
Face the gods and their creations. A visual novel and challenging turn-based tactics game.
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About
The exiles have fled their world, seeking an audience with their creator to set right ancient wrongs. They are joined by heroes each seeking salvation of their own.
EXPANSIVE, GROWING STORY:
Over 200,000 words of narrative to explore and 15 unique characters. Find your friends and reach hope.
TURN-BASED STRATEGIC COMBAT:
Fight in turn based strategy combat across 50 handcrafted battles. Use cards, passives, and tactics to win. Learn what characters synergize well with each other. Match characters and cards together to get massive results.
EXPANSIVE INVENTORY SYSTEM:
Hundreds of unique items to be discovered and unlocked. Wisely pick your items to progress through the story. Upgrade items for more power. Unlock items and tokens to equip even stronger items.
UNIQUE ADVENTURE MODE:
Adventure mode is a separate roguelike story-light version of the game. It contains hundreds of unique encounters, along with special items and cards that are only found in this mode. Level up very fast and experiment with various builds. Be careful, as a single lost fight sends you back to the start. Each victory or defeat permanently unlocks new characters and items.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a super cute VN that also comes with a whole game! All the art and character models are adorable and the story is a really wholesome fantasy adventure with a huge cast. The writing is funny and sweet and there is a ton of worldbuilding. I think it's connected to the dev's other game Unyielding which I haven't played but I definitely want to try now! The game is pretty hard. There is a LOT of stuff to learn and I think the learning curve is kinda steep. I think it would be great if you could get hints in combat or even skip fights because I really want to progress the story but I get stuck for a long time on fights! There is also no tutorial in arcade mode so make sure you start with story.
This game is a huge step up from the previous entry in the series. The gameplay and visuals are way more polished than its predecessor. At first I was here only for Arcade Mode, but I gave Story Mode a try and I liked what I saw. It features some stunning pieces of art and the story is pretty engaging. It has a bigger scope than Unyielding, which can be a positive or a negative depending on what you like in a story. There's so many characters that you're very likely to like some of them, but it also means that screen time is split between more people, so depending on your favorite characters you might yearn for more. I especially liked some of the optional story events, like the lake filled with dead fish. The conclusion of that mini-arc gave me a good chuckle. The Black Knight is the funniest character don't @ me. Arcade Mode has a lot of very cute art, and so many possible teams that you can assemble to completely change how you have to approach each fight. Still in the middle of exploring all the options. The gameplay feels so different from Story Mode it could have been its own game, but instead you get two for one. Try it if you don't feel like reading a VN, even though I did enjoy the fact that some events in Arcade are references to Story events. Playing both improves the experience imo. The dev is very active so it's not a product that will be kept unfinished, and honestly I can't wait to read the rest of the story (there's already a lot to go through).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Любопытная игра с "карточной" тактической боевкой, обилием персонажей, неплохими диалогами и, само лучшее, превосходно прописанным и необычным игровым миром! Предыдущая игра разработчика была настоящим инди-шедевром, поэтому уверен, что ранний доступ превратит Fallen Down в достойного преемника. К покупке рекомендую!
Fun strategy game! Gear gives you skills, and your turn and the enemies turns are interwoven, so you have to predict what the enemy will do in between all your turns.
Great art, and I really enjoyed the tactical card gameplay. Character personalities were charming, and I liked how they even showed up in fights, The map changes to not block the camera, which seems like a neat idea.
Liking the story so far. Haven't messed with the combat much (except the tutorial). Wanted a suggest a minor change I think would give the game a tighter connection to the story. Make the backgrounds to the city and places they travel very different from each other. Think of how Star Wars (IV, V, VI) all had very different color motifs. Those differences: Desert, Ice, Jungle, gave each place a different feel.
tldr: Everything is better now This game improves EVERYTHING from the first game, and not by a small margin, but by leaps and bounds. There's more art and it's way better now too. Gameplay and combat which were just there in the last game and was pretty rudimentary is now a full combat system with models, skills and equipment. The story is also now a grand world-hopping adventure instead of a regional one. This version is SFW, though, but that's the only thing absent here. My playtime here may be low, as I also follow on patreon and have played that version extensively, but I bought this copy to support.
Love the character and background art, the characters are fun and the combat is great. The game already feels polished and smooth, exceeding all expectations
Fallen Down is a very fun game mixing card games, RPG gearing, and Tactics style combat. The arcade mode has a lot of replayability to offer, and I am looking forward to taking my time in the story mode.
The game is good. Combat is very strategic, with surprisingly little RNG for a card game. The core mechanics are very simple but there's a lot of room to learn how to play fights optimally. The VN side of the game is huge and packed with illustrations. The character designs are all great and unique, except for the character Sara whom I do not like.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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