
Space Pirate Trainer is the official trainer for wannabe space pirates in VR. Pick up your blasters, put on your sneakers, and dance your way into the Space Pirate Trainer hall of fame.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Turn it on, hit play and have fun. The better you get the higher the score, the more the fun. Works fine in a small space, but I imagine a large space would be a blast. Worth Every penny.
My overall review of Space Pirate Trainer VR… Space Pirate Trainer remains one of the most effective pure arcades in VR: tight, physical, and endlessly replayable for score hunters, but limited if you’re after long campaigns, narrative depth, or couch‑friendly play. __No Tutorial – This was a big issue for me. Other then more possible graphics changes in the settings, not having a proper tutorial I think is a big miss. I started the game spending a while just to figure out who to change different ammo types, how to get the shield, different shield types, etc… Would have been nice just to have a quick one-minute tutorial. __Graphics – I wish there were more settings options for this game. Most of the graphics feel that they are not as polished or varied as big-budget VR action games, which I thought this could be on par for but some of the textures (especially the flying ball) just look almost too dull. __ Relatively Simple Formula — Can get repetitive, core mechanics (wave shooting, endurance) can feel repetitive compared with deeper VR shooters or narrative titles. __Room-Scale — I would same for some of the game play you could play on a mat, but for most and maybe even in all, I’d really recommend a larger playing area, (maybe 8’ x 8’). I know for some people having this large of a play Arena are impractical for many users. __Limited long-form content — while highly replayable, it lacks a substantial single-player campaign or varied mission structure that some players want. I wish there was some more level progression or expansion as you play. Like maybe you unlock more weapon options as you play? Just an idea.
Blast space pirates out of the sky like an 80s arcade game except... you're actually in the game in a 3D world. You get a shield, weapon options, power ups, different game modes, and more. Banger music, guns go pew pew, and space pirates that you need to save the universe from. What more could you want? Tip - If you have a Rift S or similar headset you will likely want to go into Steam settings and disable haptics for this game. Due to the Rift S design, your headset tracking has to compete for the same USB bandwidth which can cause the tracking issues/frame stutters that other people are mentioning in comments.
VR Space Invaders. As an old fart, I love it!
Great game worth every penny, love the ability to whip enemies into the ground and explode them.
I wish the Steam version had multiplayer like the Quest version. Still one of the best VR games.
弾種を選べる銃と鞭剣モード盾モードを選べるツールを両手でそれぞれ持ち帰ることができる シンプルなシューティングで移動も伴わないのでVR酔いしやすい自分にとっては酔いづらくかつ楽しいゲームだった 弾種は6種類あり、ツールも剣モードだと鞭のように敵を引き寄せたり斬ったり、盾はシンプルに弾を防ぐ シューティングと言っても色々な選択肢があり飽きずに楽しめる 日本語に対応していないが基本的な英語ができるレベルなら問題なし プレイ中は特に英語は無く、UIもわかりやすくて遊びやすかった
A VR classic
You played duck hunt as a kid..... this isn't it, It's actually BETTER! In most aspects
amazing game :)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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