
Demonsions: Industry is an open world, procedurally generated block crafting/building game. Everything can be mined. Enjoy crafting, building, and fully automating your survival in this strange world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here. The game is [b]VERY EARLY ALPHA PROTOTYPE[/b]; this is obviously incomplete and anyone expecting a full game right now is out of their mind. That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; [strike]however as of right now it just looks different from what I can tell.[/strike] Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old. EDIT: Hardness is considered for some machines [namely Conveyors, Miners, and Excavators], and durability/hardness/flammability are incorporated into tools as well, from my own testing. Overall: Keep an eye on this game, but don't buy it yet if you expect a full game.
Honestly not much to do, the bare bones arent even there, there is really no indication as to what to start doing where to go.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 从宣传片里能看出来作者想做一个生存建造的游戏,但是一进入游戏,没有友好的教程,操作手感也很屎,最值得一提的就是鼠标转向的灵敏度太高了(即使修改了look sensitivity 也还是难受) 我是800DPI的,但手一抖就从地瞄到了天上.地面加载似乎也有BUG,角色掉落到水里有憋气值但是过了一会儿又自动涨满了.猜测应该是对玩家是否在水里的判定有问题. 虽然玩法很讨喜,但是令人不适的操作手感+不知所云的BUG让我很难对这个售价70元的游戏充满爱意. --------------------------------------------------------------------- 在我仔细翻译阅读了作者给的新手贴士之后,让我觉得作者还是想做个不错的游戏的,大概是<我的世界>那样.作者甚至还给予了玩家作弊指令,虽然顶着EA测试的名号,但这种完成度,在我看来并不够格. 还有一点就是优化差,一开始我进入了全是金字塔的地图只有10fps,我还以为是地图资源过多导致的,换了一张平坦的地图,发现还是10fps. 希望作者继续加油! 但现在不推荐玩家购买
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
Got this in V. 0.01. Base recommendation: Wait, for now. It's laggy and a little buggy and simply without any polish whatsoever. However, the game has a good foundation, and could be a really good mix of Satisfactory and Minecraft if given time and work by the devs. I'll certainly keep fiddling with it for now, and will keep up to date as it grows.
Edit: The dev responded a while back and pointed out that I was wrong on some things, which is extremely fair and they are right. There is a lot to this game, there's plenty to make and build. I stand by a lot of what I said before though. The game is a slog and there is little variety in the (admittedly small) section of the world I explored. There is no variety of enemies, though they have added a number of regular chests to the world. However, those chests are EVERYWHERE at spawn and it feels like you're being handed whatever you need to rush you through the game. Which I know is not necessarily how it is but, that's how it feels. Mining and gathering resources still feels like such a chore that I just don't have the desire to go forward with it. And I know that's very harsh to say but, I will also add in: This is an easily fixable problem. The main issue was being hurt because I was mining. The other issue is scarcity of some resources like the Tubers or lumber. The game is being updated regularly, and that's good. With the revelation that I am definitely just an idiot and missed the content then this is a game I can recommend. Maybe not for the full $20 yet but, I can recommend it on sale.
Has potential and is interesting and different. Hope developer keeps at it and turns it into a finished product. Thumbs up!
Olha é interessante, mas espera uns updates pra ficar bom, pq por enquanto está repleto de bugs e não pra entender como arruma recurso direito. O QUE É O JOGO? Este jogo é uma mistura do satisfactory com o minecraft.
没中文 没成就 EA停更4年 《工业魔境》 《工业魔境》是一款开放世界、程序化生成的方块建造/制作游戏。万物皆可采集。在这个奇异世界中,尽情享受制作、建造与全自动化生存的乐趣。 版本0.00 新增内容:体素采矿系统! (以下所列功能均已实装,但可能随开发进程调整) 游戏基础设定: 多数可制作物品会继承其原材料的特性 可通过镐子手动采矿或借助机器实现采矿、冶炼与制作全流程自动化 使用撬棍搬运矿石以压缩基地空间(撬棍硬度需不低于矿石硬度,否则会损毁矿石) 基于局部网格的建造系统,让多数物品可精准吸附放置 工厂建造基础: 机器需先制作后放置,部分机器(如采矿机)会根据制造金属不同而产生功能差异 发电机可从燃料、太阳能等能源中产生电力 电力箱会自动将电力通过地下线路输送给附近机器与其他电力箱 使用不同金属制成的平台可隔离不同电网 机器需要充足电力才能运转 备用电池可储存过剩电力,并在电网需求高峰时补充供电 传送带可连接机器端口,根据方向实现物品输入或输出 多个传送带可连接同一端口或相互衔接,实现分流与汇合功能 货架能存储传送带运送的物品,并支持物品输出 过滤器可安装在机器端口,仅允许特定物品通过 入门指南与发展路径: 制作镐子需先制造镐头与工具手柄,按E键(或Back键)打开制作菜单 点击制作菜单中的物品图标可查看合成配方 将库存物品拖入快捷栏以重新排列 初始材料散落在地面,按F键(或X键)拾取,用于制作基础镐子 夜幕降临时需制作床铺,或借助扫描仪的手电筒功能度过长夜 制作床铺需要棉花,可在近水区域的植物上采集 可挖掘地形获取石材、泥土与沙砾 拥有镐子后即可寻找露天矿石(部分矿石藏于地下!) 用扫描仪分析矿石硬度与类型 较高硬度的矿石需要更坚硬的镐子进行高效开采(采矿机同理) 若遇见蹦跳的宝箱怪“铜宝”,它可能只是饿了 在熔炉中冶炼矿石后,即可着手打造新工具、建造机器或安家落户 基础自动化采矿/冶炼流水线需要:发电机、电力箱、采矿机、熔炉、仓储设备及若干传送带 祝您游玩愉快! 了解更多: Twitter关注开发者 Youtube订阅频道 加入Discord社区
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