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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.57/day in the week to Jul 30 → 41.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(beaten on XBOX 360) crashez?? yes.. buggy?? yes.. ♥♥♥♥♥♥♥ Fantasitc?? yes!!
Fallout: Mid Vegas
Needs mods and file editing to function on modern operating systems. Do not buy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
| $9.99 |
| — |
| 93% |
| #84 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
overrated the story the gameplay the dlc everything about this game is overrated the short dev time for this game is not an excuse for its several flaws but still out of all the stuff ive mentioned the worst part is the fanbase
get a sprint mod for the love of god
Video games, as art, are differentiated in a few key ways from other mediums. Though they have overlap through music and visuals with other forms of art there are a few entirely unique ways in which games set themselves apart as an interactive medium. Some test mastery of timing and patterns in game play like Hollow Knight, some give the players a emergent sandbox to tell their own story like Mount & Blade or Vintage Story, then there's New Vegas and narrative choice. Fallout: New Vegas is, for my money, alone at the peak of the mountain in terms of emphasizing player choice. It is rare that stories, let alone video game stories, are written compellingly. Yet F:NV manages to have sets of choices so compelling that even all these years later people are able to debate in good faith the merits of each faction. I first played F:NV on my PS3 shortly before Honest Hearts released. Despite all of the issues with that port, issues that the game still has (though modding relieves them nowadays) I could never stop thinking about this game after all these years. Though the gun play is dated and the dialogue can be clunky, the total package here is not only worth more than the sum of its parts, it ends up as the closest thing we've gotten to viewing the platonic ideal of a role playing game. Easily a game for people who like RPGs and at least a must try for any gamer.
The story was good and the RPG aspect as well but it crashes constantly for no reason like when exiting a building which got annoying specially having to save all the time and the game sometimes gets you into a death loop where you die and respawn in an awkward auto-safe point and if you didn't save earlier you will have to load an old save and lose a lot of progress or use god mode and feel like you cheated also the gunplay is horrendous I wonder how people played this game with a controller the bullets go anywhere but straight unless you use VATS but the enemy with snipers have ZywOo aim had to use my thump-thump and the automatic grenade launcher to kill the legate lanius guy. The game took me around 24hrs gameplay to complete the story mode but there's so much to do so that's a positive right there overall it's pretty mid 5/10
TOP DEMAIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
rich lore, nice gameplay, i love NCR quest, thats a nice game for any fallout enjoyer, please obsidian make a remake of this masterpiece
i like the game because it has good story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.2K | 81% | $19.99 | |
| $4.8M | 18.1K | 81% | $9.99 | |
| $417.3K | 733 | 23% | $19.99 | |
| $21.7M | 44K | 81% | $19.99 | |
| $2.2M | 2.4K | 35% | $34.99 | |
| $1.8M | 4.8K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.1M | 109.8K | 93% | $24.99 | |
| $46.8M | 108.4K | 90% | $29.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 56.6K | 93% | $49.99 | |
| $47.5M | 102.9K | 96% | $19.99 |