
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.2Kreviews | 86% | — | $143.9K |
| $19.99 | 445ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game with fun mechanics, a nice story, some challenging boss battles and more content than I thought there would be! Definitely recommend it if you're into tactics games.
一周目困难初见通关,隐藏人物没看攻略需要卡时间触发,继而完美结局没有达成(其实也就一张CG图和可能有的角色支线任务,懒得打二周目了)。总而言之是一款很不错的战棋游戏,内容丰富,策略多样,节奏紧凑。 首先就是构成单位的元素非常多,多样的攻击方式、移动方式、本身属性及其相关支援BUFF、自身被动和特殊技能,其中的每一项也都能很大程度影响一个单位的能力。剧情相关的英雄单位还会根据相关剧情进度获得不同装备改变这些特性以应变不同的战局,这些多样的组合又产生各种各样定位的单位,后面还有各种各样的敌我地图法术影响战局。可以说针对不同情况能选择的策略非常丰富。对于战斗安排制作组非常聪明,那就是让玩家自己选。主线很清晰就是帮小魔女找妈妈,要是喜欢可以直接去推进主线。又或者……你可以选择跟随旅行中碰到的有趣的朋友了解他的恩怨邀他同行;解决伙伴的麻烦获得伙伴独特的装备;也可以单纯去某个荒郊野岭和暴徒打个爽拿一些法术、卡片、材料。有些支线可能和时间相关但比例并不算大,毕竟我自己纯瞎玩也凑到绝大部分的关键道具了。 要说缺点也挺明显。首先就是翻译问题,在相关词条术语方面有点不明所以,就当作是奇奇怪怪的专有名词对于理解上可能影响也不大,然后剧情文本上虽然语句连贯但表述很奇怪,话是对的但平常不会这么说,属于是本土化不太成功。然后就是地图设计吧,地图上能利用的因素就只有利用高度差,有些特殊装置有演示还好,但没有演示的说明框也不解释,也可能是这种模式的战棋玩得少导致的。另外就是所有召唤卡、法术、增幅装备都是随机刷,你看到的很有意思的精灵你得击败后有概率掉,可关键有些精灵他不仅出场少爆率还低。这些需要玩家重复去刷的设计在我看来是非常不讨喜的,特别是精灵这种我看见野生的了得不到就很恶心人。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $19.99 |
| 38ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is really fun, but its Chinese localization is abysmally poor. The same word is translated inconsistently across different contexts. Now that AI technology is widely available, I hope the game’s Chinese text can be reworked. This would incur minimal costs yet deliver a massive improvement to the overall experience.
I played this cause i like Endless Fluff a lot, it ended up getting me into SRPGS. Goated game that has a really good level of depth despite being very simple, the story started out whatever but ended up pretty interesting, and the pokemon minigame is awesome for teambuilding. Some of the endgame fights are very annoying, but you can cheese them and they don't really make the game worse.
Очень душные бои: ограниченный мувмент, большинство локаций сводятся к 2-3 узким проходам до противника. У тебя 5-6 юнитов, а приходится по одному их проводить по узкой тропке несколько ходов - зачем? Про то что просто до противника бежать надо ходов 6 я вообще молчу.
Estremamente ripetitivo e combat system noioso.
总体还不错的SRPG,剧情很跌宕战斗系统也很有趣,游戏对白有不少冷幽默,而体量更是量大管饱,可惜毛糙的地方实在太多,2020年发售,但六年后的今天仍然有大量包括翻译错误、战斗动画不能跳过等等小却恼人的问题,更不要说某些关卡和战斗缺少细致打磨,完全就是拖时间的勾石。 通关之后的现在,剧情虽然圆满了但我没有欣慰只感到遗憾,遗憾这样一个底子很不错的游戏既没有得到市场的认可,也没有得到制作团队认真的对待
By far one of the greatest TRPG I ever played, and thats surprising for I played many, and for its made by just two people. Fae Tactics offers a lot of revolutionary sub-systems that lets you highly spec and adapt your team. At the same time, it offers a hard but fair challenge in Hard difficulty, in which you will feel rewared when you success. Treat every scenario as a worthy battle of wits and creativity. Your team is a white canvas that you can highly customize, and there are (a very) lot of valid combinations and synergies at your disposal. Where one strategy may fall, a different approach can make you success. And its up to you to discover it!
I wanted to relive the nostalgia of turn based tactics, specifically FFTA, to see how the genre has evolved over the decades and this game made me hate them. It has, in no particular order: - Horrible pacing - Unoriginal characters, story, and pokem... I mean 'fae' - Terrible graphics (why even support 1440p when your sprites are made for 240p?????) - Repetitive, uninspired OST and sound design - Inconsequential upgrades and customizations - Unexplained mechanics that happen Mid-fight - Brain dead, slow, and repetitive combat - General lack of QoL updates that have existed FOR THE PAST DECADE! This POS wishes it was [b]half[/b] the game FFTA was and is somehow separated by over TWO DECADES. Why TF does a gameboy advance game have better graphics, story, world building, pacing, and characters then a game made TWENTY YEARS IN THE FUTURE?! How TF do you make such a ♥♥♥♥♥♥♥♥ version of the genre from TWO DECADES AGO?!?!?! The whole point of having a past is learning from the mistakes or AT LEAST improving the formula. So they put in a 2x speed turbo (still slower than old people ♥♥♥♥) and called it a day. This is true TBT slop. If you want decent TBT that keeps you engaged and has a compelling game loop (but is lacking the character development and story I so desperately wanted) then I'd recommend [b]The Last Spell[/b], but I wouldn't wish this ugly knockoff anachronistic slop on my worst enemies.
Starts out fun but quickly becomes frustrating. Almost nothing is explained, and there does not seem to be an in game index or glossary to look up what all of the status effects do, or how to clear things like being rooted for the entire battle. It took me a few fights to figure out that the swords next to the story fights meant how many fights were involved in it. Since there is no clean autosave before starting one of these chains and the game seems to overwrite your most recent save as you progress on the chain, you are often locked out of camp and stuck fighting hopeless fights without the ability to grind for resources or exp to make it easier. With a grand total of 4 save slots, if you forget to save twice before starting a quest chain, you might end up soft locking yourself out of all of your progress, or having to restart a save from 2 hours prior. Your MC will often be too slow to get anywhere or do anything, so you will save up your attacks and build up chains: cool concept with terrible execution. If your first attack is evaded, the entire chain fails and your one attack you might be able to make every few rounds is wasted. Some of your allies will be able to also attack something that you have attacked if they are in range and will happily waste an 'ultimate' on something that has one single hp left. You will often have a character be rooted, and it will sometimes last the entire battle, it seems like healing will sometimes break the root, but without anything in the game defining what root is and how to counter and break it, who the ♥♥♥♥ knows how it works. Your allies are morons; any NPC will always attack a downed boss to try to stop it from being able to be revived instead of actually helping to kill things that are attacking you, On top of this, they will often decide to get into aggro range of another group of mobs and pull them into the fight before you are ready. This game starts as average, but not having an in-game glossary, explaining almost nothing, constantly taking away player agency, playing an extremely unsatisfying MC, and manipulating my saves without my consent, or even informing me makes this a hard pass.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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