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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it .
really good better playing this on steam then paying for ps plus
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.9M | 108.4K | 90% | $29.99 | |
| $47.1M | 92.9K | 93% | $19.99 | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 102.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $4.8M | 18.1K | 81% | $9.99 | |
| $417.5K | 786 | 23% | $19.99 | |
| $21.7M | 44K | 81% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
starting over now
This game surpassed what I expected from it. From my little knowledge of the Fallout franchise and small hours in Fallout 76, I thought this game wasn't much, since in my first run I only got to Primm and saved the deputy. Then after 2-3 years, I decided to give it a second chance due to it being in my backlog. Now after 200+ hours, I understand why people have praised this game in its years. The main and DLC maps are vast and expressive, having huge amounts of environmental story telling throughout. The different paths and actions your character can do that affect themselves, the environment and people around them being spread out and impactful. The large collection of weapons and clothing that can be collected for your combat or cosmetic purposes (love you 1st recon beret). The large list of characters throughout with different personalities (maybe except for the side npcs, but I understand why)(also shout out to ED-E and Raul, lovem). The endings while all leading to one thing, have their varied impacts in the aftermath by the factions and yourself. Only problem I have is some of the bugs in the game, such as the random crashes or physics interfering with the environment, but you'll get used to it. I would recommend this game to anyone wanting to start the Fallout franchise and have patience in the beginning, as it's a bit slow(the reason I left the first time), but once you get out there, things truly ramp up. 9/10
D
Game good
the game we all know
Its very cool, i had trouble with some bugs but in the end was a very good experience
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.