
Embark on an enchanting adventure in this breathtaking 2D Metroidvania game inspired by the rich folklore of Indonesia. Control Kimo and Wispy as they seek to recover the Shards of Light. Manipulate terrain to solve puzzles, befriend the natives of Lumina, and take abilities from powerful titans.✨
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Languages: English, French, German, Japanese, Simplified Chinese, Indonesian
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
謎の生き物キーモと精霊のウィスピーが幻想的なルーミナの世界を旅する、2Dアクション作品。 一番の推しどころは、なんといっても独特で美しいビジュアル。 どこを取ってもスクショしたら映える世界感で、目が退屈するようなことはありません 音楽も聴き心地がよく、世界感の統一ができており、それだけでも十分楽しめる作品です。 アクション面はすこしゆっくりめで、自分的にはかなり遊びやすく思いました。 面白そうなギミックやスキルはあったものの、個人的にうまく活用されていないと感じてしまい、少し残念にも感じました。 ただ、そこにものを求めるゲームでもないのかもしれません。自分はたのしく遊べました。 [spoiler]ラスボス戦の飛躍的難易度には腰を抜かしましたが、たのしく撃破まで持っていけました。[/spoiler] アクションの若干の物足りなさを世界感で補う、良い作品だと感じました。 少しゆったりめな2Dアクションを楽しみたいかたは、ぜひ手に取ってみてください。
I just got the game and immediately got hooked for the next 4 hours, best metroidvania I've ever played alongside Hollow Knight. Very Impressive design and feel, and the visuals are gorgeous
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整體來說不錯玩 但角色很小 玩到後面 眼睛花 找不太到角色 其他方面我個人覺得不錯
I want to love this game. Heck there were moments where I did love the game. But it feels squandered by glitches, laggy controls and poorly designed boss fights. I wish that there were some serious updates but it feels like it was released and then forgotten about seeing as I took a year break from playing and came back to it being exactly the same! The art style and area visuals are so amazing and the music is really nice but the fast travel sucks and you can't traverse the maps easily if you miss something. While the platforming doesn't feel too hard most of the time, there are sections that are very punishing and you have to do the whole bit again because you got hit once. The final boss is where I draw the line. I have tried at least 20 times. Every. Single. Time. I am getting glitched out with either the same attack 6 times in a row that I can't deal damage, spawned onto a hazard that I never recover from, or straight up CAN'T SEE. WHY WOULD YOU PUT A BLACK BLOB ONTO A DARK BACKGROUND WITH A BLACK ENEMY THAT SHOOTS BLACK AND RED PROJECTILES. All in all I want to love it so much but it needs a lot of improvements that I don't think we're getting anytime soon.
Beautiful but flawed game. The game is cute, has good music and some challenging platforming and boss fights. Unfortunately, the challenge isn't always fair. Take the endboss for example: sometimes it spawns the same attack several times, preferably the one where you can't damage it. It makes the fight an annoying endurance run. I frequently also had trouble "finding" my character onscreen. The character is small, close to the ground, close in color to many set pieces and I couldn't pick him out in a busy boss fight often. This may be a problem specific to me though. That is not to say this is a bad game, it is not. The platforming puzzles and abilities are fun and the game feels like a very different take than Ori. It is a bit of a diamond in the rough. Would still recommend for platforming fans.
音楽もビジュアルも美しくとても癒されるゲームですが、 イージーモードがないのでボス線の難易度はやや高めです。 ボスだけゲームパッドを最強の連射モードにして自動攻撃にすると回避に集中できて楽でした。 あとラスボス戦は異次元の強さでかなり苦労しました。
音画表现上佳,丰富的机制很好地结合了本作的平台关卡设计,可惜就是体量太小了
Play it, it needs more love
This game has stunning visuals, incredibly fun gameplay, and adorable characters.
ONE OF THE CUTEST METROIDVANIAS EVER I could go on and on about how pretty the art style is and how breathtaking the environmental arts were in the background of the areas, pure eye candy from start to finish. Gorgeously designed characters and beautiful prologue/epilogue cutscenes. This game has a multitude of coincidences that relate to my life such as its release date, the character's names, and the overall atmosphere I always adored as a child. But barring my intrinsic bias for the game, it does have some negatives! Namely the controls being finnicky (in water for example) and forcing me to switch controls mid boss fights often, but that could just be a major skill issue on my part. Despite being a metroidvania there is a minimal amount of backtracking compared to other titles, and a very guided route to follow. I don't view this as a negative though because it makes it perfect for beginners who want to dabble in metroidvanias but are deterred by the grandiose amounts of backtracking and getting lost in progression (even though that IS the essence of metroidvanias), it is simpler than most which means it won't be overwhelming at all and is a good starting point if you want to eventually play other titles. The combat is very simple and puzzles are composed mostly of platforming trials which involves the possession mechanic which is surprisingly very fun. All of that partnered with the amazing story, cute art style, adorable characters (kimo and wispy are the best) and the immersion of learning more about the world of lumina to soon uncover the truth... Makes for a worthwhile experience! <3 [spoiler]kradyrev is so much easier than thoram, oh thoram, when i catch you thoram... you and your water gimmick.[/spoiler]
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Where this game's players are, estimated from review languages.
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