
Embark on an enchanting adventure in this breathtaking 2D Metroidvania game inspired by the rich folklore of Indonesia. Control Kimo and Wispy as they seek to recover the Shards of Light. Manipulate terrain to solve puzzles, befriend the natives of Lumina, and take abilities from powerful titans.✨
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Indonesian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个手感,哇塞,史
Worth buying if on sale. Not worth buying if you'd like a more standard metroidvania. This game is a 5/10 and I did all the collectibles/true ending. Positives: Art is good, platforming/movement/puzzles are fun, especially as they get harder towards the end including some phases of boss fights Negatives: Lack of enemy AI, map too big & slow to travel until late, fast travel costs in game currency for no reason, upgrades require farming enemies, most abilities are not used in boss fights and only platforming. The last phase of the final boss is badly designed. Fighting in general in this game is just hit the attack button on the enemy too many times, you have effectively 1 type of attack. Story is not good.
I tried really hard to like it especially since it's a local developer with fantastic visuals but I kept getting lost when exploring and wasn't unsure how to continue. Maybe it's a skill issue but I ended up not feeling like I wanted to progress. It's pretty polished though so I'm looking forward to future games if this is a good foundation!
I really enjoy playing the game and cant wait to finish, would definitely recommend
Played on OG 512 Steam Deck without issues. Hated the demo and unfortunately became biased against this game but glad I gave it a go, it’s moving fun great music and a great Time to be had!
全成就来说一下这个游戏给我的体验: · 游戏最出彩的地方在我看来是美术与音乐:画风清新干净,bgm也和场景契合度较高,玩的时候给人感觉至少画面上不会疲劳。 · 游戏最大的问题,或者说唯一的问题就在于最后的boss战,极其让人想不明白的设计。明明整个游戏的前面的五个boss基本没有难度,每个十几分钟就能打过。结果不知道是作者抽风了还是精神不稳定了,最后一关设计出一个极其变态的boss出来。本来你游就是少见的一人操作两个角色的游戏,能力按键一大堆,一只手要同时顾着跳跃、冲刺、攻击、滑翔、附身。几乎五指并用的程度下boss还是双阶段不带血量提示加中途无治疗无药无存档的三无模式,更不要说真结局里boss三个阶段照样中途不给加血。试了几遍大致得出最后boss是一阶段25血二阶段15血三阶段15血左右,等于哪怕你肝满血量上限10滴血的情况下,要攻击近60下(一根手指的情况),一旦死了那么恭喜你全部重来。 我只能说我也不知道怎么评价,还是给好评是因为这种画风和玩法确实比较戳我,而且除开最后boss其余80%的内容我都很满意,加上最后也全结局全成就了所以还是好评。但是仍然建议打折入手,并且尽量不要去尝试真结局
手感屌差,玩起来很无聊的游戏。
美术很美,但是后面的BOSS是真的不好打,有时候一个多小时都打不过去,很崩溃。而且传送点有点子远,不能随时存档也挺烦的,不建议入手!追评超难打,垃圾游戏,打得愤怒又崩溃!我想爆粗口,手残别入。
o jogo e nice mas parece que falta algo, talvez eu so seja louco mesmo.
the combat and exploration are not exciting, the movement can be cool but really frustrating too, the story is basic but cute. artwork is absolutely gorgeous tho
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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