
Fallen Angel: Hell Survival is a first-person open-world survival craft game set in a brutal, mythic Hell. Scavenge, fight, build, and master devilish magic as Hesicasial — a fallen angel cast into the underworld. Will you conquer Hell, or be consumed by it?
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About
FROM FALLEN ANGEL TO HELL’S FIERCEST WARRIOR... WILL YOU SURVIVE?
Thrown from the heavens with no memory but your name, Hesicasial awakens in a twisted, burning underworld. Once divine, now something else entirely, she must fight to survive in a land ruled by demons, fire, and devil magick.
Explore a vast and hostile open world, where every demon you slay, every ruin you uncover, and every weapon you forge brings you one step closer to mastering Hell. Hack, slash, shoot fire, cast spells, and build your legacy... or die trying.
Forge powerful gear, tame hellish beasts, and wield forbidden magick. Carve out your own sanctuary amidst the chaos... or storm the fortresses of other devils and crush them beneath your wrath.
But be warned... the night is never your ally in Hell.
KEY FEATURES
Explore a Mythic Hellscape
Traverse a massive, open-world Hell filled with molten lakes, noxious plants, brutal terrain, and demonic threats. Discover hidden ruins and raid devil fortresses for rare loot and ancient secrets.
Mine & Gather
Unearth rare minerals and resources used to forge tools, weapons, armour, and structures. From Stone to the Grim Reaper’s Bones, every material has a purpose.
Craft & Build Freely
Use a voxel-based block system to build anything you can imagine — from survival shelters to towering fortresses. Craft weapons, armour, furniture, storage, and workstations to shape your survival strategy.
Blacksmithing System
Take crafting deeper: sculpt stone moulds, smelt ore, and forge tools and deadly weapons on your anvil. True mastery lies in fire and metals.
Devil Magick & Enchanting
Enhance weapons and gear through ritual enchantment. Sacrifice enemies at sacred pentagrams to imbue your gear with hellish power.
Magic & Combat
Unleash a unique mix of melee combat and spellcasting. Hurl fireballs, drain life from enemies, transform into a shadow and sprint at high speeds, cloak yourself in invisibility, and heal with divine power. Adapt to every encounter.
Survive & Thrive
Manage your hunger, blood, and mana to stay alive. Beware the Tormented Souls — near-unkillable predators that haunt the night.
Tame & Fight Alongside Beasts
Tame creatures like the Hellhound and Succubus with the right offerings and bring them into battle. Use them as loyal companions or defenders of your fortress.
Hunt or Farm to Sustain
Slay demonic creatures for meat and hearts, or grow Plasma Fruit to keep yourself fed and fuelled. How you survive is up to you.
Progression & Achievements
Track your stats, unlock in-game achievements, and evolve from a vulnerable outcast into Hell’s most feared She-Devil.
Recover From Amnesia
Can you find the hidden way to recover the pieces of Hesicasial’s memories that tell the story of why she was sent to hell?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I wish the developer the best of luck in this project, because a survival game in hell sounds genuinely creative and fun. However, in the current state, I can't recommend it to anyone for any reason unless they were my worst enemy. Maybe I'll check back in a few years and see if it's improved, but for now, I have no intention of opening this game up again.
Not a bad addition to the Open World Crafting Survival family. It’s certainly new. The Gameplay is fun overall, but mining stone is a bit of grind. It takes a long time to gather enough stone to make a decent sized place to live. But it’s not as bad as some other games that have this feature for sure and I’m sure it’s a lot quicker on the easier difficulty levels, but I am a sucker for challenges. And like every other game similar to this, you can make better tools to make the job faster too. And it really is satisfying when you’ve black-smithed some better tools of your own and you see the difference it makes. Especially if you enchant them on the ol’ sacrificial circle. What game set in hell would be complete without a good blood sacrifice? The game keeps you on your toes when mining, because you never know what monsters are going to sneak up on you, so you have to keep watching your back. There’s a handy spell for that lets you see the aura of nearby enemies and I’m glad it’s there! And if you are not powerful enough to fight what comes your way, you can always go invisible and sneak away, which a very welcome feature. The spells sure are fun in this game overall and definitely help with the balance and staying alive aspect. As I found out the hard way, fighting the Demons and Beasts is best done when you’ve crafted a bit of gear, at least a staff, otherwise it can be pretty difficult depending on what thing you encounter. It can take a while to take down some of the demons, but the combat it is fun and rewarding. It can take a while to get used to, but it’s just about figuring out how and when to block and when to strike. I like being able to use a combination of spells and melee, switching between the two. There is some strategy to the fighting with this. You can shove your staff or trident into them, block their hits, dash away with the super fast sprint move and then shoot fireballs at them. If you get hurt you can even suck their health to raise your own. But you do need your mana keeping up with a blood supply. That can be difficult early game if you don’t focus on the hunt or live near a mana well. And for keeping your mana up, I highly recommend you find a plasma fruit and plant it near your home ASAP. Even if you’re thirsty now, growing your own plant is massively advantageous later on. I like the freedom that the Minecraft Voxel Block style of building gives as you could literally build anything anyway you like. I can see people getting really creative with it and showing off, but I was just happy living in a big box, safe away from the flying ghouls at night where I could store my stuff and craft all night. Then there’s exploration, it can take a while to spot something interesting to raid, like a Fortress on a mountain or a ruin, but when it is, it’s really fun and rewarding. The game suddenly turns into a dungeon crawl. Even more fun when you’re fully equipped with Titanium armor and weapons that you’ve forged yourself and you’ve enchanted them all. Even more fun again when you have succubus companion... Oooh-yeah! The Hellhound companions are pretty kick-ass too. And if you get lost inside a place you can just mine down a few walls! Like I’ve said a lot, things do “take a while” in this game, but it’s worth it. The balance is there and the progression is slow, but rewarding. It is unpredictable and full of random surprises that keep it fun the whole time. All in all I enjoyed it. I definitely recommend it to real gamers that enjoy a good challenge, especially if you like the Open World Survival Craft games.
