
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Классная тактикал-рпг, но без гайда можно упустить много скрытых вещей.
不错
小而精的好游戏,策略性很强,剧情也有多支线,就是汉化做的太机翻
good game
Loved everything about the game, go for it !
好玩,鸡哥真猛啊,只要不是水系的boss我都带上他,带个减敌方防御的卷轴,超级连击把对面防御减成负数,打儿子一样打boss。
The story is actually really good, loved the colorful art style, combat was fun the intro theme is *chefs kiss*. Overall a hidden gem among turn-based tactics. Thank you.
Очень душные бои: ограниченный мувмент, большинство локаций сводятся к 2-3 узким проходам до противника. У тебя 5-6 юнитов, а приходится по одному их проводить по узкой тропке несколько ходов - зачем? Про то что просто до противника бежать надо ходов 6 я вообще молчу.
I really wanted to enjoy this game as the story and the artsyle really interested me but after seeing how an unbalance mess this game is i couldn't. i swear some boss fight are like the easiest thing to do and some that are outright ♥♥♥♥♥♥♥♥. This game lack of giving the player the satisfaction of seeing a strategy work as no matter for how long a fight last the enemy especially bosses can still summon minions to aid them while you are stuck with a limited ammount of party member usable per fight making the fights a slog to go through as you either rush the enemies inevitably losing one of your summon (and extra reward as consequences) or just painfully wait while clearing as much as possible and waiting for the boss summons to go on cooldown. the item drop meccanics really doesn't work in this game as instead of a risk reward thing it's just another way to make you lose one turn if you decide to grab the item and that goes for buff o rewards items. Another complain about the fight are how long the animation are sure the game gives you a 2x fight speed but it's not enough especially since the animation don't really different much execpt for bosses and key character wich are the minority in this game meaning you'll see 80% of the same animation over and over for more than 10 npc a turn. the cooking mechanics buff really felt marginal as even if you get top scores the stat's it gives you really are piss poor in my opinion it should've give individual stronger buffs to specific key characters based on food instead of random global stasts wich would've felt more satisfying and would've encouraged to try other characters. In the end this game really felt like trying to tell a story first and then trying as hard as possible to be a turn base rpg lacking key component that makes a good ttrpg compelling. The music is fire thought.
Good game, takes a bit of getting used to. Its a good idea to do some extra battles and gring your charater up as you progress otherwise the game gets hard fast. Lots of characters, units, weapons and spells. Overall a good tactics game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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