
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 21/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Greetings from Fallout 76 – Don't be a Stranger From Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
It is Reclamation Day, 2102: Play solo or co-op as your fellow Vault Dwellers emerge from your shelter to reclaim the wilderness of West Virginia 25 years after the Great War tore the world asunder.
Years of FREE Updates Fallout 76 is continually growing, with years of free updates and map expansions, plus an extensive calendar of in-game events. There's always something new to discover as Appalachia evolves.
Forge your Survivor Build the survivor you want using Fallout's iconic S.P.E.C.I.A.L. system. Become a heavily armored Power Armor tank, a stealthy sniper, a gunslinging cowboy, a melee brawler, or create a build that's uniquely your own.
Build a C.A.M.P. Settle the wastes! Choose a location, then design and expand the C.A.M.P. of your dreams. Build anything from a mountainside fortress to a woodland estate, a raider outpost, or a mad scientist lair. The customization options are vast, it's up to you!
Discover Stories Across Appalachia Embark on rich story quests filled with competing factions and meaningful choices that shape your adventure. Journey from dense forests to the scorching Burning Springs and the radioactive Cranberry Bog, where every region is filled with unique stories, hidden rewards, and legendary cryptids. Hunt or be hunted by the mysterious Mothman, towering Sheepsquatch, or the legendary Bigfoot that stalks the wilderness.
The Slasher Ritual murder sprees grip Appalachia’s denizens in terror! Join the investigation to find who - or what - is responsible as you (grave)dig up clues, stop cultist Infestations across the Wasteland and go on a brand-new Head Hunt event to uncover the truth behind the return of the notorious Slasher!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 140.8Kreviews | 72% | #54 | $65.4M |
| $39.99 | 67.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would not recommend this game at the moment. There are problems that are 4+ months old that are fairly game breaking. I, along with other people, are not able to repair out .44 caliber revolvers or see our plans to read in our pipboys.
I like the story and the survival parts of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #55, worst UA #97 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $9.99−75% |
| 22.3Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
multiplayer
8 years later this game does have a good amount of content although the writing is pretty mediocre, you still don't really have choices like vault 63 is a basically linear questline. The choices you do have can be interesting, but since this a live service online, there is no saving and exploring other options. Your option is to create another character for another run through and spend hours leveling up or look at youtube. The NPCs constant talking with the same voicelines was cute when it was a single player game packed with content but this is a live service game designed to extract money from players. Now it just comes off as sloppy lazy garbage with corporate greed. There are still loads of technical issues, enemies don't engage or stop fighting randomly bugging out resulting is a very random difficulty. At one point a door wouldn't open because it was waiting for a server side response taking over 30 sec. People will spawn without clothes pretty frequently, yeah it's funny but it's also been out for 8 years. I had a huge performance issue defending one of the weather units with the wild turkeys. Again it's hard to forgive the technical glitches when the game is structured to syphon your money. Instead of 'woops we made a huge great singleplayer game, there are some issues' we have 'woops here are all these technical issues because we forced it online, give us more money' There is some fun to be had in the game, I enjoyed things until I started bumping off the artificial 'walls'. Specifically the stash weight limit which obviously shoehorns you into paying for Fallout 1st. I can't even imagine what the game was like before it was 1200. I'm level 30 and i'm wondering what to do now with 1000 pounds of stuff. It's mostly cool guns, I guess throw everything away. These kinds of elements are what make you start to doubt if the difficulty/obstacle is done for enjoyment or to squeeze money out of the player. This game is why we don't have a singe player sequel in 10 years. There isn't a great reason for so much server side stuff, especially opening a door but here we are. It's a fun playthrough for some fallout themed exploration, but don't get too invested because Bethesda will come for your money.
Bastante entretenido, contenido durante todo el año gratuito, pases de temporada sin necesidad de pagar, se puede disfrutar de todo el contenido sin pagar nada, añaden misiones de historia cada x tiempo, eventos de temporada, cosméticos, etc.
I AM UNABLE TO PLAY CODE 4.7.0
booyah
goty
alto juego pa
I'll start by saying this was gifted to me because i wouldn't own it otherwise... and i said i'd give it a fair shot, but my interest is quickly dwindling... I may only have less than 10 hours played (at the time of writing), but honestly after playing fallout 4 for over 800 hours, this feels like fallout 4 but just worse in every way but one (that will be mentioned later), which is fittingly ironic given this originally started as fallout 4 with some bandaids slapped on top of it to make it multiplayer... There are many times i was going through the world, looting, junking and joking with my friend that 'fallout 76 is the best advertisement for fallout 4 i've ever played'... but as i started doing missions with them, using my sniper rifle (which, about the only good thing i can say about this game is the TTK and health scaling feels shockingly nice as a person who despises fallout 4's vanilla health scaling system) to pick off the occasional target while my friend would clean up most of the enemies that my fire rate physically wouldn't allow me to do as quickly, i realized that original joking quickly turned into how i legitimately felt about this game... Not helping matters is the amount of times i looked in the atom shop to see if there was anything to make things more entertaining (keep in mind, i already refuse to spend any money on anything given the type of game this is), like cosmetics that i could potentially use visual model replacers to make look nicer (note that i also don't know how to replace this games models, so i'm still entirely vanilla 76)... only to see something that my immediate thought was "i could've just modded that into fallout 4" or "i could find something on nexus that looks 10x better than what the shop has"... and the amount of QoL things that, you guessed it, i thought immediately "that probably exists on nexus"... you get the point... Unless you're absolutely unable to live without an official multiplayer fallout game, you're better off getting fallout 4, optimizing it and modding it instead... fallout 76 also currently lacks the companion system the fallout games are known for as well (at least, as far as i know, my friend said they only existed as camp settlers... it's entirely possible i haven't gotten far enough to unlock them as followers if they exist), making players the only 'companions' you have outside your camp (that may or may not be co-operative, i wouldn't know, i had zero interest in doing anything that wasn't with my friend who i could trust), and the camp is also badly designed (due to the entire multiplayer aspect, meaning you either build entirely out of the way where nobody else would ever go so your camp never gets replaced by another players, or you constantly move it around... or you pay money to not have to care about the problem they've created)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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