I really enjoy the ambiance in this game, it really is one of my favorite parts of it. the endless tormented screams of the damned does of course get jarring but thats part of the appeal. you're in hell. you're not suppose to feel comfortable. the character designs, crafting, smelting ore, graphics of the world are great as well. (and yes... in a manner of speaking. I do kinda like how the demon player covers up in the menu until shes properly dressed heh) takes a little bit to learn the crafting, but its fully functional. like any survivals you might expire a few times until you learn the ropes. thats normal. I love how dramatic the games combat music is, something about it all just gives me a wonderful sense of nostalgia. maybe its because as a kid one of the first games i ever played was doom 95 on windows 95. a game about hunting demons. what sold me on this game right away was the thumbnails and screenshots. that kind of art scratches a niche I really love. I can only call it CGI. even if it was made in blender or something similar. again the character designs hit on some form of nostalgia i really enjoy. the game still is pretty new you can feel that, but thats not a bad thing. just means it has potential for some stuff along the way tweaks and so on. Who doesn't love a good ol crafting survival where you start from nothing and gain everything? one feature i really like is how you can collect things by walking over them, -- now i hate to be a pain, but theres 3 main negatives i gotta mention. I'm pretty sure the dev knows this one by now, because i've whined about it a bit. 😅 and i don't mean it maliciously i just figure it'll keep players playing longer if it can be fixed or altered. 1.) the mouse movement. its always stuck in a sort of floaty way where your mouse cursor gets dragged around. it can make lining up melee shots in combat tricky, as well as casting spells, placing buildings. it gets a bit frustrating and while i can tolerate it. i feel other players won't. 2.) sign posts. a lesser complaint, probably more of a gameplay feature. signposts are great for making areas so you can find them easily enough on the map. but the moment you move out of range of them. they disappear. now i get you could create a breadcrumb trail of signposts. but i'd like if a signpost would appear at the edge of the players map rather than disappearing completely. 3.) building placement bug. hopefully an easy fix but at the moment if you go to place something like an anvil or a furnace you can accidentally lose it if you click on the sky or some area outside its placement radius. this ties into the mouse movement bug. i went to place an anvil i made and the smooth mouse moment had me accidentally place it in what i thought was a lake of lava, but it just vanished. -- all in all i really do enjoy the game. its not for everyone of course, but i've enjoyed my time with it and i hope it can get some more fixes or maybe some extra content in time. if i could be as bold. maybe some beefy challenge bosses that could be located? each representing a cardinal sin. pride, greed, wrath, envy, lust, gluttony, and sloth
This is a very new and fresh idea for the Open world Survival Crafting genre for sure. If you like these kinds of games and you are into more of a fantasy style too, then I highly recommend it. The gameplay is pretty fun and not too grindy like others of its genre. Sure there’s not much story or quest here, but that’s not what makes a great game IMO. It’s all about the gameplay. You can keep yourself busy doing whatever you want. Apart from waiting out the floating zombie dudes at night in your home, there’s always something to do. But that said, when my home was big enough to accommodate some crafting equipment, I was able to keep busy all night until they were gone. Time always flies when you’re busy and it doesn’t feel very long when you are crafting the night away. Then it’s time to head out and gather more resources for more crafting and building. Finding ruins and forts is fun too. But I don’t recommend entering them until you are well equipped. Maybe best to have a bed made at your home to respawn on if you die in there too. I think this game stands up pretty well with other games of its genre. At least it’s original. And killing Imps never gets old. On another note, I don’t get how this game isn’t better known or even got enough reviews on steam yet. Why have no professional reviewers or Youtubers even mentioned this game yet? And yet there are so many absolutely god awful piles of garbage on this platform that somehow have overwhelmingly positive reviews. I just don’t get it. It makes no sense to me.
The game is still in its early stages but the progression fun is there. I only tried to build a pick axe and drew some spells. I noticed that it is stuttering a lot and my PC can't maintain a steady frame rate even though the game is old-school like.
Isn't at all bad, great to see steady bug fixes and i hope for improved gameplay and content updates for future!
Demon beauty
devil survive
Well I like it, looking forward to where it goes.
I let it marinate for bit, to think, what is off about this game. Combat feels bad. Not sure, how to describe it... its sluggish. Building is sluggish too... Worst part, to get different building blocks, they need to be crafted separately. After a bit, i realized, what it would entail, to craft base from nice materials and just made cobblestone box. Mining resources is sluggish too. Color scheme makes it difficult to find mithril as bonus. Exploration is slugfest. Just walk around rocks, lava lakes and mountains to see more lava, rocks and mountains. If you are lucky angel statue with flight occasionally pops up to ease your suffering. Helping you see more rocks, lava and mountains. Its just slugfest, to get you over refund window.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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