
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 115 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredipede is a physics based contraption puzzle game. When I saw that Sarah Northway (The dev behind the browser games Rebuild and Rebuild 2) developed it, I got giddy. I had purchased this game years ago, but only now noticed it properly, since AStats told me that getting 100% in this game is easy. Turns out, it is. You can literally tell the game that you did the achievement and it just believes you and awards it to you... I loved that! Now, to the game itself. The artstyle is beautiful and fun. The gameplay though... it's tedious and boring. On the normal difficulty you just move a creature from one side of the map to the other. There's no danger except your own incompetence with the creature. The gameplay for this is just not really fun. Would I recommend it? For the general playerbase, no. It's just not worth it. There are even browser games that do what this game tries to do, but better. For the achievement hunters out there? Yeah. You will have the game 100%-d in less than a minute. PERFECT!
There's a whole genre of games that I don't know the name of (this happens a lot) but are based around wrestling with controls. Everything from QWOP to Surgeon Simulator fits into this niche of struggling to do something and then giggling at how badly you ♥♥♥♥ it up. Sometimes there are more serious takes on it, such as Incredipede, and I'm glad someone is trying to give the genre more substance. As it turns out, though, that's a really tall order when even walking in a straight line is a challenge. Some colonial-looking ♥♥♥♥♥♥♥♥ showed up one day and sacked a village full of green eyeball critters, leaving only one to escape. Your job is to guide the wayward thing in its quest to reunite with its lost brethren. Instead of an epic journey across a strange and mysterious land, you'll be helping it crawl about five feet to the right over and over and over again. This is because whatever this thing is gets a remix of limbs and muscles every level that you'll have to flail about with until you find a way over the finish line. Every one of Incredipede's many levels sticks you with a bizarre amalgamation of limbs and expects you to work them to the goal and perhaps grab a collectible or two along the way. Starting out you only get two buttons to move them but that gets expanded later to four, giving you separate motor control over parts of the creature's body. Sometimes it'll look like windmill you have to tumble across the ground, sometimes a coiled spring you have to bounce, sometimes a car with long, spoke-like legs to spin, and sometimes stranger things still. This is just on normal difficulty, mind you. There's a hard mode where you actually have to design the critter yourself and then pilot your abomination to an even trickier goal. Normal mode isn't too challenging on account of the few actual interaction options you have. Starting out with just left and right keys, there's only so much you can do to get the thing moving. Later on with more keys and more complex levels you'll be facing Trials-style bouncing and scaling to get to your goals, often flying right off the open sides of the level when you push instead of pull or unclench at the wrong time. It's a decent setup for a game, and I enjoyed my first 20 minutes with it, but that's about all I needed. There's very little depth to Incredipede, with no secrets to delve into or complex mechanics to explore. Levels rarely span more than a single screen and have incredibly obvious paths through them. What's going to trip you up isn't puzzles or level design but just the difficulty of getting a floppy, misshapen creature over simple obstacles. I know that's the point but there ends up being little to motivate you to put up with the floaty, flailing movement for much more than a few levels. I love the art style and the presentation, with its thick lines and faded colors and earthy tones. The game looks and sounds like it could be painted on animal hides, a unique aesthetic for the gaming world to be sure. I just wish there was more to do with it than struggle. There must be a deep, engaging game to be made out of these mechanics somewhere but Incredipede is hardly any deeper than its Flash brethren. It's not bad, it just doesn't bring enough to the table to make me want to climb over it with stumpy, malformed limbs. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
Only game where you get the achievements before achieving anything in game. Like being born to one of the *REDACTED* in the game of life.
First-up, the artwork here is stunning - it may be worth owning the game just to look at it!! My problem lies in the game tho - I'm not sure if I just don't understand it or whether the controls are just unintuitive because - whilst I can get through half-a-dozen puzzles - I feel I'm doing-it by guesswork and blind luck? The controls don't really feel like they control something - it's more "push buttons until things happen" If someone has some clues/hints - if I missed a tutorial or something - please tell me. As is tho, can't really recommend it :(
weird but beautiful game !! simple but nice puzzles , cool music , lovely achievements !! create your own creature and enjoy this unique"short" game .
"Legs, muscles, one eye and fruits" That's what this ingenious puzzle game is made of.
Incredipede is a game that should honestly be more fun than it is. One thing is for sure - the artstyle is great! However, the gameplay detracts from it in the sense that it is just too clunky. The physics of the game also make it incredibly annoying. The movement and control of the muscles/legs grown on just make the game incredible tedious to play. Sure it cane be fun, but I honestly just got more annoyed/bored of the game than I had fun. If you want to explore designing your own Incredipede each level and try to optimize it, that is up to you. Perhaps it can be more fun in that regard, but I got bored of doing that as well. Now if you are a 100% steam achievement hunter, this is the right game. Open the game, open up the bottom left menu, click through the things, and bam 100% achievement. Overall, a game with good potential that I just thought was incredibly clunky. Rating: 3.9/10 Recommend price: $0.99
I didn't realize how this game played until playing it. For some reason, I thought you built machines to get you to the goal, rather than press forward or backward movement buttons to direct machines that were already built per stage. I didn't find the gameplay to be engaging, more frustrating than anything. It's certainly an interesting exploration in physics, but I just didn't enjoy it.
This is just not a fun game. Maybe if you are into building your own creatures but as a puzzler it's just annoying.
I am not sure I understand why there are so many positive reviews for this game. I enjoy physics based puzzle games because I can sit down and try and work out how to solve a level. That is not the case with this game. Each level is mostly just smashing the keys until you get your creature to randomly move through the level. Frustrating and completely unenjoyable.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Himegashima Island | $151.9K | 390 | 80% | $11.99 |
| Just King | $151.9K | 1.5K | 89% | $4.99 |
| The Ghost’s Intimate Cure | $151.9K | 399 | 74% | $9.89 |
| Unmatched: Digital Edition | $152K | 260 | 71% | $19.99 |
| Glider Sim Deluxe – Soaring Simulator | $152K | 193 | 92% | $29.99 |
| Dinocop | $151.8K | 756 | 96% | $11.24 |