. It's like playing Civilization and you end-turn and watch the NPC play for 5 minutes before you play again. ...It just seemed very unnecessary to have such large scale battles only a few hours after playing. And you're almost ALWAYS outnumbered. Even if you start on even footing, my allies go last, and have no cohesive strategy. So it's just try try try again. https://steamcommunity.com/sharedfiles/filedetails/?id=2340737432 On the enemies turn I would actually leave the room and do something else. But I couldn't even do that because my characters would level up and it would wait for me to come back. [b]Conclusion:[/b] I feel like the big mean bad guy when I come down on games from RPG maker [i](or SPRG Studio as the developer clearly wants to drill into reviewers)[/i]. I am empathetic and understand that there's a lot of work that needs to go into working within a program like SPRG Studio, writing out the story, all of that needs to be organized somehow. And then the developer needs to deal with the feedback from various people and various levels of civility. Technically reviews should be directed at the person considering purchasing considering buying the game. But when it's a small game developer (or more of a hobbiest) a steam review is undoubtedly going to be seen by the developer. I hope by providing this feedback it helps give ideas and suggestions for the future. But for the review itself. I don't really want to recommend or not recommend. This (like many other games I've played) falls between the lines. It wasn't bad... But I never want to play this again either. haha If you're patient and looking to support a small developer I wouldn't discourage it. But you should also not expect a big budget game. If you want the REAL flavor of this game with a big budget behind it, I encourage you to check out the Fire Emblem Games. [b]Unscripted Thoughts Video:[/b] https://youtu.be/XAD4NPZ_DCs
I came in expecting Fire Emblem and left eating a can of Pringles. I love Pringles. I want to get a can, but I can't, as I bought this game instead. 10/10
A Pretty decent tactical RPG based on Fire Emblem, which is kinda it strength but also the most annoying part of it. The only thing i do not like in Fire emblem is the uses of a weapon, i know it is "durability" but there are no ways to repair a weapon, and powerful weapons can be destroyed in 6 uses is kinda meh. But the story is decent, but if you like me find the freaking "durability" to be annoying, dont bother, you find powerful weapons that can be used 3-6 times and saving these weapons to the very last minute tends to be boring. But if you are a true Fire emblem fan then you should get this title.
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