
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
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About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
心地の良いドット絵が魅力的でオーソドックスなSRPG。ファイアーエムブレムやディスガイアのような育成重視のSRPGというより、属性・スキル・召喚獣の組み合わせを考えて攻略するストラテジー色の強い作品。 ■ 戦略面 ・ 属性相性が重要で、水は火に強いといった弱点を突かなければ序盤でも苦戦する ・ こちらのレベルに合わせて敵も強くなるのでレベル差によるゴリ押しは通用しない ・ 基本的に敵に有利な条件での戦闘になり、中盤以降は敵味方の特性を熟知していないと突破できない ・ 主人公は戦闘ごとに3つの呪文を装備でき、範囲攻撃やバフ、デバフなどを任意のタイミングで使用できる。FFTの召喚魔法に近い感覚で盤面を大きくコントロールでき戦局を左右させる ■ 育成・編成 ・ リーダーユニットはレベルアップで獲得したポイントを攻撃・防御・特殊へ自由に割り振れ、ポイントはいつでも振り直せるため、敵やマップに合わせて役割を変更可能 ・ 装備変更によるステータスの大幅な強化などはないが、属性やスキルなどが変更でき、各マップごとに編成を吟味する必要がある ■ 戦闘の特徴 ・ 攻撃・アシスト・待機の全てに専用スキルが設定されているのが特徴 ・ 待機すら戦略の一部となっており、行動順や位置取りを考える面白さがある ・ 出撃枠は最大で6名(体)少なく、万能編成ではなく敵に合わせたメンバー選択が求められる ■ 良かった点 ・ 召喚獣(フェイ)の存在が良いアクセント ・ キャラクターやストーリーも魅力的 ・ 日本語化は良好で、要求スペックも低めでバグは遭遇しなかった ・ マウス一つでプレイができる ■ 気になった点 ・ ゲーム内説明が不足気味で、一部は外部サイト頼りになった ・ 連戦前に自由に戻れない場面があり、準備不足だと厳しい ・ UIや情報確認周りには改善の余地を感じた ■ 総評 マウス一つで成立するほどコンパクトな操作性だが、戦略性のある歯ごたえのある戦闘が楽しかった。レベリングによる力押しが通用しないので難易度はやや高めだが、試行錯誤しながら編成を組むのが好きな人にはおすすめ👍
There may very well be a fun turn-based strategy experience in here, but I was unable to find it. Too many mechanical details you have to learn and remember, with relevant information not provided by the UI when you need it. YMMV on how much enjoyment you can get out of this game, but for me, it did not click. The gameplay just doesn't hold up to modern expectations.
Starts out fun but quickly becomes frustrating. Almost nothing is explained, and there does not seem to be an in game index or glossary to look up what all of the status effects do, or how to clear things like being rooted for the entire battle. It took me a few fights to figure out that the swords next to the story fights meant how many fights were involved in it. Since there is no clean autosave before starting one of these chains and the game seems to overwrite your most recent save as you progress on the chain, you are often locked out of camp and stuck fighting hopeless fights without the ability to grind for resources or exp to make it easier. With a grand total of 4 save slots, if you forget to save twice before starting a quest chain, you might end up soft locking yourself out of all of your progress, or having to restart a save from 2 hours prior. Your MC will often be too slow to get anywhere or do anything, so you will save up your attacks and build up chains: cool concept with terrible execution. If your first attack is evaded, the entire chain fails and your one attack you might be able to make every few rounds is wasted. Some of your allies will be able to also attack something that you have attacked if they are in range and will happily waste an 'ultimate' on something that has one single hp left. You will often have a character be rooted, and it will sometimes last the entire battle, it seems like healing will sometimes break the root, but without anything in the game defining what root is and how to counter and break it, who the ♥♥♥♥ knows how it works. Your allies are morons; any NPC will always attack a downed boss to try to stop it from being able to be revived instead of actually helping to kill things that are attacking you, On top of this, they will often decide to get into aggro range of another group of mobs and pull them into the fight before you are ready. This game starts as average, but not having an in-game glossary, explaining almost nothing, constantly taking away player agency, playing an extremely unsatisfying MC, and manipulating my saves without my consent, or even informing me makes this a hard pass.
I played this cause i like Endless Fluff a lot, it ended up getting me into SRPGS. Goated game that has a really good level of depth despite being very simple, the story started out whatever but ended up pretty interesting, and the pokemon minigame is awesome for teambuilding. Some of the endgame fights are very annoying, but you can cheese them and they don't really make the game worse.
总体还不错的SRPG,剧情很跌宕战斗系统也很有趣,游戏对白有不少冷幽默,而体量更是量大管饱,可惜毛糙的地方实在太多,2020年发售,但六年后的今天仍然有大量包括翻译错误、战斗动画不能跳过等等小却恼人的问题,更不要说某些关卡和战斗缺少细致打磨,完全就是拖时间的勾石。 通关之后的现在,剧情虽然圆满了但我没有欣慰只感到遗憾,遗憾这样一个底子很不错的游戏既没有得到市场的认可,也没有得到制作团队认真的对待
Fae Tactics, the whimsical turn based strategy game starring Peony! The gameplay mechanics contain great depth, but despite that, it's easy to learn all you need to know just from playing! The story is delivered right along side the tutorial. Once you've made it about three hours in, you'll be lining up your team and experimenting with different strategies! You can switch your characters stats and gear around between missions, allowing you to control how you play! If you enjoyed turn based games such as Advance Wars or FF:Tactics you'll love this! I played and beat this game originally on Xbox, but I have since bought it here on Steam and it is ported well. WASD moves the camera around during battle, right MB shows team/enemy move and attack distance. So easy a banana could do it! Summon your spirits and unleash those combos!
很有特色很有意思。
I want to recommend Fae Tactics, because there things to like about the game, but it suffers from two glaring problems: 1. The sprites, enemies, and scenarios are extremely repetitive. 2. The dog leader trivializes the game. One the first point, I will say that units do have a unique system of abilities that helps them be useful at different points during a fight. No matter what action you choose, there is usually something decent to do . . . but certainly not always. The enemy and sprite variety, while initially good, falls off very very hard, very quickly. You'll fight the same elementals over and over again, the same trolls and goblins with a cannon or two, and mostly the same scenarios, for too long to keep your attention. The AI is pretty dumb and even the bosses repeat themselves multiple times, with meager story "reasons" to act as why. And each individual scenario is aggravatingly long, often 3 episodes each in length and you can't save in between them. It's just not acceptable when there are similar games with much more variety at all levels. 2. The dog leader (name escapes me) is just broken if you build him right. With enough defense, proper positioning and the blue bird on healing duty, you should win every fight fairly easily. The dog has an ultimate which increases all allies strength for the remainder of the battle, and this buff stacks. Your sprites get ultimate orbs each time they are damaged, and with the dog's wait ability a body shield for all your units within a large radius, that means he can activate his ultimate about every other turn in between protecting your units. Essentially, the dog leader gives so much inevitability to a team that it becomes boring to use him if you want any kind of challenge. Yes, you can use other leader units...but you have to work through the boredom problem with 1. and it's just not worth it. Overall, perhaps this game would appeal to younger or less experienced strategy gamers, but I would pass if you have a moderate or above ability to understand strategy games.
The game itself is really fun, but its Chinese localization is abysmally poor. The same word is translated inconsistently across different contexts. Now that AI technology is widely available, I hope the game’s Chinese text can be reworked. This would incur minimal costs yet deliver a massive improvement to the overall experience.
鸟哥,太强了,战棋
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