
Embark on an enchanting adventure in this breathtaking 2D Metroidvania game inspired by the rich folklore of Indonesia. Control Kimo and Wispy as they seek to recover the Shards of Light. Manipulate terrain to solve puzzles, befriend the natives of Lumina, and take abilities from powerful titans.✨
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Indonesian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no rebindable keys for controller? cursor on screen? yikes of course will update later with having played the game, but that is cringe also consider adding vibrations for the controller
If you're looking for a good 2D metroidvania platformer I'd recommend skipping this one and going for Ori or Hollowknight. The game is visually really beautiful, but the mechanics are a little clunky at best and frustrating at worst. For a puzzle platformer, the amount of explanation for key mechanics is sometimes lacking and has lead to a lot of confusion that could have been avoided which affects seamless play. On the bright side, there's a lot of map to explore and I like that it shows you what percentage of each area you've uncovered, unfortunately there's not a world map so you have to just remember which exits connect to other areas until you've 100% completed the area you're in. As for bosses, I've mostly found the fights to be gimmicky and annoying. If you value rewarding, skill-based boss fights, I would suggest looking elsewhere. At some points the game feels more like a chore that you just have to get through to get back to fun puzzle exploration and that's something I've considered leaving it over. The NPCs are cute, but forgettable, and dialogue is often uninteresting. Overall it's not a terrible game, but there are definitely better alternatives that leave me feeling significantly more satisfied and are more technically well done. At time of post there are inconveniencing glitches and bugs, but I haven't encountered any that totally stops me in my tracks (yet). I've gotten stuck on ledges or inside of walls and that sometimes wastes a life, moving over inclines is clumsy, and some of the early water platforming is difficult to control. Hopefully these things get addressed by the devs.
I want to love this game. Heck there were moments where I did love the game. But it feels squandered by glitches, laggy controls and poorly designed boss fights. I wish that there were some serious updates but it feels like it was released and then forgotten about seeing as I took a year break from playing and came back to it being exactly the same! The art style and area visuals are so amazing and the music is really nice but the fast travel sucks and you can't traverse the maps easily if you miss something. While the platforming doesn't feel too hard most of the time, there are sections that are very punishing and you have to do the whole bit again because you got hit once. The final boss is where I draw the line. I have tried at least 20 times. Every. Single. Time. I am getting glitched out with either the same attack 6 times in a row that I can't deal damage, spawned onto a hazard that I never recover from, or straight up CAN'T SEE. WHY WOULD YOU PUT A BLACK BLOB ONTO A DARK BACKGROUND WITH A BLACK ENEMY THAT SHOOTS BLACK AND RED PROJECTILES. All in all I want to love it so much but it needs a lot of improvements that I don't think we're getting anytime soon.
整體來說不錯玩 但角色很小 玩到後面 眼睛花 找不太到角色 其他方面我個人覺得不錯
音楽もビジュアルも美しくとても癒されるゲームですが、 イージーモードがないのでボス線の難易度はやや高めです。 ボスだけゲームパッドを最強の連射モードにして自動攻撃にすると回避に集中できて楽でした。 あとラスボス戦は異次元の強さでかなり苦労しました。
Play it, it needs more love
音画表现上佳,丰富的机制很好地结合了本作的平台关卡设计,可惜就是体量太小了
メトロイドヴァニアの形式ではあるが、エリア進行はほぼリニアで、探索要素は文書が落ちているのみ 収集したうえでのクリアに6時間弱、実績コンプしても6時間と少し [h3]よかったところ[/h3] [list] [*]BGM(すばらしい) [*]アクションの手触りもよい [*]背景などのイラストも綺麗 [/list] [h3]気になったところ[/h3] [list] [*]マップにピンやメモが置けない(そんなに置く必要がない、というところかもしれない) [*]店売りアイテムが体力・MP・ファストトラベル用消費アイテムのみで、それならファストトラベル無限にして、体力とMPはマップに配置して探索の楽しみが欲しかった [*]攻撃を連打すると最速で出ない [/list] 道中に雑魚敵もいるが、別に倒す必要もなくあまり戦闘に重きを置いたものではない。ただしボス戦はある 攻撃スキルも存在するが、ギミック用という印象 広大なフィールドに数々の要素が隠されている……という感じではないので、そこは要注意
Beautiful but flawed game. The game is cute, has good music and some challenging platforming and boss fights. Unfortunately, the challenge isn't always fair. Take the endboss for example: sometimes it spawns the same attack several times, preferably the one where you can't damage it. It makes the fight an annoying endurance run. I frequently also had trouble "finding" my character onscreen. The character is small, close to the ground, close in color to many set pieces and I couldn't pick him out in a busy boss fight often. This may be a problem specific to me though. That is not to say this is a bad game, it is not. The platforming puzzles and abilities are fun and the game feels like a very different take than Ori. It is a bit of a diamond in the rough. Would still recommend for platforming fans.
This game has stunning visuals, incredibly fun gameplay, and adorable characters.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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